Drevan
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Posts posted by Drevan
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Hello, your work is excellent but I can not compile after patch with http://paste2.org/p/1478845
I do not understand why! I use ahbot and playerbot.
*snip*
At a guess a conflict between PlayerBot and PvP patch. Try with just the PvP patch.
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i wasnt aware that the trinity developers were on these forums. though i havent been very active here lately. this was the first topic i started this year and i came back to start this discussion. i am usually on a forum called ac web. there there is very few repacks that use pure mangos. some people choose arcemu because according to one of them: arcemu is more userfriendly for funservers. therefore the mangos community should make it easier to create funservers in mangos than in arcemu. i really do prefer servers based on pure mangos.
Without sounding rude I think your missing the point.
I do not care for Trinity, Cactus, Skyfire, whatever. Those projects are all different, and have different goals, and very, very weird communities in some cases, too.
therefore the mangos community should make it easier to create funservers in mangos than in arcemu
Goals are different. Maybe that is ArcEmus goal, but it is not the goal of mangos.
From the homepage:
mangos is an educational project. This means, our primary interest is to learn and teach us and our users more about C++ project development in a large scale. Our software is not intended for running public servers, and we do not support that.
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Thats a very nice feature mate - well thought!
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This would be better suited for UDB/YTDB forums I suspect.
Find the quest ID, read the UDB/YTDB documentation to see what could be the cause of the issue and experiment
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Building fine for me on Ubuntu 11.04 desktop without SD2 also.
MaNGOS should build on any OS that GCC is available including BSD.
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Hopefully people can maturely discuss it!
Yes while some other emus support cata I'm personally not bothered at all. I play retail for 4.x and MaNGOS to me is all about learning. I have gained an awful lot from this project from Linux and GCC to C++ and PHP. The community is solid and the team behind the project is mature and professional and this is what makes MaNGOS special. If I'm honest I don't even play on a MaNGOS server I just like seeing how it all works and its really quite amazing how far this project has come!
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Hmm I'm really not sure then mate sorry
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Create a file.php on your local and on the webserver and add thr php info function (google it im on my iphone) and see if there are differenses that would be the answer:)
In which session should I look?
Add:extension=session.so
To your php.ini.
I don't have access to the php.ini. Can I do something with the .htaccess? Or maybe create a new php.ini to set up these functions?
Sorry for my English
Hmm as far as I know that SHOULD be a default setting in PHP - create a info.php file with
<?php phpinfo(); ?>
And see if it is enabled, otherwise contact your host and see if they can assist you.
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Nice. Currently I can't think of leaving the console, but looks promising
Regards
Skirnir
Yeah there isn't really anything that is quicker than using a terminal, I'm hoping though people who are working on a patch this may come in handy applying and recompiling in one or two click. Again it's a learning project for me with the hope it's useful to others too.
Thanks for the feedback though! Appreciated :-)
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Hi guys,
I've been working on a little tool to help speed up and generally be lazy(!) when testing patches and custom code in MaNGOS under Linux.
[h]What does it do?[/h]
- Fetches source code.
- Configures and builds.
- Resets local source.
- Displays output.
...at the click of 3 buttons. I am still working on GUI design in GTK however have been thinking about adding check boxes for custom build options such as DACE_USE_EXTERNAL, and maybe a text field for complete control over it.
Some features I have thought about and would like feedback on:
- Output file logging.
- Custom build options.
- make -j support. (important imo)
- Field to auto apply patches prior to build.
- ScriptDev2 support.
- Simple debugging.
[h]What this tool is not?[/h]
A way for you to simply compile your 'release' binaries. This project is for me to learn C# programming with GTK# on Linux via Mono, and make life easier for myself, (and others) who re-compile often when testing. This tool will be for testing and debugging not producing release compiles.
Here is a screen-shot of current GUI layout, will be more updates as project gets closer to the point of sticking up on Github.
http://imgftw.net/img/853927346.png[/img]
MaNGOSDevTool on Github: https://github.com/painejake/MaNGOSDevTool/
- Fetches source code.
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Hello people, I have a problem ^^
When I run the MangosWeb from my local apache, it runs fine. But when I upload it to my host, it gives me the error "Fatal error: Call to undefined function saveConfig() in /site/inc/admin/template_files/admin.siteconfig.php on line 13"
What can I do? Thank you very much!
Add:
extension=session.so
To your php.ini.
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Simple maintain of diffs. Builds fine MaNGOS rev: 11734, not tested running server with it. Will update other 2 patches as I have time.
Mtmaps: http://pastebin.com/UDPe1hDp
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I might have a look at adding support for APC cache with these scripts when I have a few moments. Might decrease load on the servers with large queries.
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Conclusion: MaNGOS will NEVER support 4.x ???
Probably. But I'd personally rather have a near completely working WotLK than a hacky Cataclysm like the other servers.
The amount of work this requires would be more of an accomplishment that a buggy 4.x core in my opinion
|MaNGOS| Best than ever!
in OldGeneral discussion
Posted
The problem is with things like this, while nice additions, over time the project will become bloated and not the MaNGOS that we know and love today.