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Antimozg

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Everything posted by Antimozg

  1. himself to understand. Should be added to Player.cpp: case ITEM_MOD_BLOCK_VALUE: HandleBaseModValue (SHIELD_BLOCK_VALUE, FLAT_MOD, float (val), apply); break; where describe all stat from item_template sorry for my bad English =)
  2. The problem is that the kernel does not add value from the table item_template, where stat_type = 48 (ITEM_MOD_BLOCK_VALUE). Accordingly, items with shield block value is not added to the player. Example: http://www.wowhead.com/?item=48016 (In the base stat_type5 = 48 and stat_value5 = 171 (StatsCount = 5), but the block is not added). Сan help?
  3. The fact that 2 dots http://www.wowhead.com/?spell=53742 and http://www.wowhead.com/?spell=61840 interrupt each other. how to fix this?
  4. Anybody does not have ideas?
  5. Anybody does not have ideas?
  6. can you to tell how the corpse can become invisible after disc or at least in which functions corpse loading in the game world is realised?
  7. this is strange bug... If you die and run to corpse, and in this time will be disconect, then after login in game your corpse can be invisible (in GM mod it visible and you can revive). It happens after 1+ reviving successively in game (if you die in first time, then after disconect still possible to revive, but after (when revive time 1+ min) corpse became invisible (after disc)). Where is can be mistake? Help please, i can't find =( (revision 9092) P.S. sorry for my baaaad English =)
  8. this is strange bug... If you die and run to corpse, and in this time will be disconect, then after login in game your corpse can be invisible (in GM mod it visible and you can revive). It happens after 1+ reviving successively in game (if you die in first time, then after disconect still possible to revive, but after (when revive time 1+ min) corpse became invisible (after disc)). Where is can be mistake? Help please, i can't find =( (revision 9092) P.S. sorry for my baaaad English =)
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