tobmaps
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Posts posted by tobmaps
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This attribute is clearly wrong as "can't reflected", so maybe it is "ignore LoS"...
i can confirm. For example spell 7720 that is placed in mangosd.conf as spell that should ignore LOS has this flag There also some pet spells 7812 (voidwalker's Sacrifice), 48743 (death pact) - they also has this flag and should ignore LOS (i've already asked about this from offy players - they confirms)
I'm only not sure about Seed of Corruption explode spell - maybe it should only make you able to cast spell through walls but shouldn't make damage to targets of effects that stays near your victim
think reflecting should be only checked by spell damage class and by some other generic checks
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This change will not affect at Charge because charge uses PointMovementGenerator instead of Targeted that is changed by this commit.
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Where is this coming from?
Charge do not use point movement generator, or any movement generator at all. Charge calls MonsterMoveByPath() directly, which in tern forces the destination.
okay, forget about previous code
Now using MonsterMoveByPath from EffectCharge and this does same result for me - you can easily fall under map if trying to charge enemy that on mountain or even behind
maybe i will record more video from offy that shows how it works against mountains
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Given examples (movies), show only one thing : retail ensure that if succeeded casting charge, it will get you to the destination. I can grantee, this is not done by having 2nd set of maps, but by appending destination to any generated path.
This is what already happening in our code as well, from the last set of changes https://github.com/faramir118/mangos/commit/6cd0ec8f9a37604d1a74c02ba5d08cbf60adb7cc.
I haven't had the time to properly test this commit, but feel free reporting the results.
This change will not affect at Charge because charge uses PointMovementGenerator instead of Targeted that is changed by this commit.
Now I've tried to change it for charge
if(m_usePathfinding) { bool forceDest = false; // allow charging to cheat while generating paths if(unit.HasUnitState(UNIT_STAT_CHARGING)) forceDest = true; PathInfo path(&unit, i_x, i_y, i_z, false, forceDest); PointPath pointPath = path.getFullPath();
But with this change sometimes you still running around wide mountains In most cases you just runs through mountains and have a big chance to fall under textures
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Just some interesting facts about pathfinding and charge-pathfinding http://filebeam.com/c5ce986b6e31758ac2c248743ee0a143 (3 of 4 videos captured from official server)
as you can see Charge effects can even climb at mountains under 90 degrees %) and mobs can even jump from these mountains
I think we need to change
maxWalkableAngle
to 90 instead of 60 and use it as parameter in path-selecting functions (to determine when we need to use paths generated for 90 degrees)
It can be implemented?
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if no feedback at the forum then someone will start thinking that's all is ok and will try to use this anticheat at populated server, better to warn them about existing of cheat types that aren't detected before they do any questions like "wtf this anticheat isn't working - i have cheaters anyway". I just doesn't said how to find these cheats for public because it will produce more cheaters
PS: yes i have big troubles with english hope you understand anything
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found more cheats that aren't detected (climb hack, fly hack) and PM'ed Neo again
edit:
Found more evil cheat than WowEmuHack!! It has all functions that has Emuhack and even more. PM'ed again
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found speedhack that works without detection of Warden, i will send a link where to get it in Neo's PM
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If WPE is on the same system, you may be able to use a driver check.
is there any manuals how to add new cheats to the Warden DB?
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oh yeah. It's really catches WEH http://filebeam.com/8e9f9899c64b27ce57fb228687501be6.jpg I just put my char into game and start WEH, then AFK when i returns to the computer i just see a login screen and message disconnected. Does it detects WPE? If no - then what we need to make him to detect it?
sorry for bad english
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can you upload "wardend.ico" not in GIT format? when i'm patching my sources i just doesn't create this file,
so i result i getting this
1>..\\..\\src\\wardend\\wardend.rc(19) : error RC2135 : file not found: wardend.ico
tried to resolve it by renaming copy of mangosd.ico to wardend.ico
using MSVC 2008 Express and my VC also won't open wardendVC90.sln by clicking on it (just nothing happened when i trying to open it).
I was did a trick - open VS and then use drag-and-drop method with wardendVC90.sln moving to VC screen
So for now i compiles fine
========== Build: 2 succeeded, 0 failed, 6 up-to-date, 0 skipped ==========edit...
tested with WEH and seems it doesn't detects it. and i seems i know why...
2011-03-30 04:55:21 Starting Warden system...2011-03-30 04:55:22 ERROR:Warden Daemon is not reachable, disabling this function
but both process are running. What can be wrong?
edit again...
ok, it happened because i've started mangos and then warden, if i start wanden and then mangos all is ok Oo
are you sure that it's really tries to reconnect?
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New version, mangosd can now reconnect to wardend automatically, see 1st post.
WardenMgr.cpp (and maybe in others)
Copyright © 2005-2010 MaNGOS <http://getmangos.eu/>since reconnection problem hopefully solved i will try to test this patch as soon as i can...
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Note: Reconnection from mangosd in case wardend crashes is not yet implemented
this is only one thing that stopping us from using it at populated servers
so let me understand...no more speed hack, climb hack, fly hack, teleport hack, dupe item hack, etc?
I have cheat which not detected by warden.
anyway it's better to have wow-emu hack protection because any noob can download it and use... sometimes they just use Track function from cheat that can't be detected from server-side
[Patch] Fix spell attributes for Ignore_LoS and Can't_Reflect
in ... under reviewOld
Posted
looks ok, but what about Seed of Corruption and Mind Vision? They also has this flag and should be able to do effects through obstruction with this (but not at official)
EDIT:
okay, Mind Vision really can work through walls at retail.