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tobmaps

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  • Birthday 01/01/1

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  1. looks ok, but what about Seed of Corruption and Mind Vision? They also has this flag and should be able to do effects through obstruction with this (but not at official) EDIT: okay, Mind Vision really can work through walls at retail.
  2. i can confirm. For example spell 7720 that is placed in mangosd.conf as spell that should ignore LOS has this flag There also some pet spells 7812 (voidwalker's Sacrifice), 48743 (death pact) - they also has this flag and should ignore LOS (i've already asked about this from offy players - they confirms) I'm only not sure about Seed of Corruption explode spell - maybe it should only make you able to cast spell through walls but shouldn't make damage to targets of effects that stays near your victim think reflecting should be only checked by spell damage class and by some other generic checks
  3. tobmaps

    MMaps Redux

    Where is this coming from? Charge do not use point movement generator, or any movement generator at all. Charge calls MonsterMoveByPath() directly, which in tern forces the destination. okay, forget about previous code Now using MonsterMoveByPath from EffectCharge and this does same result for me - you can easily fall under map if trying to charge enemy that on mountain or even behind maybe i will record more video from offy that shows how it works against mountains
  4. tobmaps

    MMaps Redux

    This change will not affect at Charge because charge uses PointMovementGenerator instead of Targeted that is changed by this commit. Now I've tried to change it for charge if(m_usePathfinding) { bool forceDest = false; // allow charging to cheat while generating paths if(unit.HasUnitState(UNIT_STAT_CHARGING)) forceDest = true; PathInfo path(&unit, i_x, i_y, i_z, false, forceDest); PointPath pointPath = path.getFullPath(); But with this change sometimes you still running around wide mountains In most cases you just runs through mountains and have a big chance to fall under textures
  5. tobmaps

    MMaps Redux

    Just some interesting facts about pathfinding and charge-pathfinding http://filebeam.com/c5ce986b6e31758ac2c248743ee0a143 (3 of 4 videos captured from official server) as you can see Charge effects can even climb at mountains under 90 degrees %) and mobs can even jump from these mountains I think we need to change maxWalkableAngle to 90 instead of 60 and use it as parameter in path-selecting functions (to determine when we need to use paths generated for 90 degrees) It can be implemented?
  6. if no feedback at the forum then someone will start thinking that's all is ok and will try to use this anticheat at populated server, better to warn them about existing of cheat types that aren't detected before they do any questions like "wtf this anticheat isn't working - i have cheaters anyway". I just doesn't said how to find these cheats for public because it will produce more cheaters PS: yes i have big troubles with english hope you understand anything
  7. found more cheats that aren't detected (climb hack, fly hack) and PM'ed Neo again edit: Found more evil cheat than WowEmuHack!! It has all functions that has Emuhack and even more. PM'ed again
  8. found speedhack that works without detection of Warden, i will send a link where to get it in Neo's PM
  9. is there any manuals how to add new cheats to the Warden DB?
  10. oh yeah. It's really catches WEH http://filebeam.com/8e9f9899c64b27ce57fb228687501be6.jpg I just put my char into game and start WEH, then AFK when i returns to the computer i just see a login screen and message disconnected. Does it detects WPE? If no - then what we need to make him to detect it? sorry for bad english
  11. can you upload "wardend.ico" not in GIT format? when i'm patching my sources i just doesn't create this file, so i result i getting this 1>..\\..\\src\\wardend\\wardend.rc(19) : error RC2135 : file not found: wardend.ico tried to resolve it by renaming copy of mangosd.ico to wardend.ico using MSVC 2008 Express and my VC also won't open wardendVC90.sln by clicking on it (just nothing happened when i trying to open it). I was did a trick - open VS and then use drag-and-drop method with wardendVC90.sln moving to VC screen So for now i compiles fine edit... tested with WEH and seems it doesn't detects it. and i seems i know why... but both process are running. What can be wrong? edit again... ok, it happened because i've started mangos and then warden, if i start wanden and then mangos all is ok Oo are you sure that it's really tries to reconnect?
  12. WardenMgr.cpp (and maybe in others) since reconnection problem hopefully solved i will try to test this patch as soon as i can...
  13. this is only one thing that stopping us from using it at populated servers I have cheat which not detected by warden. anyway it's better to have wow-emu hack protection because any noob can download it and use... sometimes they just use Track function from cheat that can't be detected from server-side
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