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Atari007

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Everything posted by Atari007

  1. That would explain We, Belgians, use ln for base e and log for base 10. I thought it was common around the world.
  2. Hello, I was looking into the system of distributing arena ratings, when I saw this method used for calculating the chance of winning: 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f)); This doesn't do the same as what's told on wowwiki: http://www.wowwiki.com/Arena_PvP_system#Arena_rating_system (I don't know if that's a reliable source though). If it would need to do the same as on wowwiki, we'd need to used "ln" (logarithm to the base e) instead of "log" (logarithm to the base 10). It would be: 1.0f/(1.0f+exp(ln(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f)); I haven't tried to understand the ELO system yet, but if someone could explain me where I'm wrong, I'd much appreciate that Thanks, Atari007
  3. Why would you compile in x32 when you can run x64?
  4. Revision 8138 (branch 0.12), no custom patches, SD2 1204, acid 0.1.0, UDB 365. Crashes multiple times per hour... I really don't have a clue... Revision: * * 8107 * Date 6:7:2009. Time 7:15 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 CPU E8400 @ 3.00GHz Number Of Processors: 2 Physical Memory: 4181744 KB (Available: 2041532 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Standard Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C00000FD STACK_OVERFLOW Fault address: 00436B47 01:00035B47 C:\\MaNGOS\\mangosd.exe Registers: EAX:03EF2000 EBX:0BE2F568 ECX:03EF02CC EDX:000000E2 ESI:00000000 EDI:008AD3F0 CS:EIP:001B:00436B47 SS:ESP:0023:03F0D918 EBP:03F0D920 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010206 Call stack: Address Frame Function SourceFile 00436B47 00000000 _chkstk+27 0070B6BF 00000000 Spell::Prepare+1BF 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 00460178 00000000 Unit::SpellNonMeleeDamageLog+128 0085454A 00000000 Spell::EffectSchoolDMG+16DA 00710070 00000000 Spell::HandleEffects+110 007074B6 00000000 Spell::DoSpellHitOnUnit+5D6 00706CA6 00000000 Spell::DoAllEffectOnTarget+126 0070C2A7 00000000 Spell::handle_immediate+E7 0070C0FE 00000000 Spell::cast+50E 0070B7BB 00000000 Spell::Prepare+2BB 0045EEAD 00000000 Unit::CastCustomSpell+16D 0045ED32 00000000 Unit::CastCustomSpell+82 00460EE7 00000000 Unit::CalcAbsorbResist+7F7 0068D168 00000000 Aura::PeriodicTick+6E8 0067DBA5 00000000 Aura::Update+415 00465E52 00000000 Unit::_UpdateSpells+322 0045BF17 00000000 Unit::Update+37 004C83BF 00000000 Player::Update+DF 004A58F9 00000000 Map::Update+D9 00836587 00000000 MapInstanced::Update+117 0065846A 00000000 MapManager::Update+17A 00638DC6 00000000 World::Update+7E6 004369CE 00000000 WorldRunnable::run+8E 008AD407 00000000 ACE_Based::Thread::ThreadTask+17 00AB1B84 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 77E6482F 00000000 GetModuleHandleA+DF Call stack: Address Frame Function SourceFile 7C82860C 00000000 KiFastSystemCallRet+0 77E61C8D 00000000 WaitForSingleObject+12
  5. What about a reload per creature? Checking spawns, respawning, new stats, addons loaded, etc...?
  6. Revision: Unknown Unknown Unknown Date 12:11:2008. Time 19:4 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz Number Of Processors: 2 Physical Memory: 3135364 KB (Available: 1148852 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Standard Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 7C8417AF 01:000407AF C:\\WINDOWS\\system32\\ntdll.dll Registers: EAX:00000000 EBX:00000085 ECX:003D05D0 EDX:00002000 ESI:003D0188 EDI:003D01A0 CS:EIP:001B:7C8417AF SS:ESP:0023:043BE93C EBP:043BEB58 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010246 Call stack: Address Frame Function SourceFile 7C8417AF 00000000 RtlSecondsSince1970ToTime+13D 78583A58 00000000 malloc+79 78583B58 00000000 ??2@YAPAXI@Z+1F 00478E87 00000000 std::_Allocate<std::_List_nod<Aura *,std::allocator<Aura *> >::_Node>+57 00474274 00000000 std::allocator<std::_List_nod<Aura *,std::allocator<Aura *> >::_Node>::allocate+14 00470A1C 00000000 std::list<Aura *,std::allocator<Aura *> >::_Buynode+3C 0046D1D7 00000000 std::list<Aura *,std::allocator<Aura *> >::list<Aura *,std::allocator<Aura *> >+57 008B5F13 00000000 `eh vector constructor iterator'+27 00448214 00000000 Unit::Unit+134 0064EDA0 00000000 Creature::Creature+30 00750E95 00000000 LoadHelper<Creature>+A5 00750691 00000000 ObjectGridLoader::Visit+101 007514DF 00000000 VisitorHelper<ObjectGridLoader,Creature>+F 00751390 00000000 VisitorHelper<ObjectGridLoader,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 00751283 00000000 VisitorHelper<ObjectGridLoader,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 007511C0 00000000 VisitorHelper<ObjectGridLoader,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 007507BC 00000000 ObjectGridLoader::Load+1C 007508DF 00000000 ObjectGridLoader::LoadN+CF 0051DC0F 00000000 Map::EnsureGridLoadedForPlayer+10F 005325AF 00000000 Map::Visit<RGuard<ZThread::FairReadWriteLock,ZThread::Lockable>,MaNGOS::PlayerNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeNull> > > > >+AF 0052EF67 00000000 Cell::Visit<RGuard<ZThread::FairReadWriteLock,ZThread::Lockable>,MaNGOS::PlayerNotifier,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeNull> > > > >+347 005208FE 00000000 Map::UpdatePlayerVisibility+4E 0051ED82 00000000 Map::PlayerRelocation+302 00635F6D 00000000 DestinationHolder<Traveller<Player> >::UpdateTraveller+18D 00633D85 00000000 FlightPathMovementGenerator::Update+65 0043ECB7 00000000 MovementGeneratorMedium<Player,FlightPathMovementGenerator>::Update+17 0047C7A2 00000000 MotionMaster::UpdateMotion+52 00449110 00000000 Unit::Update+230 00499D9B 00000000 Player::Update+DB 005EF8AB 00000000 ObjectAccessor::Update+14B 0062D992 00000000 MapManager::Update+1A2 0060FE2F 00000000 World::Update+B0F 00433171 00000000 WorldRunnable::run+91 0086BF65 00000000 ZThread::ThreadImpl::Dispatch+1D5 0086C3C3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 00870477 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 77E64829 00000000 GetModuleHandleA+DF Call stack: Address Frame Function SourceFile 7C8285EC 00000000 KiFastSystemCallRet+0 77E61C8D 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 7C8285EC 00000000 KiFastSystemCallRet+0 77E61C8D 00000000 WaitForSingleObject+12 0086FE8E 00000000 ZThread::Monitor::wait+9E 0086BB60 00000000 ZThread::ThreadImpl::sleep+60 0086ACDC 00000000 ZThread::Thread::sleep+C 00852D90 00000000 SqlDelayThread::run+20 0086BF65 00000000 ZThread::ThreadImpl::Dispatch+1D5 0086C3C3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 00870477 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 77E64829 00000000 GetModuleHandleA+DF Call stack: Windows 2003 SP2 MaNGOS b256b42b9132e5d82973019162bf55b0cf5c4010+_UDB_363+ sd2_735+ACID_0.0.5
  7. Revision: Unknown Unknown Unknown Date 10:11:2008. Time 22:4 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz Number Of Processors: 2 Physical Memory: 3135364 KB (Available: 1359792 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows Server 2003 Standard Edition Service Pack 2 (Version 5.2, Build 3790) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00466463 01:00065463 C:\\MaNGOS\\mangosd.exe Registers: EAX:00000008 EBX:0BACC4E0 ECX:043BF480 EDX:00000000 ESI:00001277 EDI:00000000 CS:EIP:001B:00466463 SS:ESP:0023:043BF430 EBP:043BF488 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010202 Call stack: Address Frame Function SourceFile 00466463 00000000 Unit::GetDiminishing+93 00681CAE 00000000 Spell::DoSpellHitOnUnit+38E 006817C2 00000000 Spell::DoAllEffectOnTarget+F2 00686A67 00000000 Spell::handle_immediate+E7 006868F3 00000000 Spell::cast+513 0044FF9A 00000000 Unit::AttackerStateUpdate+BA 0EC2A986 00000000 ?next@GroupReference@@QAEPAV1@XZ+2876 0EB45AEE 00000000 ?AI@Creature@@QAEPAVCreatureAI@@XZ+37DE 006501F7 00000000 Creature::Update+3C7 00606F97 00000000 MaNGOS::ObjectUpdater::Visit+97 00606EF2 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 00606E40 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+10 00606D83 00000000 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+23 00606D00 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+10 00605422 00000000 Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F2 00603A02 00000000 Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+62 005EFCAF 00000000 ObjectAccessor::Update+54F 0062D992 00000000 MapManager::Update+1A2 0060FE2F 00000000 World::Update+B0F 00433171 00000000 WorldRunnable::run+91 0086BF65 00000000 ZThread::ThreadImpl::Dispatch+1D5 0086C3C3 00000000 ZThread::`anonymous namespace'::Launcher::run+33 00870477 00000000 ZThread::ThreadOps::_dispatch+17 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 77E64829 00000000 GetModuleHandleA+DF Call stack: Address Frame Function SourceFile 7C8285EC 00000000 KiFastSystemCallRet+0 77E61C8D 00000000 WaitForSingleObject+12 Call stack: Address Frame Function SourceFile 00605422 00000000 Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+F2 Local <user defined> 'this' Local <user defined> 'cell' Local <user defined> 'visitor' Local <user defined> 'cell_y' Local <user defined> 'x' Local <user defined> 'y' Local <user defined> 'cell_x' ETC... OS: windows 2003 b256b42b9132e5d82973019162bf55b0cf5c4010+_UDB_363+sd2_735+ACID_0.0.5
  8. $ git checkout -b 303-willcrashforsure damn I'm getting better at understanding git
  9. got 170 people on a win 2003, without any problems (rev before ACE though).
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