Jump to content

BerndeDGF

Members
  • Posts

    3
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

About BerndeDGF

  • Birthday 01/01/1

BerndeDGF's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. Ok thx for help. I have just tried again and it worked out individually with no errors. Only now I have the problem where I get to the core just compiled an updated database? I now have the Mangos.sql included files but this is completely empty. If I then take the SQL files from the Updates folder, I get error when import. I know that's the wrong Topic for that...
  2. I write it in the google translator: The program "D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\game__Win32_Release\\game.lib" can not start. The specified file is unknown or unsupported binary format. Is the Error because I can't install the SDK form the Tutorial, i must download on other SDK for Windows 7. I download and install this SDK Version an http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en
  3. Hello, I'm from Germany and my English isn't perfekt. I hope everybody can understand it . I have a Error, when I'm compiling the Mangos Server. I have read the Tutorial: http://getmangos.eu/wiki/Compile_MaNGOS_On_Windows I'm compiling with "Microsoft Visual C++ 2010 Express" with the Options "Release" and "Win32". But I have a Error. I hope everybode can help me. I have here a Picture from the Error. My Visual C++ 2010 Express is in German. 1>------ Erstellen gestartet: Projekt: tbb, Konfiguration: Release Win32 ------ 2>------ Erstellen gestartet: Projekt: genrevision, Konfiguration: Release Win32 ------ 3>------ Erstellen gestartet: Projekt: zlib, Konfiguration: Release Win32 ------ 4>------ Erstellen gestartet: Projekt: ACE_Wrappers, Konfiguration: Release Win32 ------ 1> generating tbb.def file 2> genrevision.cpp 1> win32-tbb-export.def 3> adler32.c 3> compress.c 4> ACE.cpp 3> crc32.c 3> deflate.c 3> example.c 4> ACE_crc32.cpp 4> ACE_crc_ccitt.cpp 4> ace_wchar.cpp 1> Assembling [inputs]... 3> gzio.c 3> infback.c 3> inffast.c 4> Activation_Queue.cpp 3> inflate.c 3> inftrees.c 1> Assembling [inputs]... 3> trees.c 3> uncompr.c 3> zutil.c 1> concurrent_queue_v2.cpp 4> Active_Map_Manager.cpp 1> concurrent_vector_v2.cpp 3> zlib.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\zlib__Win32_Release\\zlib.lib 4> Addr.cpp 5>------ Erstellen gestartet: Projekt: g3dlite, Konfiguration: Release Win32 ------ 2> Code wird generiert. 4> Argv_Type_Converter.cpp 2> Codegenerierung ist abgeschlossen. 5> AABox.cpp 4> Assert.cpp 5> Box.cpp 5> Crypto.cpp 5> format.cpp 2> genrevision.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\genrevision__Win32_Release\\genrevision.exe 1> spin_rw_mutex_v2.cpp 1> rml_tbb.cpp 4> Asynch_IO.cpp 4> Asynch_IO_Impl.cpp 4> Asynch_Pseudo_Task.cpp 1> cache_aligned_allocator.cpp 1> concurrent_hash_map.cpp 5> Matrix3.cpp 4> ATM_Acceptor.cpp 5> Plane.cpp 5> RegistryUtil.cpp 5> System.cpp 1> concurrent_queue.cpp 4> ATM_Addr.cpp 4> ATM_Connector.cpp 4> ATM_Params.cpp 5> Port System::memcpy SIMD to all platforms 5> Port System::memfill SIMD to all platforms 5> Triangle.cpp 1> concurrent_vector.cpp 4> ATM_QoS.cpp 4> ATM_Stream.cpp 4> Atomic_Op.cpp 4> Auto_Event.cpp 4> Barrier.cpp 1> dynamic_link.cpp 1> itt_notify.cpp 5> Vector3.cpp 5> Vector4.cpp 1> mutex.cpp 4> Base_Thread_Adapter.cpp 5> debugAssert.cpp 4> Based_Pointer_Repository.cpp 1> pipeline.cpp 1> private_server.cpp 4> Basic_Stats.cpp 1> queuing_mutex.cpp 4> Basic_Types.cpp 4> Capabilities.cpp 5> fileutils.cpp 1> queuing_rw_mutex.cpp 1> recursive_mutex.cpp 4> CDR_Base.cpp 5> g3dmath.cpp 1> spin_mutex.cpp 5> g3dfnmatch.cpp 1> spin_rw_mutex.cpp 5> prompt.cpp 1> task.cpp 5> stringutils.cpp 4> CDR_Size.cpp 4> CDR_Stream.cpp 1> tbb_misc.cpp 5>..\\..\\dep\\src\\g3dlite\\g3dmath.cpp(43): warning C4244: 'Initialisierung': Konvertierung von 'double' in 'const float', möglicher Datenverlust 5> Any.cpp 5> BinaryFormat.cpp 4> Cleanup.cpp 4> Codecs.cpp 1> Kompilieren... 1> tbb_thread.cpp 5> BinaryInput.cpp 5> BinaryOutput.cpp 4> Codeset_IBM1047.cpp 4> Codeset_Registry.cpp 4> Codeset_Registry_db.cpp 4> Condition_Recursive_Thread_Mutex.cpp 5> Capsule.cpp 5> CollisionDetection.cpp 4> Condition_Thread_Mutex.cpp 1> itt_notify_proxy.c 4> Configuration.cpp 4> Configuration_Import_Export.cpp 1> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\tbb.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\tbb.exp" werden erstellt. 1> Code wird generiert. 5> CoordinateFrame.cpp 4> Connection_Recycling_Strategy.cpp 4> Containers.cpp 1> Codegenerierung ist abgeschlossen. 4> Copy_Disabled.cpp 4> Countdown_Time.cpp 1> tbb.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbb.dll 5> Cylinder.cpp 5> Line.cpp 4> Date_Time.cpp 6>------ Erstellen gestartet: Projekt: tbbmalloc, Konfiguration: Release Win32 ------ 6> win32-tbbmalloc-export.def 6> generating tbbmalloc.def file 6> Assembling [inputs]... 5> LineSegment.cpp 6> Assembling [inputs]... 6> MemoryAllocator.cpp 6> tbbmalloc.cpp 5> Log.cpp 4> DEV.cpp 4> DEV_Addr.cpp 4> DEV_Connector.cpp 4> DEV_IO.cpp 6> dynamic_link.cpp 5> Matrix4.cpp 6> tbb_misc.cpp 4> Dev_Poll_Reactor.cpp 4> Dirent.cpp 4> Dirent_Selector.cpp 5> MemoryManager.cpp 5> Quat.cpp 4> DLL.cpp 4> DLL_Manager.cpp 4> Dump.cpp 4> Dynamic.cpp 5> Random.cpp 5> Ray.cpp 5> ReferenceCount.cpp 5> Sphere.cpp 4> Dynamic_Message_Strategy.cpp 4> Dynamic_Service_Base.cpp 5> TextInput.cpp 4> Dynamic_Service_Dependency.cpp 5> TextOutput.cpp 5> UprightFrame.cpp 4> Encoding_Converter.cpp 5> Vector2.cpp 4> Encoding_Converter_Factory.cpp 4> Event.cpp 4> Event_Handler.cpp 6> itt_notify_proxy.c 4> FIFO.cpp 6> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp" werden erstellt. 6> Code wird generiert. 4> FIFO_Recv.cpp 6> Codegenerierung ist abgeschlossen. 6> tbbmalloc.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.dll 4> FIFO_Recv_Msg.cpp 4> FIFO_Send.cpp 4> FIFO_Send_Msg.cpp 5> g3dlite.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\g3dlite__Win32_Release\\g3dlite.lib 7>------ Erstellen gestartet: Projekt: framework, Konfiguration: Release Win32 ------ 7> MemoryManagement.cpp 7> ObjectLifeTime.cpp 7> EventProcessor.cpp 4> FILE.cpp 4> FILE_Addr.cpp 4> FILE_Connector.cpp 4> FILE_IO.cpp 7> framework.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\framework__Win32_Release\\framework.lib 4> File_Lock.cpp 4> Filecache.cpp 4> Flag_Manip.cpp 4> Framework_Component.cpp 4> Functor.cpp 4> Functor_String.cpp 4> Get_Opt.cpp 4> gethrtime.cpp 4> Handle_Ops.cpp 4> Handle_Set.cpp 4> Hashable.cpp 4> High_Res_Timer.cpp 4> ICMP_Socket.cpp 4> INET_Addr.cpp 4> Init_ACE.cpp 4> IO_Cntl_Msg.cpp 4> IO_SAP.cpp 4> IOStream.cpp 4> IPC_SAP.cpp 4> Lib_Find.cpp 4> Local_Memory_Pool.cpp 4> Local_Name_Space.cpp 4> Local_Tokens.cpp 4> Lock.cpp 4> Log_Msg.cpp 4> Log_Msg_Backend.cpp 4> Log_Msg_Callback.cpp 4> Log_Msg_IPC.cpp 4> Log_Msg_NT_Event_Log.cpp 4> Log_Msg_UNIX_Syslog.cpp 4> Log_Record.cpp 4> Logging_Strategy.cpp 4> LSOCK.cpp 4> LSOCK_Acceptor.cpp 4> LSOCK_CODgram.cpp 4> LSOCK_Connector.cpp 4> LSOCK_Dgram.cpp 4> LSOCK_Stream.cpp 4> Malloc.cpp 4> Malloc_Allocator.cpp 4> Manual_Event.cpp 4> MEM_Acceptor.cpp 4> MEM_Addr.cpp 4> MEM_Connector.cpp 4> MEM_IO.cpp 4> Mem_Map.cpp 4> MEM_SAP.cpp 4> MEM_Stream.cpp 4> Message_Block.cpp 4> Message_Queue.cpp 4> Message_Queue_NT.cpp 4> Message_Queue_Vx.cpp 4> Method_Request.cpp 4> MMAP_Memory_Pool.cpp 4> Monitor_Admin.cpp 4> Monitor_Admin_Manager.cpp 4> Monitor_Base.cpp 4> Monitor_Control_Action.cpp 4> Monitor_Control_Types.cpp 4> Monitor_Point_Registry.cpp 4> Monitor_Size.cpp 4> Msg_WFMO_Reactor.cpp 4> Multihomed_INET_Addr.cpp 4> Mutex.cpp 4> Name_Proxy.cpp 4> Name_Request_Reply.cpp 4> Name_Space.cpp 4> Naming_Context.cpp 4> Netlink_Addr.cpp 4> Notification_Queue.cpp 4> Notification_Strategy.cpp 4> NT_Service.cpp 4> Obchunk.cpp 4> Object_Manager.cpp 4> Object_Manager_Base.cpp 4> OS_Errno.cpp 4> OS_Log_Msg_Attributes.cpp 4> OS_main.cpp 4> OS_NS_arpa_inet.cpp 4> OS_NS_ctype.cpp 4> OS_NS_dirent.cpp 4> OS_NS_dlfcn.cpp 4> OS_NS_errno.cpp 4> OS_NS_fcntl.cpp 4> OS_NS_math.cpp 4> OS_NS_netdb.cpp 4> OS_NS_poll.cpp 4> OS_NS_pwd.cpp 4> OS_NS_regex.cpp 4> OS_NS_signal.cpp 4> OS_NS_stdio.cpp 4> OS_NS_stdlib.cpp 4> OS_NS_string.cpp 4> OS_NS_strings.cpp 4> OS_NS_stropts.cpp 4> OS_NS_sys_mman.cpp 4> OS_NS_sys_msg.cpp 4> OS_NS_sys_resource.cpp 4> OS_NS_sys_select.cpp 4> OS_NS_sys_sendfile.cpp 4> OS_NS_sys_shm.cpp 4> OS_NS_sys_socket.cpp 4> OS_NS_sys_stat.cpp 4> OS_NS_sys_time.cpp 4> OS_NS_sys_uio.cpp 4> OS_NS_sys_utsname.cpp 4> OS_NS_sys_wait.cpp 4> OS_NS_Thread.cpp 4> OS_NS_time.cpp 4> OS_NS_unistd.cpp 4> OS_NS_wchar.cpp 4> OS_NS_wctype.cpp 4> OS_QoS.cpp 4> OS_Thread_Adapter.cpp 4> OS_TLI.cpp 4> Pagefile_Memory_Pool.cpp 4> Parse_Node.cpp 4> PI_Malloc.cpp 4> Ping_Socket.cpp 4> Pipe.cpp 4> POSIX_Asynch_IO.cpp 4> POSIX_CB_Proactor.cpp 4> POSIX_Proactor.cpp 4> Priority_Reactor.cpp 4> Proactor.cpp 4> Proactor_Impl.cpp 4> Process.cpp 4> Process_Manager.cpp 4> Process_Mutex.cpp 4> Process_Semaphore.cpp 4> Profile_Timer.cpp 4> Reactor.cpp 4> Reactor_Impl.cpp 4> Reactor_Notification_Strategy.cpp 4> Reactor_Timer_Interface.cpp 4> Read_Buffer.cpp 4> Recursive_Thread_Mutex.cpp 4> Recyclable.cpp 4> Registry.cpp 4> Registry_Name_Space.cpp 4> Remote_Name_Space.cpp 4> Remote_Tokens.cpp 4> RW_Mutex.cpp 4> RW_Process_Mutex.cpp 4> RW_Thread_Mutex.cpp 4> Sample_History.cpp 4> Sbrk_Memory_Pool.cpp 4> Sched_Params.cpp 4> Select_Reactor_Base.cpp 4> Semaphore.cpp 4> Service_Config.cpp 4> Service_Gestalt.cpp 4> Service_Manager.cpp 4> Service_Object.cpp 4> Service_Repository.cpp 4> Service_Types.cpp 4> Shared_Memory.cpp 4> Shared_Memory_MM.cpp 4> Shared_Memory_Pool.cpp 4> Shared_Memory_SV.cpp 4> Shared_Object.cpp 4> Sig_Adapter.cpp 4> Sig_Handler.cpp 4> Signal.cpp 4> SOCK.cpp 4> SOCK_Acceptor.cpp 4> SOCK_CODgram.cpp 4> Sock_Connect.cpp 4> SOCK_Connector.cpp 4> SOCK_Dgram.cpp 4> SOCK_Dgram_Bcast.cpp 4> SOCK_Dgram_Mcast.cpp 4> SOCK_IO.cpp 4> SOCK_Netlink.cpp 4> SOCK_SEQPACK_Acceptor.cpp 4> SOCK_SEQPACK_Association.cpp 4> SOCK_SEQPACK_Connector.cpp 4> SOCK_Stream.cpp 4> SPIPE.cpp 4> SPIPE_Acceptor.cpp 4> SPIPE_Addr.cpp 4> SPIPE_Connector.cpp 4> SPIPE_Stream.cpp 4> SString.cpp 4> Stack_Trace.cpp 4> Stats.cpp 4> String_Base_Const.cpp 4> SUN_Proactor.cpp 4> SV_Message.cpp 4> SV_Message_Queue.cpp 4> SV_Semaphore_Complex.cpp 4> SV_Semaphore_Simple.cpp 4> SV_Shared_Memory.cpp 4> Svc_Conf_Lexer.cpp 4> Svc_Conf_y.cpp 4> Synch_Options.cpp 4> System_Time.cpp 4> Task.cpp 4> Thread.cpp 4> Thread_Adapter.cpp 4> Thread_Control.cpp 4> Thread_Exit.cpp 4> Thread_Hook.cpp 4> Thread_Manager.cpp 4> Thread_Mutex.cpp 4> Thread_Semaphore.cpp 4> Throughput_Stats.cpp 4> Time_Value.cpp 4> Timeprobe.cpp 4> TLI.cpp 4> TLI_Acceptor.cpp 4> TLI_Connector.cpp 4> TLI_Stream.cpp 4> Token.cpp 4> Token_Collection.cpp 4> Token_Invariants.cpp 4> Token_Manager.cpp 4> Token_Request_Reply.cpp 4> TP_Reactor.cpp 4> Trace.cpp 4> TSS_Adapter.cpp 4> TTY_IO.cpp 4> UNIX_Addr.cpp 4> UPIPE_Acceptor.cpp 4> UPIPE_Connector.cpp 4> UPIPE_Stream.cpp 4> UTF16_Encoding_Converter.cpp 4> UTF32_Encoding_Converter.cpp 4> UTF8_Encoding_Converter.cpp 4> UUID.cpp 4> WFMO_Reactor.cpp 4> WIN32_Asynch_IO.cpp 4> WIN32_Proactor.cpp 4> XML_Svc_Conf.cpp 4> XTI_ATM_Mcast.cpp 4> Atomic_Op_Sparc.c 4> Rtems_init.c 4> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\ACE.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\ACE.exp" werden erstellt. 4> ACE_vc10.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\ACE.dll 8>------ Erstellen gestartet: Projekt: shared, Konfiguration: Release Win32 ------ 8> Extract revision 8> Performing Build SystemConfig.h 8> 1 Datei(en) kopiert. 8> AuthCrypt.cpp 8> BigNumber.cpp 8> HMACSHA1.cpp 8> SARC4.cpp 8> Sha1.cpp 8> Common.cpp 8> Config.cpp 8> Database.cpp 8> DatabaseMysql.cpp 8> DBCFileLoader.cpp 8>..\\..\\src\\shared\\Database\\Database.cpp(54): warning C4018: '<=': Konflikt zwischen 'signed' und 'unsigned' 8> Field.cpp 8> QueryResultMysql.cpp 8> SqlDelayThread.cpp 8>..\\..\\src\\shared\\Database\\DatabaseMysql.cpp(430): warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned' 8> SqlOperations.cpp 8> SqlPreparedStatement.cpp 8> SQLStorage.cpp 8> Log.cpp 8> ProgressBar.cpp 8> ServiceWin32.cpp 8> Threading.cpp 8> Util.cpp 8> md5.c 8> shared.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\shared__Win32_Release\\shared.lib 9>------ Erstellen gestartet: Projekt: game, Konfiguration: Release Win32 ------ 9> pchdef.cpp 9> AccountMgr.cpp 9> AchievementMgr.cpp 9> AggressorAI.cpp 9> ArenaTeam.cpp 9> ArenaTeamHandler.cpp 9> AuctionHouseHandler.cpp 9> AuctionHouseMgr.cpp 9> Bag.cpp 9> BattleGround.cpp 9> BattleGroundAA.cpp 9> BattleGroundAB.cpp 9> BattleGroundRB.cpp 9> BattleGroundAV.cpp 9> BattleGroundBE.cpp 9> BattleGroundDS.cpp 9> BattleGroundEY.cpp 9> BattleGroundHandler.cpp 9> BattleGroundIC.cpp 9> BattleGroundMgr.cpp 9> BattleGroundNA.cpp 9> BattleGroundRL.cpp 9> BattleGroundRV.cpp 9> BattleGroundSA.cpp 9> BattleGroundWS.cpp 9> Calendar.cpp 9> CalendarHandler.cpp 9> Camera.cpp 9> Channel.cpp 9> ChannelHandler.cpp 9> ChannelMgr.cpp 9> CharacterDatabaseCleaner.cpp 9> CharacterHandler.cpp 9> Chat.cpp 9> ChatHandler.cpp 9> CombatHandler.cpp 9> ConfusedMovementGenerator.cpp 9> Corpse.cpp 9> Creature.cpp 9> CreatureAI.cpp 9> CreatureAIRegistry.cpp 9> CreatureAISelector.cpp 9> CreatureEventAI.cpp 9> CreatureEventAIMgr.cpp 9> DBCStores.cpp 9> debugcmds.cpp 9> DestinationHolder.cpp 9> DuelHandler.cpp 9> DynamicObject.cpp 9> FleeingMovementGenerator.cpp 9> FollowerReference.cpp 9> GameEventMgr.cpp 9> GameObject.cpp 9> GMTicketHandler.cpp 9> GMTicketMgr.cpp 9> GossipDef.cpp 9> GridMap.cpp 9> GridNotifiers.cpp 9> GridStates.cpp 9> Group.cpp 9> GroupHandler.cpp 9> GroupReference.cpp 9> GuardAI.cpp 9> Guild.cpp 9> GuildHandler.cpp 9> HomeMovementGenerator.cpp 9> HostileRefManager.cpp 9> IdleMovementGenerator.cpp 9> InstanceData.cpp 9> Item.cpp 9> ItemEnchantmentMgr.cpp 9> ItemHandler.cpp 9> Level0.cpp 9> Level1.cpp 9> Level2.cpp 9> Level3.cpp 9> LFGHandler.cpp 9> LootHandler.cpp 9> LootMgr.cpp 9> Mail.cpp 9> Map.cpp 9> MapManager.cpp 9> MapPersistentStateMgr.cpp 9> MassMailMgr.cpp 9> MiscHandler.cpp 9> MotionMaster.cpp 9> MovementGenerator.cpp 9> MovementHandler.cpp 9> NPCHandler.cpp 9> NullCreatureAI.cpp 9> Object.cpp 9> ObjectAccessor.cpp 9> ObjectGridLoader.cpp 9> ObjectMgr.cpp 9> ObjectGuid.cpp 9> ObjectPosSelector.cpp 9> Opcodes.cpp 9> Pet.cpp 9> PetAI.cpp 9> PetHandler.cpp 9> PetitionsHandler.cpp 9> Player.cpp 9> PlayerDump.cpp 9> PointMovementGenerator.cpp 9> PoolManager.cpp 9> QueryHandler.cpp 9> QuestDef.cpp 9> QuestHandler.cpp 9> RandomMovementGenerator.cpp 9> ReactorAI.cpp 9> ReputationMgr.cpp 9> ScriptMgr.cpp 9> SkillDiscovery.cpp 9> SkillExtraItems.cpp 9> SkillHandler.cpp 9> SocialMgr.cpp 9> Spell.cpp 9> SpellAuras.cpp 9> SQLStorages.cpp 9> UnitAuraProcHandler.cpp 9> SpellEffects.cpp 9> SpellHandler.cpp 9> SpellMgr.cpp 9> StatSystem.cpp 9> TargetedMovementGenerator.cpp 9> TaxiHandler.cpp 9> TemporarySummon.cpp 9> ThreatManager.cpp 9> Totem.cpp 9> TotemAI.cpp 9> TradeHandler.cpp 9> Transports.cpp 9> Unit.cpp 9> UpdateData.cpp 9> Vehicle.cpp 9> VoiceChatHandler.cpp 9> WaypointManager.cpp 9> WaypointMovementGenerator.cpp 9> Weather.cpp 9> World.cpp 9> WorldSession.cpp 9> WorldSocket.cpp 9> WorldSocketMgr.cpp 9> BIH.cpp 9> MapTree.cpp 9> ModelInstance.cpp 9> TileAssembler.cpp 9> VMapFactory.cpp 9> VMapManager2.cpp 9> WorldModel.cpp 9> game.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\game__Win32_Release\\game.lib ========== Erstellen: 9 erfolgreich, Fehler bei 0, 0 aktuell, 0 übersprungen ========== I hope you can help me... BerndeDGF
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use