BerndeDGF
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About BerndeDGF
- Birthday 01/01/1
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Ok thx for help. I have just tried again and it worked out individually with no errors. Only now I have the problem where I get to the core just compiled an updated database? I now have the Mangos.sql included files but this is completely empty. If I then take the SQL files from the Updates folder, I get error when import. I know that's the wrong Topic for that...
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I write it in the google translator: The program "D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\game__Win32_Release\\game.lib" can not start. The specified file is unknown or unsupported binary format. Is the Error because I can't install the SDK form the Tutorial, i must download on other SDK for Windows 7. I download and install this SDK Version an http://www.microsoft.com/downloads/en/details.aspx?FamilyID=c17ba869-9671-4330-a63e-1fd44e0e2505&displaylang=en
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Hello, I'm from Germany and my English isn't perfekt. I hope everybody can understand it . I have a Error, when I'm compiling the Mangos Server. I have read the Tutorial: http://getmangos.eu/wiki/Compile_MaNGOS_On_Windows I'm compiling with "Microsoft Visual C++ 2010 Express" with the Options "Release" and "Win32". But I have a Error. I hope everybode can help me. I have here a Picture from the Error. My Visual C++ 2010 Express is in German. 1>------ Erstellen gestartet: Projekt: tbb, Konfiguration: Release Win32 ------ 2>------ Erstellen gestartet: Projekt: genrevision, Konfiguration: Release Win32 ------ 3>------ Erstellen gestartet: Projekt: zlib, Konfiguration: Release Win32 ------ 4>------ Erstellen gestartet: Projekt: ACE_Wrappers, Konfiguration: Release Win32 ------ 1> generating tbb.def file 2> genrevision.cpp 1> win32-tbb-export.def 3> adler32.c 3> compress.c 4> ACE.cpp 3> crc32.c 3> deflate.c 3> example.c 4> ACE_crc32.cpp 4> ACE_crc_ccitt.cpp 4> ace_wchar.cpp 1> Assembling [inputs]... 3> gzio.c 3> infback.c 3> inffast.c 4> Activation_Queue.cpp 3> inflate.c 3> inftrees.c 1> Assembling [inputs]... 3> trees.c 3> uncompr.c 3> zutil.c 1> concurrent_queue_v2.cpp 4> Active_Map_Manager.cpp 1> concurrent_vector_v2.cpp 3> zlib.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\zlib__Win32_Release\\zlib.lib 4> Addr.cpp 5>------ Erstellen gestartet: Projekt: g3dlite, Konfiguration: Release Win32 ------ 2> Code wird generiert. 4> Argv_Type_Converter.cpp 2> Codegenerierung ist abgeschlossen. 5> AABox.cpp 4> Assert.cpp 5> Box.cpp 5> Crypto.cpp 5> format.cpp 2> genrevision.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\genrevision__Win32_Release\\genrevision.exe 1> spin_rw_mutex_v2.cpp 1> rml_tbb.cpp 4> Asynch_IO.cpp 4> Asynch_IO_Impl.cpp 4> Asynch_Pseudo_Task.cpp 1> cache_aligned_allocator.cpp 1> concurrent_hash_map.cpp 5> Matrix3.cpp 4> ATM_Acceptor.cpp 5> Plane.cpp 5> RegistryUtil.cpp 5> System.cpp 1> concurrent_queue.cpp 4> ATM_Addr.cpp 4> ATM_Connector.cpp 4> ATM_Params.cpp 5> Port System::memcpy SIMD to all platforms 5> Port System::memfill SIMD to all platforms 5> Triangle.cpp 1> concurrent_vector.cpp 4> ATM_QoS.cpp 4> ATM_Stream.cpp 4> Atomic_Op.cpp 4> Auto_Event.cpp 4> Barrier.cpp 1> dynamic_link.cpp 1> itt_notify.cpp 5> Vector3.cpp 5> Vector4.cpp 1> mutex.cpp 4> Base_Thread_Adapter.cpp 5> debugAssert.cpp 4> Based_Pointer_Repository.cpp 1> pipeline.cpp 1> private_server.cpp 4> Basic_Stats.cpp 1> queuing_mutex.cpp 4> Basic_Types.cpp 4> Capabilities.cpp 5> fileutils.cpp 1> queuing_rw_mutex.cpp 1> recursive_mutex.cpp 4> CDR_Base.cpp 5> g3dmath.cpp 1> spin_mutex.cpp 5> g3dfnmatch.cpp 1> spin_rw_mutex.cpp 5> prompt.cpp 1> task.cpp 5> stringutils.cpp 4> CDR_Size.cpp 4> CDR_Stream.cpp 1> tbb_misc.cpp 5>..\\..\\dep\\src\\g3dlite\\g3dmath.cpp(43): warning C4244: 'Initialisierung': Konvertierung von 'double' in 'const float', möglicher Datenverlust 5> Any.cpp 5> BinaryFormat.cpp 4> Cleanup.cpp 4> Codecs.cpp 1> Kompilieren... 1> tbb_thread.cpp 5> BinaryInput.cpp 5> BinaryOutput.cpp 4> Codeset_IBM1047.cpp 4> Codeset_Registry.cpp 4> Codeset_Registry_db.cpp 4> Condition_Recursive_Thread_Mutex.cpp 5> Capsule.cpp 5> CollisionDetection.cpp 4> Condition_Thread_Mutex.cpp 1> itt_notify_proxy.c 4> Configuration.cpp 4> Configuration_Import_Export.cpp 1> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\tbb.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\tbb.exp" werden erstellt. 1> Code wird generiert. 5> CoordinateFrame.cpp 4> Connection_Recycling_Strategy.cpp 4> Containers.cpp 1> Codegenerierung ist abgeschlossen. 4> Copy_Disabled.cpp 4> Countdown_Time.cpp 1> tbb.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbb.dll 5> Cylinder.cpp 5> Line.cpp 4> Date_Time.cpp 6>------ Erstellen gestartet: Projekt: tbbmalloc, Konfiguration: Release Win32 ------ 6> win32-tbbmalloc-export.def 6> generating tbbmalloc.def file 6> Assembling [inputs]... 5> LineSegment.cpp 6> Assembling [inputs]... 6> MemoryAllocator.cpp 6> tbbmalloc.cpp 5> Log.cpp 4> DEV.cpp 4> DEV_Addr.cpp 4> DEV_Connector.cpp 4> DEV_IO.cpp 6> dynamic_link.cpp 5> Matrix4.cpp 6> tbb_misc.cpp 4> Dev_Poll_Reactor.cpp 4> Dirent.cpp 4> Dirent_Selector.cpp 5> MemoryManager.cpp 5> Quat.cpp 4> DLL.cpp 4> DLL_Manager.cpp 4> Dump.cpp 4> Dynamic.cpp 5> Random.cpp 5> Ray.cpp 5> ReferenceCount.cpp 5> Sphere.cpp 4> Dynamic_Message_Strategy.cpp 4> Dynamic_Service_Base.cpp 5> TextInput.cpp 4> Dynamic_Service_Dependency.cpp 5> TextOutput.cpp 5> UprightFrame.cpp 4> Encoding_Converter.cpp 5> Vector2.cpp 4> Encoding_Converter_Factory.cpp 4> Event.cpp 4> Event_Handler.cpp 6> itt_notify_proxy.c 4> FIFO.cpp 6> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp" werden erstellt. 6> Code wird generiert. 4> FIFO_Recv.cpp 6> Codegenerierung ist abgeschlossen. 6> tbbmalloc.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.dll 4> FIFO_Recv_Msg.cpp 4> FIFO_Send.cpp 4> FIFO_Send_Msg.cpp 5> g3dlite.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\g3dlite__Win32_Release\\g3dlite.lib 7>------ Erstellen gestartet: Projekt: framework, Konfiguration: Release Win32 ------ 7> MemoryManagement.cpp 7> ObjectLifeTime.cpp 7> EventProcessor.cpp 4> FILE.cpp 4> FILE_Addr.cpp 4> FILE_Connector.cpp 4> FILE_IO.cpp 7> framework.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\framework__Win32_Release\\framework.lib 4> File_Lock.cpp 4> Filecache.cpp 4> Flag_Manip.cpp 4> Framework_Component.cpp 4> Functor.cpp 4> Functor_String.cpp 4> Get_Opt.cpp 4> gethrtime.cpp 4> Handle_Ops.cpp 4> Handle_Set.cpp 4> Hashable.cpp 4> High_Res_Timer.cpp 4> ICMP_Socket.cpp 4> INET_Addr.cpp 4> Init_ACE.cpp 4> IO_Cntl_Msg.cpp 4> IO_SAP.cpp 4> IOStream.cpp 4> IPC_SAP.cpp 4> Lib_Find.cpp 4> Local_Memory_Pool.cpp 4> Local_Name_Space.cpp 4> Local_Tokens.cpp 4> Lock.cpp 4> Log_Msg.cpp 4> Log_Msg_Backend.cpp 4> Log_Msg_Callback.cpp 4> Log_Msg_IPC.cpp 4> Log_Msg_NT_Event_Log.cpp 4> Log_Msg_UNIX_Syslog.cpp 4> Log_Record.cpp 4> Logging_Strategy.cpp 4> LSOCK.cpp 4> LSOCK_Acceptor.cpp 4> LSOCK_CODgram.cpp 4> LSOCK_Connector.cpp 4> LSOCK_Dgram.cpp 4> LSOCK_Stream.cpp 4> Malloc.cpp 4> Malloc_Allocator.cpp 4> Manual_Event.cpp 4> MEM_Acceptor.cpp 4> MEM_Addr.cpp 4> MEM_Connector.cpp 4> MEM_IO.cpp 4> Mem_Map.cpp 4> MEM_SAP.cpp 4> MEM_Stream.cpp 4> Message_Block.cpp 4> Message_Queue.cpp 4> Message_Queue_NT.cpp 4> Message_Queue_Vx.cpp 4> Method_Request.cpp 4> MMAP_Memory_Pool.cpp 4> Monitor_Admin.cpp 4> Monitor_Admin_Manager.cpp 4> Monitor_Base.cpp 4> Monitor_Control_Action.cpp 4> Monitor_Control_Types.cpp 4> Monitor_Point_Registry.cpp 4> Monitor_Size.cpp 4> Msg_WFMO_Reactor.cpp 4> Multihomed_INET_Addr.cpp 4> Mutex.cpp 4> Name_Proxy.cpp 4> Name_Request_Reply.cpp 4> Name_Space.cpp 4> Naming_Context.cpp 4> Netlink_Addr.cpp 4> Notification_Queue.cpp 4> Notification_Strategy.cpp 4> NT_Service.cpp 4> Obchunk.cpp 4> Object_Manager.cpp 4> Object_Manager_Base.cpp 4> OS_Errno.cpp 4> OS_Log_Msg_Attributes.cpp 4> OS_main.cpp 4> OS_NS_arpa_inet.cpp 4> OS_NS_ctype.cpp 4> OS_NS_dirent.cpp 4> OS_NS_dlfcn.cpp 4> OS_NS_errno.cpp 4> OS_NS_fcntl.cpp 4> OS_NS_math.cpp 4> OS_NS_netdb.cpp 4> OS_NS_poll.cpp 4> OS_NS_pwd.cpp 4> OS_NS_regex.cpp 4> OS_NS_signal.cpp 4> OS_NS_stdio.cpp 4> OS_NS_stdlib.cpp 4> OS_NS_string.cpp 4> OS_NS_strings.cpp 4> OS_NS_stropts.cpp 4> OS_NS_sys_mman.cpp 4> OS_NS_sys_msg.cpp 4> OS_NS_sys_resource.cpp 4> OS_NS_sys_select.cpp 4> OS_NS_sys_sendfile.cpp 4> OS_NS_sys_shm.cpp 4> OS_NS_sys_socket.cpp 4> OS_NS_sys_stat.cpp 4> OS_NS_sys_time.cpp 4> OS_NS_sys_uio.cpp 4> OS_NS_sys_utsname.cpp 4> OS_NS_sys_wait.cpp 4> OS_NS_Thread.cpp 4> OS_NS_time.cpp 4> OS_NS_unistd.cpp 4> OS_NS_wchar.cpp 4> OS_NS_wctype.cpp 4> OS_QoS.cpp 4> OS_Thread_Adapter.cpp 4> OS_TLI.cpp 4> Pagefile_Memory_Pool.cpp 4> Parse_Node.cpp 4> PI_Malloc.cpp 4> Ping_Socket.cpp 4> Pipe.cpp 4> POSIX_Asynch_IO.cpp 4> POSIX_CB_Proactor.cpp 4> POSIX_Proactor.cpp 4> Priority_Reactor.cpp 4> Proactor.cpp 4> Proactor_Impl.cpp 4> Process.cpp 4> Process_Manager.cpp 4> Process_Mutex.cpp 4> Process_Semaphore.cpp 4> Profile_Timer.cpp 4> Reactor.cpp 4> Reactor_Impl.cpp 4> Reactor_Notification_Strategy.cpp 4> Reactor_Timer_Interface.cpp 4> Read_Buffer.cpp 4> Recursive_Thread_Mutex.cpp 4> Recyclable.cpp 4> Registry.cpp 4> Registry_Name_Space.cpp 4> Remote_Name_Space.cpp 4> Remote_Tokens.cpp 4> RW_Mutex.cpp 4> RW_Process_Mutex.cpp 4> RW_Thread_Mutex.cpp 4> Sample_History.cpp 4> Sbrk_Memory_Pool.cpp 4> Sched_Params.cpp 4> Select_Reactor_Base.cpp 4> Semaphore.cpp 4> Service_Config.cpp 4> Service_Gestalt.cpp 4> Service_Manager.cpp 4> Service_Object.cpp 4> Service_Repository.cpp 4> Service_Types.cpp 4> Shared_Memory.cpp 4> Shared_Memory_MM.cpp 4> Shared_Memory_Pool.cpp 4> Shared_Memory_SV.cpp 4> Shared_Object.cpp 4> Sig_Adapter.cpp 4> Sig_Handler.cpp 4> Signal.cpp 4> SOCK.cpp 4> SOCK_Acceptor.cpp 4> SOCK_CODgram.cpp 4> Sock_Connect.cpp 4> SOCK_Connector.cpp 4> SOCK_Dgram.cpp 4> SOCK_Dgram_Bcast.cpp 4> SOCK_Dgram_Mcast.cpp 4> SOCK_IO.cpp 4> SOCK_Netlink.cpp 4> SOCK_SEQPACK_Acceptor.cpp 4> SOCK_SEQPACK_Association.cpp 4> SOCK_SEQPACK_Connector.cpp 4> SOCK_Stream.cpp 4> SPIPE.cpp 4> SPIPE_Acceptor.cpp 4> SPIPE_Addr.cpp 4> SPIPE_Connector.cpp 4> SPIPE_Stream.cpp 4> SString.cpp 4> Stack_Trace.cpp 4> Stats.cpp 4> String_Base_Const.cpp 4> SUN_Proactor.cpp 4> SV_Message.cpp 4> SV_Message_Queue.cpp 4> SV_Semaphore_Complex.cpp 4> SV_Semaphore_Simple.cpp 4> SV_Shared_Memory.cpp 4> Svc_Conf_Lexer.cpp 4> Svc_Conf_y.cpp 4> Synch_Options.cpp 4> System_Time.cpp 4> Task.cpp 4> Thread.cpp 4> Thread_Adapter.cpp 4> Thread_Control.cpp 4> Thread_Exit.cpp 4> Thread_Hook.cpp 4> Thread_Manager.cpp 4> Thread_Mutex.cpp 4> Thread_Semaphore.cpp 4> Throughput_Stats.cpp 4> Time_Value.cpp 4> Timeprobe.cpp 4> TLI.cpp 4> TLI_Acceptor.cpp 4> TLI_Connector.cpp 4> TLI_Stream.cpp 4> Token.cpp 4> Token_Collection.cpp 4> Token_Invariants.cpp 4> Token_Manager.cpp 4> Token_Request_Reply.cpp 4> TP_Reactor.cpp 4> Trace.cpp 4> TSS_Adapter.cpp 4> TTY_IO.cpp 4> UNIX_Addr.cpp 4> UPIPE_Acceptor.cpp 4> UPIPE_Connector.cpp 4> UPIPE_Stream.cpp 4> UTF16_Encoding_Converter.cpp 4> UTF32_Encoding_Converter.cpp 4> UTF8_Encoding_Converter.cpp 4> UUID.cpp 4> WFMO_Reactor.cpp 4> WIN32_Asynch_IO.cpp 4> WIN32_Proactor.cpp 4> XML_Svc_Conf.cpp 4> XTI_ATM_Mcast.cpp 4> Atomic_Op_Sparc.c 4> Rtems_init.c 4> Bibliothek "..\\..\\dep\\lib\\Win32_Release\\ACE.lib" und Objekt "..\\..\\dep\\lib\\Win32_Release\\ACE.exp" werden erstellt. 4> ACE_vc10.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\ACE.dll 8>------ Erstellen gestartet: Projekt: shared, Konfiguration: Release Win32 ------ 8> Extract revision 8> Performing Build SystemConfig.h 8> 1 Datei(en) kopiert. 8> AuthCrypt.cpp 8> BigNumber.cpp 8> HMACSHA1.cpp 8> SARC4.cpp 8> Sha1.cpp 8> Common.cpp 8> Config.cpp 8> Database.cpp 8> DatabaseMysql.cpp 8> DBCFileLoader.cpp 8>..\\..\\src\\shared\\Database\\Database.cpp(54): warning C4018: '<=': Konflikt zwischen 'signed' und 'unsigned' 8> Field.cpp 8> QueryResultMysql.cpp 8> SqlDelayThread.cpp 8>..\\..\\src\\shared\\Database\\DatabaseMysql.cpp(430): warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned' 8> SqlOperations.cpp 8> SqlPreparedStatement.cpp 8> SQLStorage.cpp 8> Log.cpp 8> ProgressBar.cpp 8> ServiceWin32.cpp 8> Threading.cpp 8> Util.cpp 8> md5.c 8> shared.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\shared__Win32_Release\\shared.lib 9>------ Erstellen gestartet: Projekt: game, Konfiguration: Release Win32 ------ 9> pchdef.cpp 9> AccountMgr.cpp 9> AchievementMgr.cpp 9> AggressorAI.cpp 9> ArenaTeam.cpp 9> ArenaTeamHandler.cpp 9> AuctionHouseHandler.cpp 9> AuctionHouseMgr.cpp 9> Bag.cpp 9> BattleGround.cpp 9> BattleGroundAA.cpp 9> BattleGroundAB.cpp 9> BattleGroundRB.cpp 9> BattleGroundAV.cpp 9> BattleGroundBE.cpp 9> BattleGroundDS.cpp 9> BattleGroundEY.cpp 9> BattleGroundHandler.cpp 9> BattleGroundIC.cpp 9> BattleGroundMgr.cpp 9> BattleGroundNA.cpp 9> BattleGroundRL.cpp 9> BattleGroundRV.cpp 9> BattleGroundSA.cpp 9> BattleGroundWS.cpp 9> Calendar.cpp 9> CalendarHandler.cpp 9> Camera.cpp 9> Channel.cpp 9> ChannelHandler.cpp 9> ChannelMgr.cpp 9> CharacterDatabaseCleaner.cpp 9> CharacterHandler.cpp 9> Chat.cpp 9> ChatHandler.cpp 9> CombatHandler.cpp 9> ConfusedMovementGenerator.cpp 9> Corpse.cpp 9> Creature.cpp 9> CreatureAI.cpp 9> CreatureAIRegistry.cpp 9> CreatureAISelector.cpp 9> CreatureEventAI.cpp 9> CreatureEventAIMgr.cpp 9> DBCStores.cpp 9> debugcmds.cpp 9> DestinationHolder.cpp 9> DuelHandler.cpp 9> DynamicObject.cpp 9> FleeingMovementGenerator.cpp 9> FollowerReference.cpp 9> GameEventMgr.cpp 9> GameObject.cpp 9> GMTicketHandler.cpp 9> GMTicketMgr.cpp 9> GossipDef.cpp 9> GridMap.cpp 9> GridNotifiers.cpp 9> GridStates.cpp 9> Group.cpp 9> GroupHandler.cpp 9> GroupReference.cpp 9> GuardAI.cpp 9> Guild.cpp 9> GuildHandler.cpp 9> HomeMovementGenerator.cpp 9> HostileRefManager.cpp 9> IdleMovementGenerator.cpp 9> InstanceData.cpp 9> Item.cpp 9> ItemEnchantmentMgr.cpp 9> ItemHandler.cpp 9> Level0.cpp 9> Level1.cpp 9> Level2.cpp 9> Level3.cpp 9> LFGHandler.cpp 9> LootHandler.cpp 9> LootMgr.cpp 9> Mail.cpp 9> Map.cpp 9> MapManager.cpp 9> MapPersistentStateMgr.cpp 9> MassMailMgr.cpp 9> MiscHandler.cpp 9> MotionMaster.cpp 9> MovementGenerator.cpp 9> MovementHandler.cpp 9> NPCHandler.cpp 9> NullCreatureAI.cpp 9> Object.cpp 9> ObjectAccessor.cpp 9> ObjectGridLoader.cpp 9> ObjectMgr.cpp 9> ObjectGuid.cpp 9> ObjectPosSelector.cpp 9> Opcodes.cpp 9> Pet.cpp 9> PetAI.cpp 9> PetHandler.cpp 9> PetitionsHandler.cpp 9> Player.cpp 9> PlayerDump.cpp 9> PointMovementGenerator.cpp 9> PoolManager.cpp 9> QueryHandler.cpp 9> QuestDef.cpp 9> QuestHandler.cpp 9> RandomMovementGenerator.cpp 9> ReactorAI.cpp 9> ReputationMgr.cpp 9> ScriptMgr.cpp 9> SkillDiscovery.cpp 9> SkillExtraItems.cpp 9> SkillHandler.cpp 9> SocialMgr.cpp 9> Spell.cpp 9> SpellAuras.cpp 9> SQLStorages.cpp 9> UnitAuraProcHandler.cpp 9> SpellEffects.cpp 9> SpellHandler.cpp 9> SpellMgr.cpp 9> StatSystem.cpp 9> TargetedMovementGenerator.cpp 9> TaxiHandler.cpp 9> TemporarySummon.cpp 9> ThreatManager.cpp 9> Totem.cpp 9> TotemAI.cpp 9> TradeHandler.cpp 9> Transports.cpp 9> Unit.cpp 9> UpdateData.cpp 9> Vehicle.cpp 9> VoiceChatHandler.cpp 9> WaypointManager.cpp 9> WaypointMovementGenerator.cpp 9> Weather.cpp 9> World.cpp 9> WorldSession.cpp 9> WorldSocket.cpp 9> WorldSocketMgr.cpp 9> BIH.cpp 9> MapTree.cpp 9> ModelInstance.cpp 9> TileAssembler.cpp 9> VMapFactory.cpp 9> VMapManager2.cpp 9> WorldModel.cpp 9> game.vcxproj -> D:\\MANGOS Core\\mangos-mangos-62543ae\\win\\VC100\\.\\game__Win32_Release\\game.lib ========== Erstellen: 9 erfolgreich, Fehler bei 0, 0 aktuell, 0 übersprungen ========== I hope you can help me... BerndeDGF
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