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bastili

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About bastili

  • Birthday 01/01/1

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  1. ah ok, you're right, thanks
  2. Hello, MaNGOS: MangosOne s1327 SD2: 2238 Either channeled spells are really hard to remove or they aren't removable. But most of them aren't removable. regards, bastili
  3. hi, What bug does the patch fix? What features does the patch add? The trigger despawns after the spellhit and the trigger casts a fire visual spell For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me You need database support to force the spell to hit the trigger to get the kill credit. INSERT INTO `spell_script_target` (`entry`, `type`, `targetEntry`) VALUES ('34526', '1', '19723'), ('34526', '1', '19724'); If the trigger got hit by the spell, the trigger casts the fire visual spell and kills itself. Thus the trigger respawns after 5 minutes and you can't get all kill credits near one trigger. http://paste2.org/p/1518374 regards, bastili
  4. Hi, What bug does the patch fix? What features does the patch add? The kaliri nest in hellfire peninsula should summon a Female Kaliri Hatchling or a Kaliri Matriarch or a Male Kaliri Hatchling. For which repository revision was the patch created? MaNGOS One - latest revision Who has been writing this patch? Please include either forum user names or email addresses. me The Kaliri Matriarch and the Male Kaliri Hatchling have got the same chance to spawn. The Female Kaliri Hatchling has got a really low chance to spawn. With this patch you could complete the quest "the finest down" because without this patch the female kaliri hatchling doesn't spawn at the moment. http://paste2.org/p/1518359 regards, bastili
  5. Hey, I'm working on the lurker below and I'm almost done with the script. But I've got a problem with the spout spell. Every 300 millisecons lurker should cast spout (spellid 37433), but only if there are a few conditions met, else lurker will cast a fake spout. Now my problem, if the spout hits me I'll get the damage (about 3k - 4k) and I'll get the knockback, but sometimes I'll get the damage without the knockback. But I don't know why.. Here is a excerpt from the script: // cast spout if(m_uiCastSpoutTimer < uiDiff) { m_creature->InterruptNonMeleeSpells(false); Map* pMap = m_creature->GetMap(); Map::PlayerList const &PlayerList = pMap->GetPlayers(); if (!PlayerList.isEmpty()) { for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { if (itr->getSource() && m_creature->HasInArc(dPI/3, itr->getSource()) && m_creature->GetDistance(itr->getSource()) < iSpoutDist && !itr->getSource()->IsInWater()) DoCastSpellIfCan(m_creature, SPELL_SPOUT, CAST_INTERRUPT_PREVIOUS); else DoCastSpellIfCan(m_creature, SPELL_SPOUT_FAKE, CAST_INTERRUPT_PREVIOUS); } } m_uiCastSpoutTimer = 300; } Where is the problem? my script? maybe a core-problem?
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