Drevan
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Everything posted by Drevan
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The problem is with things like this, while nice additions, over time the project will become bloated and not the MaNGOS that we know and love today.
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:-/ http://udbwiki.no-ip.org/
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At a guess a conflict between PlayerBot and PvP patch. Try with just the PvP patch.
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Without sounding rude I think your missing the point. Goals are different. Maybe that is ArcEmus goal, but it is not the goal of mangos. From the homepage:
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Thats a very nice feature mate - well thought!
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This would be better suited for UDB/YTDB forums I suspect. Find the quest ID, read the UDB/YTDB documentation to see what could be the cause of the issue and experiment
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Building fine for me on Ubuntu 11.04 desktop without SD2 also. MaNGOS should build on any OS that GCC is available including BSD.
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Hopefully people can maturely discuss it! Yes while some other emus support cata I'm personally not bothered at all. I play retail for 4.x and MaNGOS to me is all about learning. I have gained an awful lot from this project from Linux and GCC to C++ and PHP. The community is solid and the team behind the project is mature and professional and this is what makes MaNGOS special. If I'm honest I don't even play on a MaNGOS server I just like seeing how it all works and its really quite amazing how far this project has come!
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Hmm I'm really not sure then mate sorry
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In which session should I look? I don't have access to the php.ini. Can I do something with the .htaccess? Or maybe create a new php.ini to set up these functions? Sorry for my English Hmm as far as I know that SHOULD be a default setting in PHP - create a info.php file with <?php phpinfo(); ?> And see if it is enabled, otherwise contact your host and see if they can assist you.
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MaNGOSDevTool to help testing builds and custom code on Linux
Drevan replied to Drevan's topic in Old3rd party projects
Yeah there isn't really anything that is quicker than using a terminal, I'm hoping though people who are working on a patch this may come in handy applying and recompiling in one or two click. Again it's a learning project for me with the hope it's useful to others too. Thanks for the feedback though! Appreciated :-) -
Hi guys, I've been working on a little tool to help speed up and generally be lazy(!) when testing patches and custom code in MaNGOS under Linux. [h]What does it do?[/h] Fetches source code. Configures and builds. Resets local source. Displays output. ...at the click of 3 buttons. I am still working on GUI design in GTK however have been thinking about adding check boxes for custom build options such as DACE_USE_EXTERNAL, and maybe a text field for complete control over it. Some features I have thought about and would like feedback on: Output file logging. Custom build options. make -j support. (important imo) Field to auto apply patches prior to build. ScriptDev2 support. Simple debugging. [h]What this tool is not?[/h] A way for you to simply compile your 'release' binaries. This project is for me to learn C# programming with GTK# on Linux via Mono, and make life easier for myself, (and others) who re-compile often when testing. This tool will be for testing and debugging not producing release compiles. Here is a screen-shot of current GUI layout, will be more updates as project gets closer to the point of sticking up on Github. http://imgftw.net/img/853927346.png[/img] MaNGOSDevTool on Github: https://github.com/painejake/MaNGOSDevTool/
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Add: extension=session.so To your php.ini.
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Simple maintain of diffs. Builds fine MaNGOS rev: 11734, not tested running server with it. Will update other 2 patches as I have time. Mtmaps: http://pastebin.com/UDPe1hDp
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|PHP| Interesting Scripts for your Website
Drevan replied to Auntie Mangos's topic in Old3rd party projects
I might have a look at adding support for APC cache with these scripts when I have a few moments. Might decrease load on the servers with large queries. -
this is NOT a "when will MANGOS support CATA" thread
Drevan replied to Lithiria's topic in OldGeneral discussion
Probably. But I'd personally rather have a near completely working WotLK than a hacky Cataclysm like the other servers. The amount of work this requires would be more of an accomplishment that a buggy 4.x core in my opinion
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