315907111
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This post does not sink, and random has not been realized. Looking forward to a better improvement!
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Shouldn't it be better to fix isHonorOrXPTarget to avoid possible similar crashes from other pieces of code in the future? Something like this should suffice: bool Player::isHonorOrXPTarget(Unit* pVictim) { + if (!pVictim) + return false; + uint8 v_level = pVictim->getLevel(); This way you don't have to always check pVictim *before* calling the function, which can be troublesome. This is minor, but anyway..
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//Check camp + Player *player = m_session->GetPlayer(); + if(player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guid)) + { + PSendSysMessage("You have add PlayerBot in the different side!"); + return true; + } if (mgr->GetPlayerBot(guid)) { PSendSysMessage("Bot already exists in world."); SetSentErrorMessage(true); Honor points to prevent the brush
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Agrees with this approach,Impossible to achieve one to add a script, hope the script is more appropriate database management
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help!!!!!!1
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This is a very difficult problem
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Ah, design well, if they can read the MYSQL table, so easy to add remove the items, even simpler!
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How to block WPE software!WPE software can modify any of the skills, eg x skill buff 1000, if use wpe can to 10000,help!!
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look forward to this patch... ...
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Is not a good idea, at present such a design on the good, that is just a matter of more items
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How to set the exchange time?? Want to support the exchange of more items! For example: A-items Amount+ B-items Amount+ C-items Amount+ random Control = D-items Is not a great idea?
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Can not an client-side add-on,can use |TInterface\\Icons\\%s.blp:%u|t into mangos source,Who is no way to be more specific point?
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