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bilkos

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  1. I have updated autobroadcast to match the revision 8893. Here is a git diff patch file: diff --git a/src/game/Language.h b/src/game/Language.h index 9f9f7af..857d6b9 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -823,6 +823,8 @@ enum MangosStrings // Room for more debug 1202-1299 not used // FREE IDS 1300-9999 + // Broadcaster + LANG_AUTO_BROADCAST = 1300, // Use for not-in-offcial-sources patches // 10000-10999 diff --git a/src/game/World.cpp b/src/game/World.cpp index ca23473..ab5edf4 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -49,6 +49,7 @@ #include "CreatureAIRegistry.h" #include "Policies/SingletonImp.h" #include "BattleGroundMgr.h" +#include "Language.h" #include "TemporarySummon.h" #include "WaypointMovementGenerator.h" #include "VMapFactory.h" @@ -1462,8 +1463,10 @@ void World::SetInitialWorldSettings() sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d", local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec); - loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)", - realmID, uint64(m_startTime), isoDate); + loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)", realmID, uint64(m_startTime), isoDate); + + static uint32 abtimer = 0; + abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); m_timers[WUPDATE_OBJECTS].SetInterval(0); m_timers[WUPDATE_SESSIONS].SetInterval(0); @@ -1473,7 +1476,8 @@ void World::SetInitialWorldSettings() //Update "uptime" table based on configuration entry in minutes. m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); //erase corpses every 20 minutes - + m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer); + //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) @@ -1513,6 +1517,8 @@ void World::SetInitialWorldSettings() uint32 nextGameEvent = sGameEventMgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event + sLog.outString("Starting Autobroadcast system..." ); + sLog.outString( "WORLD: World initialized" ); uint32 uStartInterval = getMSTimeDiff(uStartTime, getMSTime()); @@ -1667,6 +1673,16 @@ void World::Update(uint32 diff) m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); m_timers[WUPDATE_EVENTS].Reset(); } + static uint32 autobroadcaston = 0; + autobroadcaston = sConfig.GetIntDefault("AutoBroadcast.On", 0); + if(autobroadcaston == 1) + { + if (m_timers[WUPDATE_AUTOBROADCAST].Passed()) + { + m_timers[WUPDATE_AUTOBROADCAST].Reset(); + SendBroadcast(); + } + } /// [/list] ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove" @@ -2079,6 +2095,57 @@ void World::ProcessCliCommands() zprint("mangos>"); } +void World::SendBroadcast() +{ + std::string msg; + static int nextid; + + QueryResult *result; + if(nextid != 0) + { + result = loginDatabase.PQuery("SELECT `text`, `next` FROM `autobroadcast` WHERE `id` = %u", nextid); + } + else + { + result = loginDatabase.PQuery("SELECT `text`, `next` FROM `autobroadcast` ORDER BY RAND() LIMIT 1"); + } + + if(!result) + return; + + Field *fields = result->Fetch(); + nextid = fields[1].GetUInt32(); + msg = fields[0].GetString(); + delete result; + + static uint32 abcenter = 0; + abcenter = sConfig.GetIntDefault("AutoBroadcast.Center", 0); + if(abcenter == 0) + { + sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } + if(abcenter == 1) + { + WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); + data << msg; + sWorld.SendGlobalMessage(&data); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } + if(abcenter == 2) + { + sWorld.SendWorldText(LANG_AUTO_BROADCAST, msg.c_str()); + + WorldPacket data(SMSG_NOTIFICATION, (msg.size()+1)); + data << msg; + sWorld.SendGlobalMessage(&data); + + sLog.outString("AutoBroadcast: '%s'",msg.c_str()); + } +} + void World::InitResultQueue() { m_resultQueue = new SqlResultQueue; diff --git a/src/game/World.h b/src/game/World.h index 74c897a..7a58e59 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -77,7 +77,8 @@ enum WorldTimers WUPDATE_UPTIME = 4, WUPDATE_CORPSES = 5, WUPDATE_EVENTS = 6, - WUPDATE_COUNT = 7 + WUPDATE_AUTOBROADCAST = 7, + WUPDATE_COUNT = 8 }; /// Configuration elements @@ -383,6 +384,7 @@ class World WorldSession* FindSession(uint32 id) const; void AddSession(WorldSession *s); + void SendBroadcast(); bool RemoveSession(uint32 id); /// Get the number of current active sessions void UpdateMaxSessionCounters(); diff --git a/src/mangosd/mangosd.conf.dist.in b/src/mangosd/mangosd.conf.dist.in index 479a6ce..705e28e 100644 --- a/src/mangosd/mangosd.conf.dist.in +++ b/src/mangosd/mangosd.conf.dist.in @@ -734,6 +734,25 @@ AllowTwoSide.AddFriend = 0 TalentsInspecting = 1 ################################################################################################################### +# AUTO BROADCAST +# AutoBroadcast.On +# Enable auto broadcast +# Default: 0 - off +# 1 - on +# AutoBroadcast.Center +# Display method +# Default: 0 - announce +# 1 - notify +# 2 - both +# AutoBroadcast.Timer +# Timer for auto broadcast +################################################################################################################## + +AutoBroadcast.On = 1 +AutoBroadcast.Center = 2 +AutoBroadcast.Timer = 30000 + +################################################################################################################### # CREATURE SETTINGS # # ThreatRadius
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