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Dt

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Posts posted by Dt

  1. Magos version: 11700

    How it SHOULD work: All healing effects on you are increased by 20%. In addition, your finishing moves refund 80% of their Energy cost when they fail to hit.

    How it DOES work: The first part works well but the second part not. There is a bug that causes that you can DODGE your finishing move effects. I know that it is very strange, for example: When I use Envenom I gain a buff:

    "Deadly Poison application chance increased by 15%.

    Instant Poison application frequency increased by 75%."

    When I use Envenom and I dodge the buff, I gain 28 Energy. It's the same with Eviscerate, Slice and Dice, Kidney Shot, Rupture and Deadly Shot.

    I don't know if I explained well... It's difficult to understand.

    Greetings!

  2. Mangos version: 11700

    Hi, in my server we have a serious problem with Mutilate. When Mutilate hits to the enemy and the 2 attacks are crit, you gain 4 combo points. It is because the talent Seal Fate "thinks" that Mutilate mainhand and offhand hits are different attacks.

    A similar problem appears with Cool Blood.

    Greetings.

  3. Mangos Version: 11100

    Custom Patches: Kero99

    Database Name and Version : ytdb

    How it SHOULD work: Gives your succesfull off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.

    How it DOES work: Gives your succesfull main-hand and off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.

    Greetings!

  4. Magos version: 11100

    Hello! In my server we have a problem with [stealth] and others skills that work with [stealth]:

    - When you are fighting against player with pet and you run away, the pet follow you. If you use [stealth], the pet will hit you althugh you stay 50 metres away of it.

    - Some pets appear with an "eye" besides, these pets can see you before you attack to to their owner. (10-15 yd)

    - The skill [sap] doesn't remove [stealth] of the target.

    Greetings.

  5. Mangos version: 11100

    Hi, I have a problem with [Disarm Trap] in my mangos. It has never worked. When you use [Disarm Trap] in hunter traps or similar traps it appears a message that tells you that you must be near the target and the range of the skill is 15 yd.

    Greetings!

  6. Okay, thanks. It works correctly with poisons.

    I check the second part of my report. I used a Lvl 60 Dagger and then a Lvl 80 Dagger. My weapon damage was 340-370 and then 910-960. So I used [Mutilate] in the same target and the damage done only changed in 100 points. I think that [Mutilate] only works with attack power and not with weapon damage.

    Greetings.

  7. Hi, in my mangos the skill [Mutilate] doesn't work at 100%.

    We have a problem with the bonus of poisons that gives a bonus of 20% damage to poisoned enemies. This bonus doesn't work.

    Another problem is that the damage of [Mutilate] is very unusual, it makes the same damage with 900 weapon damage and with 400 weapon damage. Rogues in my mangos are using fast daggers with low damage and make a very similar damage that rogues with high damage daggers.

    Thank you for read this!

    Version: 11100

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