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Alez

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  1. Oh, ok. It also should proc on stuns - Cheap Shot and Kidney Shot that doesn't deal damage.
  2. I think it shouldn't proc on the gouge (it deals damage too), because damage will break stun effect.
  3. Now that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating. As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items. In order to make joining teams later in the season a little easier for players, the system will now be setup so if a player joins a team that has a team rating of 1000 or higher, the player’s personal rating will start off at 1000 instead of 0. And Another thing to keep in mind is that until you start to get close to your team's matchmaking rating, you will be gaining around 20 or more points in a win and zero or nearly zero in a loss. So players will make steady progress through games played until they near their team's matchmaking rating.
  4. Blizz moderators says what teams will take 20 rating from win and around 0 from lose, until they meet team with approximately equal rating.
  5. This is mean what we need to set seals proc on MELEE HIT?
  6. 0 eastern kingdoms, 1 kalimdor, 530 outland, 571 nortrend.
  7. Very old bug. And Seal fate didn't proc from off hand.
  8. and Seal of Corruption / Seal of Vengeance
  9. While playing a rogue, i found no bugs. Works perfect.
  10. FIX for 'gouge' (rogue spell) 3.0.2 - Gouge is now only 1 rank and causes damage based on attack power. http://thottbot.com/s1776 - the coefficient is 0.21 from AP DELETE FROM `spell_bonus_data` WHERE `entry` IN (1776); INSERT INTO `spell_bonus_data` VALUES (1776, 0, 0, .21, 'Rogue - Gouge');
  11. Meta gem http://www.wowhead.com/?spell=61356 INSERT INTO spell_proc_event VALUES (61356,0,0,0,0,0,680,2,0,0,90);
  12. In 2.3.0 Shaman - Chain Heal: The tooltips on ranks 1-3 have been adjusted. - Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately. - Cure Poison and Cure Disease range increased to 40 yards. - Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield. - Earth Shield: This ability will no longer be overwritten when the new Earth Shield would do less healing. - Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec. - Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%. - Elemental Mastery: It is no longer possible to get two consecutive guaranteed critical strikes from using this ability. - Eye of the Storm: This talent can now trigger while the Shaman is sitting. - Frost Shock is no longer subject to diminishing returns. - Grounding Totem: This totem is now destroyed upon redirecting any spell to itself. - Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately. - Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds. - Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat. - Mana Spring Totem effect increased. - Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power. - Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus. - Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%. - Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration. - Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%. - Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged. - Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased. - Windfury Weapon: This enchantment can no longer be triggered while you are disarmed. and nothing about Earthbind Totem.
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