bloddyangel
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Posts posted by bloddyangel
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I know but It can go and be more stable ... now I have let say sad stability ... I'm trying to debug all but it's not enough ... I need some people that know very good c++ to team up and make good modification .... Now I have some free time and I will see what to do ..
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Mec I don't know about your error at me it's working alright ... with linux and windows ... and I'm based linux windows ... to 0
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Fiexed now working
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#0 0xb6eb20d0 in free () from /lib/libc.so.6
#1 0xb7853849 in ACE_Thread_Manager::wait_task (this=0xa7ca3710,
task=0xa745d354) at ../../../../dep/ACE_wrappers/ace/OS_NS_Thread.inl:2794
#2 0xb784f377 in ACE_Task_Base::wait (this=0x75e0)
at ../../../../dep/ACE_wrappers/ace/Task.cpp:90
#3 0x0839799e in WorldSocketMgr::Wait (this=0xa745d314)
at ../../../src/game/WorldSocketMgr.cpp:102
#4 0x0810bbde in Master::Run (this=0x8584740)
at ../../../src/mangosd/Master.cpp:319
#5 0x0810b310 in main (argc=3, argv=0xbfe25104)
at ../../../src/mangosd/Main.cpp:174
0xb7853849 in ACE_Thread_Manager::wait_task (this=0xa7ca3710,
task=0xa745d354) at ../../../../dep/ACE_wrappers/ace/OS_NS_Thread.inl:2794
i = -1224830988
copy_count = 1
result = <value optimized out>
#2 0xb784f377 in ACE_Task_Base::wait (this=0x75e0)
at ../../../../dep/ACE_wrappers/ace/Task.cpp:90
No locals.
#3 0x0839799e in WorldSocketMgr::Wait (this=0xa745d314)
at ../../../src/game/WorldSocketMgr.cpp:102
i = 0
#4 0x0810bbde in Master::Run (this=0x8584740)
at ../../../src/mangosd/Master.cpp:319
pidfile = {static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x8565c3c ""}}
world_thread = {m_iThreadId = 2803891088,
m_hThreadHandle = 2803891088, m_task = 0xa745cff0, static m_ThreadStorage = {
_vptr.ACE_TSS = 0x84e75f0, keylock_ = {lock_ = {__data = {__lock = 0,
__count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0,
__list = {__next = 0x0}}}, __size = '\\0' <repeats 23 times>,
---Type <return> to continue, or q <return> to quit---
__align = 0}, removed_ = false}, once_ = true, key_ = 3},
static m_TpEnum = {m_priority = {0, 0, 0, 0, 0, 0, 0}}}
cliThread = (ACE_Based::Thread *) 0xa74341f8
rar_thread = {m_iThreadId = 2787113872, m_hThreadHandle = 2787113872,
m_task = 0xa745d0e8, static m_ThreadStorage = {_vptr.ACE_TSS = 0x84e75f0,
keylock_ = {lock_ = {__data = {__lock = 0, __count = 0, __owner = 0,
__kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}},
__size = '\\0' <repeats 23 times>, __align = 0}, removed_ = false},
once_ = true, key_ = 3}, static m_TpEnum = {m_priority = {0, 0, 0, 0, 0,
0, 0}}}
freeze_thread = (ACE_Based::Thread *) 0xa745d228
wsport = <value optimized out>
bind_ip = {static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb4311e6c "0.0.0.0"}}
#5 0x0810b310 in main (argc=3, argv=0xbfe25104)
at ../../../src/mangosd/Main.cpp:174
cfg_file = 0xbfe2660b "/opt/prometeum/etc/mangosd.conf"
c = <value optimized out>
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git://github.com/bloddy/WoW-Romania.git
Debug core
Patch that it has
AuctionHouseBot
Dual Talent Specialization
Anticheat
Chat Lexic
Vehicules
ScriptDev Included..
Someone who know c++ and have experince with linux please send me a pm with your debug.
Linux:Kernel
CPU:.....
and other
I need some test
Credit's goes to NumNut,Insider42.... and others I don't know everyone
It's not copied or something like that..
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Well from GDB debugger I've got this ...
if (pos >= CREATURE_MAX_SPELLS || m_charmInfo->GetCharmSpell(pos)->GetACT_ENABLED)
This line from Creature.h it's getting me a crash at 20-45 minutes ...
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Death Knight after used the path not working. Shadow Realm .. and other.It's an sql problem or core ?
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This patch not working with latest revision and I think won't work either with dual talent specialization.
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Make a clean compile.Or reset the git may be your problem
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Ok I Have my own server and other .. command .st or .start teleports me to the nearest graveyard....
Here it's the chat.cpp
How can I Edit to work correct ?
Core Modified with some patches
in OldCore modifications
Posted
Ok now fixed for good the repo and Will load the game project .... Windows Compile working