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Ambal

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  1. Happy New Year to everyone, guys! I wish all of you the very best things the life can offer!
  2. Such issue usually caused by access to already deleted object (in your case it is item).
  3. As far as I understand this issue is not caused be recent [11360]. Am I wrong, Schmoozerd?
  4. what is the problem with current Creature::CanInitiateAttack() function?
  5. Very nice, Neo2003. I have no objections about latest patch
  6. Why would map update be twice as fast? If you are right then why periodic auras do not expire with double speed? Current packet processing system does not care about MapManager update timer - it simply does not need any of those. Also, if you are aware, some packets are currently executed in Map::Update() function. So I'd like to get an example of the code which proves your findings - at current stage I do not believe in problems of such sort.
  7. Neo, isn't is easier to remove this code from MapManager::Update(uint32) function: i_timer.Update(diff); if( !i_timer.Passed() ) return; plus setup correct value for WUPDATE_OBJECTS timer to not invent brute hacks with Update(0)? Also, what do you mean by 'set interval = 1000 and get diff = 50'? We always send to Map::Update()/Transport::Update() methods real diffs between updates. So I'm not quite sure what are you trying to fix P.S. MapManager uses its own timer to handle Map updates, which is different from World tick update timer.
  8. Any info regarding this freeze? Is it actually fixed?
  9. Ok, then don't forget to write your feedback once you'll be able to test this commit. Cheers
  10. Janu, are you sure this freeze has gone away? I have no possibility to check, thats why I ask
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