keyshuwen
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Bug Comments posted by keyshuwen
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[quote=Nsoft]I think you need to update your server and db, because with these quests all right.
git clone https://github.com/mangoszero/server -b develop21 --recursive
git clone https://github.com/mangoszero/database -b develop21 --recursive
This guide is for Release 21 (0.21.0) version of Mangos.
[url]https://www.getmangos.eu/general-help-amp-support/10595-getting-amp-compiling-mangos-server-rel21.html[/url]
[url]https://www.getmangos.eu/general-help-amp-support/10591-rel21-temporary-compile-guide.html[/url][/quote]
Thank you very much for your answer.
I'm using the correct version of develop21..
The task is no problem, just can't talk with NPC.
Here is a detailed report.
[url]https://www.getmangos.eu/issue.php?issueid=1085[/url] -
[quote=Nsoft]Its ok whis this quest...
"Fire off TWO flares" then "/Salute" from 30-40 yards and Taskmaster Fizzule be friendly.
What task??[/quote]
Rogue career mission "Cover Deep".
[url]http://db.vanillagaming.org/?quest=2458[/url] :) -
[quote=Xenithar]Are you saying that if a spell is cast on a target, you can't pickpocket anything? I would be happy to test this if you can explain it a bit more clearly. I also need to know what version of the server you're running.[/quote]
My server version 21.11.5
Pick the target creature.
[IMG]https://www.getmangos.eu/attachment.php?attachmentid=352[/IMG]
Do not take away Items. And kill the target creature.
[IMG]https://www.getmangos.eu/attachment.php?attachmentid=353[/IMG]
oh my god, can't pick up Items. -
thank you.
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@krill .
I used ,[url]https://github.com/mangoszero/server/commits/develop21[/url]
Develop21 branch, it has this error.. :)
I test Develop20 branch. It does not have this Bugs.
I was testing for a long time to find the address of the patch.
[url]https://github.com/mangoszero/server/tree/e28a446f2454161bc32a39363b1b9e65cfdbd3a6[/url]
It seems like the task relationship has not been established.
All hunters catch the pet attack speed is 2.0
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in Mangos Zero
Posted
Please test under this section of code.
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50));
- SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
- SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
- SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
+ SetAttackTime(BASE_ATTACK, cinfo->MeleeBaseAttackTime);
+ SetAttackTime(OFF_ATTACK, cinfo->MeleeBaseAttackTime);
+ SetAttackTime(RANGED_ATTACK, cinfo->RangedBaseAttackTime);
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
}
}
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
+ SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(0.5*GetAttackTime(BASE_ATTACK)*(petlevel - (petlevel / 4)) / 1000));
+ SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(0.5*GetAttackTime(BASE_ATTACK)*(petlevel + (petlevel / 4)) / 1000));
// SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
Thank you zwisus .