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Dt

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Everything posted by Dt

  1. Yes! You shouldn't dodge your own buffs! I can dodge Envenom effect, Eviscerate effect, etc. and I gain 80% of their Energy cost.
  2. Magos version: 11700 How it SHOULD work: All healing effects on you are increased by 20%. In addition, your finishing moves refund 80% of their Energy cost when they fail to hit. How it DOES work: The first part works well but the second part not. There is a bug that causes that you can DODGE your finishing move effects. I know that it is very strange, for example: When I use Envenom I gain a buff: "Deadly Poison application chance increased by 15%. Instant Poison application frequency increased by 75%." When I use Envenom and I dodge the buff, I gain 28 Energy. It's the same with Eviscerate, Slice and Dice, Kidney Shot, Rupture and Deadly Shot. I don't know if I explained well... It's difficult to understand. Greetings!
  3. Mangos version: 11700 Hi, in my server we have a serious problem with Mutilate. When Mutilate hits to the enemy and the 2 attacks are crit, you gain 4 combo points. It is because the talent Seal Fate "thinks" that Mutilate mainhand and offhand hits are different attacks. A similar problem appears with Cool Blood. Greetings.
  4. I used this poisons: Deadly poison: ID:43233 Wound poison: ID:43235 Crippling poison (applied by Deadly Brew talent): ID:3775
  5. Mangos Version: 11100 Custom Patches: Kero99 Database Name and Version : ytdb How it SHOULD work: Gives your succesfull off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy. How it DOES work: Gives your succesfull main-hand and off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy. Greetings!
  6. Mangos version: 11100 Hi, this talent makes that you generates 1 combo point in your target everytime that someone in your party makes a critic hit, but no respects the second of cooldown. In 1 second you can gain 5 combo point =S Greetings.
  7. Magos version: 11100 Hello! In my server we have a problem with [stealth] and others skills that work with [stealth]: - When you are fighting against player with pet and you run away, the pet follow you. If you use [stealth], the pet will hit you althugh you stay 50 metres away of it. - Some pets appear with an "eye" besides, these pets can see you before you attack to to their owner. (10-15 yd) - The skill [sap] doesn't remove [stealth] of the target. Greetings.
  8. Mangos version: 11100 Hi, I have a problem with [Disarm Trap] in my mangos. It has never worked. When you use [Disarm Trap] in hunter traps or similar traps it appears a message that tells you that you must be near the target and the range of the skill is 15 yd. Greetings!
  9. With my rogue I can use Mutilate, Sinister Strike, etc. When my enemy is behind me. When the enemy and I are back to back together I can use Ambush -.-
  10. Okay, thanks. It works correctly with poisons. I check the second part of my report. I used a Lvl 60 Dagger and then a Lvl 80 Dagger. My weapon damage was 340-370 and then 910-960. So I used [Mutilate] in the same target and the damage done only changed in 100 points. I think that [Mutilate] only works with attack power and not with weapon damage. Greetings.
  11. Hi, in my mangos the skill [Mutilate] doesn't work at 100%. We have a problem with the bonus of poisons that gives a bonus of 20% damage to poisoned enemies. This bonus doesn't work. Another problem is that the damage of [Mutilate] is very unusual, it makes the same damage with 900 weapon damage and with 400 weapon damage. Rogues in my mangos are using fast daggers with low damage and make a very similar damage that rogues with high damage daggers. Thank you for read this! Version: 11100
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