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LordPsyan

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Everything posted by LordPsyan

  1. I implement this patch to latest 3.2.2a mangos repo (still no clue how to find out the rev.) and I get an error in debugcmds.cpp with objmgr. I noticed in that file, it should be ObjectMgr, so I changed it, then I get this: Making all in game make[3]: Entering directory `/opt/mangos/build/src/game' g++ -DHAVE_CONFIG_H -I. -I../../../src/game -I../.. -I../../../dep/ACE_wrappers -I../../dep/ACE_wrappers -I/usr/include/mysql -I../../src/shared -I../../../src/game -I../../../src/game/../../dep/include -I../../../src/game/../framework -I../../../src/game/../shared -I../../../src/game/../shared/vmap -I../../../src/game/../realmd -DSYSCONFDIR=\\"/server/mangos/etc/\\" -DDO_MYSQL -g -O2 -MT debugcmds.o -MD -MP -MF .deps/debugcmds.Tpo -c -o debugcmds.o ../../../src/game/debugcmds.cpp ../../../src/game/debugcmds.cpp: In member function âbool ChatHandler::HandleDebugSpawnVehicle(const char*)â: ../../../src/game/debugcmds.cpp:629: error: expected primary-expression before â.â token make[3]: *** [debugcmds.o] Error 1 make[3]: Leaving directory `/opt/mangos/build/src/game' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/opt/mangos/build/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/opt/mangos/build' make: *** [all] Error 2 I am lost. Please help.
  2. Just a quick curiosity question. cast_flags? what is that, and how do I figure out the number to place there? another question that I know isnt easy to answer, and I really don't expect this one answered, but how do I figure out which spell number to use. example, DK quest "Grand theft palomino" trying to figure out what spell to mount the horse. currently I am guessing at names on wowhead, and I come up with "mount mustang" which isnt the right spell.
  3. I come to this topic often, and one thing that is annoying is I do not know which ones work which ones dont. What about a "last updated" line, or a "works with rev. xxx" line? Also, a little detail for what each one does would be nice. Just some suggestions, and this post should be stickied, and kept a bit more up-to-date.
  4. There is nothing in the core you have to modify, just adjust the mangosd.conf and set: MaxPlayerLevel = 100 the problem will come with the database. 2 tables will need adjusted, and you can search the forums on how to do this. The reason being that the level stats for each race race\\class combo is stored in the database, unlike many other cores. This is cool because you can specify what each characters gets when they level, how much stamina, etc. but there are only stats to 70 (80 in the newer UDB database 364 release, I believe). The tables you need to check are: player_levelstats and player_classlevelstats Hope this helps.
  5. I haven't had any problems with git speed. I did notice the "clone" to the svn is a joke. rev 6767 is the latest rev there, and has been that way for days. Just an idea, maybe post the current rev, kept up-to-date somewhere on this site maybe in the title. like MaNGOS the open source MMORPG server rev. 6767 just an idea. I compile on linux, and it has always been easy. I prefer the command line patching compared to tortoise svn patching, which never seems to work right for me. I run a wotlk beta server on windows, and I grab the files, and do all the patching on linux, then compile in vs2005. I don't see anything wrong with git, except the lack of revision number. if that can be solved, git is the way to go.
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