fkrauthan
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Posts posted by fkrauthan
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Hi,
I just looking for good ideas for a space ORPG server architecture. My plan is to create a 2D space game where you can control your spaceship in realtime like you can in freelancer. The problem is now how can i handle Sectors. Is there any good idea that a user can fly from one sector to another without a jump gate just flying (also handling ships from another sector and also fights on such border). Where every sector has its own Server. If it's possible how can i handle border fighst and stuff like that. Or is it not possible?
Thanks for your answers,
fkrauthan
Server architecture for a space ORPG
in OldGeneral discussion
Posted
So you mean a good idea is a combination? On one hand you have Sector server which communicates to each other for player which moves near borders. And on other hand you have Fight servers which generates Fight zones if one or more player at the server is in fight?