amd
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How would it not work fine. Once you've gotten the app and files, you're pretty much done.
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Me too, was pretty disappointed it couldnt be replicated so easily. Indeed, a lot of space required. Not even thinking about the bandwith yet.
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I have done some reverse engineering for the 3d model viewer, and it seems that it gets its models from a modelserver. These are .blp's, .jpg's and .m2's. The model server is http://eu.media.battle.net.edgesuite.net/ http://eu.media.battle.net.edgesuite.net/models/character/human/male/humanmale.m2 for example. To correctly get this to work, one would need a modelserver (not Blizzard's, seeing it has restrictions so that files on it can not be used by the 3d app unless its hosted locally). The modeldata is contained in an xml file. http://eu.wowarmory.com/character-model.xml?r=Magtheridon&cn=Kungen It is possible to locally host the 3d app by ripping it off the armory site, and pointing it to custom XMLs. However, the problem is that blizzard's model server does not allow external access.And seeing WoW has TONS of models/textures, this would require a very large server.
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You should have waited until the 330 branch becomes supported. It is currently not recommended to use it since it's unsupported.
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http://github.com/mangos/mangos/commit/2e26bfdd9106c0f6b5a963ea1b453f62d240c9d8 So, seems the raw basics work.
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308 branch is obviously for 3.0.8 which is on PTR's.
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Thanks TOM_RUS for all your hard work! It's appreciated!
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Great news! Congratulations MaNGOS team!
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