Ambal
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Happy New Year to everyone, guys! I wish all of you the very best things the life can offer!
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Such issue usually caused by access to already deleted object (in your case it is item).
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As far as I understand this issue is not caused be recent [11360]. Am I wrong, Schmoozerd?
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[11367]Check SPELL_ATTR_EX == 8 when checking school immunity
Ambal replied to Auntie Mangos's topic in ... acceptedOld
In [11367]. Cheers -
what is the problem with current Creature::CanInitiateAttack() function?
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[11366][Patch] Use original caster as summoner of DynObjects
Ambal replied to Schmoozerd's topic in ... acceptedOld
In [11366]. Thanks -
[11365][patch] implement SPELL_ATTR_EX3_CANT_MISS
Ambal replied to darkstalker's topic in ... acceptedOld
In [11365]. Thank you -
[11360] PersitantAura Fix from DynamicObject
Ambal replied to Auntie Mangos's topic in ... acceptedOld
Seems like correct solution to this issue. -
Very nice, Neo2003. I have no objections about latest patch
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Why would map update be twice as fast? If you are right then why periodic auras do not expire with double speed? Current packet processing system does not care about MapManager update timer - it simply does not need any of those. Also, if you are aware, some packets are currently executed in Map::Update() function. So I'd like to get an example of the code which proves your findings - at current stage I do not believe in problems of such sort.
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Neo, isn't is easier to remove this code from MapManager::Update(uint32) function: i_timer.Update(diff); if( !i_timer.Passed() ) return; plus setup correct value for WUPDATE_OBJECTS timer to not invent brute hacks with Update(0)? Also, what do you mean by 'set interval = 1000 and get diff = 50'? We always send to Map::Update()/Transport::Update() methods real diffs between updates. So I'm not quite sure what are you trying to fix P.S. MapManager uses its own timer to handle Map updates, which is different from World tick update timer.
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Any info regarding this freeze? Is it actually fixed?
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[dev] New networking code based on "proactor" pattern
Ambal replied to a topic in OldCore modifications
Any news about this patch so far? -
Ok, then don't forget to write your feedback once you'll be able to test this commit. Cheers
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Janu, are you sure this freeze has gone away? I have no possibility to check, thats why I ask
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