Jump to content

Micks2

Members
  • Posts

    7
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

About Micks2

  • Birthday 01/01/1

Micks2's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. Micks2

    MMaps Redux

    ok, I had not repaired that the extractor does not extract the mmaps of bgs and arenas by default. :mad: solved 90% of falls, but still there are some always related to fear.
  2. Micks2

    MMaps Redux

    335a And I'm using this version from repo. I'm tried disable all mmaps in mangosd.conf, but not stopped
  3. Micks2

    MMaps Redux

    I saw some posts on the subject, but would comment that I'm having problems with falling players under map. especially in BGs and arenas, when given Fear, he falling from the map. (sometimes the characters disappear and reappear during the fear) very strange. I have compiled all the extractors from faramir118 repo and extracts: (maps, and vamaps mmaps). any idea to at least minimize the problem?
  4. in my unit.cpp void Unit::RemoveGuardian( Pet* pet ) { if(GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetTemporaryUnsummonedPetNumber() != pet->GetCharmInfo()->GetPetNumber()) { uint32 SpellID = pet->GetCreateSpellID(); SpellEntry const *spellInfo = sSpellStore.LookupEntry(SpellID); if (spellInfo && spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) { ((Player*)this)->SendCooldownEvent(spellInfo); } } m_guardianPets.erase(pet->GetObjectGuid()); } void Unit::RemoveGuardians() { if (m_guardianPets.empty()) return; while (!m_guardianPets.empty()) { ObjectGuid guid = *m_guardianPets.begin(); if (Pet* pet = _GetPet(guid)) pet->Unsummon(PET_SAVE_AS_DELETED, this); else m_guardianPets.erase(guid); } m_guardianPets.clear(); } mangos source unit.cpp void Unit::SetPet(Pet* pet) { SetPetGuid(pet ? pet->GetObjectGuid() : ObjectGuid()); if(pet && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->SendPetGUIDs(); } void Unit::SetCharm(Unit* pet) { SetCharmGuid(pet ? pet->GetObjectGuid() : ObjectGuid()); } void Unit::AddGuardian( Pet* pet ) { m_guardianPets.insert(pet->GetObjectGuid()); } void Unit::RemoveGuardian( Pet* pet ) { m_guardianPets.erase(pet->GetObjectGuid()); } void Unit::RemoveGuardians() { while (!m_guardianPets.empty()) { ObjectGuid guid = *m_guardianPets.begin(); if (Pet* pet = GetMap()->GetPet(guid)) pet->Unsummon(PET_SAVE_AS_DELETED, this); // can remove pet guid from m_guardianPets m_guardianPets.erase(guid); } } I think it's here. no certainty = (
  5. REV 11493 18 crashes today. http://pastebin.com/WRkJyjb3 http://pastebin.com/NaHEnQqZ http://pastebin.com/NpdpZ16F http://pastebin.com/598LWC3Q
  6. Micks2

    MMaps Redux

    I'm using mangos on unix, and trying mmaps. I've compiled mangos and extracted mmaps, and put folder at mangos data. but every time I run mangosd I've received message (map.* is wrhong version, run ad.exe again and put files.....) I have to extract other .map files to use mmaps? my data folder has a ( dbc, maps, vamps and mmaps) folders. but every time when I run mangos I get error.
  7. Hello guys, one question here When mangos was using the makefile, it showed detailed errors when happened flaws the build. Now using cmake it just says there was a errors and nothing more. Had some other way to configure cmake or use make for more detail when the build fails?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use