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amd

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Posts posted by amd

  1. I got this data in first day when 3D viewer feature was released :)

    Me too, was pretty disappointed it couldnt be replicated so easily.

    I have parsed DBC files and now i got all textures urls and downloading it to my local server. Main problem is correctly generate texture filenames in character-model.xml.

    Size of all unpacked textures & blps is ~1.5GB =(

    Indeed, a lot of space required. Not even thinking about the bandwith yet.

  2. I have done some reverse engineering for the 3d model viewer, and it seems that it gets its models from a modelserver. These are .blp's, .jpg's and .m2's.

    The model server is http://eu.media.battle.net.edgesuite.net/

    http://eu.media.battle.net.edgesuite.net/models/character/human/male/humanmale.m2 for example.

    To correctly get this to work, one would need a modelserver (not Blizzard's, seeing it has restrictions so that files on it can not be used by the 3d app unless its hosted locally).

    The modeldata is contained in an xml file. http://eu.wowarmory.com/character-model.xml?r=Magtheridon&cn=Kungen

    It is possible to locally host the 3d app by ripping it off the armory site, and pointing it to custom XMLs. However, the problem is that blizzard's model server does not allow external access.And seeing WoW has TONS of models/textures, this would require a very large server.

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