315907111
-
Posts
18 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by 315907111
-
-
How to customize the Enchanting materials needed,Hope that the new management to add a database table!This playability even higher:D:D
-
Shouldn't it be better to fix isHonorOrXPTarget to avoid possible similar crashes from other pieces of code in the future? Something like this should suffice:
bool Player::isHonorOrXPTarget(Unit* pVictim)
{
+ if (!pVictim)
+ return false;
+
uint8 v_level = pVictim->getLevel();
This way you don't have to always check pVictim *before* calling the function, which can be troublesome.
This is minor, but anyway..
-
//Check camp
+ Player *player = m_session->GetPlayer();
+ if(player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guid))
+ {
+ PSendSysMessage("You have add PlayerBot in the different side!");
+ return true;
+ }
if (mgr->GetPlayerBot(guid))
{
PSendSysMessage("Bot already exists in world.");
SetSentErrorMessage(true);
Honor points to prevent the brush
-
they will avoid script/code solutions to problems when they can easily be put in the database, and I have yet to see an example of this that happens on official servers that could not be done easily in a loot template with a handler.
Agrees with this approach,Impossible to achieve one to add a script, hope the script is more appropriate database management
-
where can i find info on how to use this soap option ? 90% noob here lol
help!!!!!!1
-
just by editing client DBC.......but it´s illegal
Specifically how to modify the DBC
-
How to make green word effects, including strength, toughness, defense rating, and so more than 40,000? The How do I edit? Hope pointing!
-
This is a very difficult problem
-
Ah, design well, if they can read the MYSQL table, so easy to add remove the items, even simpler!
-
How to block WPE software!WPE software can modify any of the skills, eg x skill buff 1000, if use wpe can to 10000,help!!
-
So the best way to do it is implementing new script event OnItemDestroy? I think it's good idea, but would it be better to call every time when any item destroys, or only if it have assigned ScriptName?
+: better way than mine, maybe safer, maybe more universal
-: won't be reloadable, more complicated (needs to be scripted in C++ than only insert record to database ), won't check for item existing, has duration and so on..
look forward to this patch... ...
-
Tell me the best way to do it and i will do it
My suggestion is adding new column to item_template table, which refers to loot record in reference_loot_template and after duration expires, the new item will be generated by this loot_template.
Is not a good idea, at present such a design on the good, that is just a matter of more items
-
How to set the exchange time??
Want to support the exchange of more items! For example: A-items Amount+ B-items Amount+ C-items Amount+ random Control = D-items
Is not a great idea?
-
Can not an client-side add-on,can use |TInterface\\Icons\\%s.blp:%u|t into mangos source,Who is no way to be more specific point?
-
Ah, in particular the articles icon is displayed, it is strange
-
Happy new year.
Finally found the organization!!
-
Recent see other people have such a function,Thought for a long time not a good idea to realize this, ask the expert, how to realize this, give ideas!thx
Effect:need item A+B+C+D+Random control=item E
See Photos
I will always be concerned about this post!
[Patch] Item changes after duration expires
in ... acceptedOld
Posted
This post does not sink, and random has not been realized. Looking forward to a better improvement!