Hi,
I just looking for good ideas for a space ORPG server architecture. My plan is to create a 2D space game where you can control your spaceship in realtime like you can in freelancer. The problem is now how can i handle Sectors. Is there any good idea that a user can fly from one sector to another without a jump gate just flying (also handling ships from another sector and also fights on such border). Where every sector has its own Server. If it's possible how can i handle border fighst and stuff like that. Or is it not possible?
Thanks for your answers,
fkrauthan