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bloddyangel

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  1. Ok now fixed for good the repo and Will load the game project .... Windows Compile working
  2. I know but It can go and be more stable ... now I have let say sad stability ... I'm trying to debug all but it's not enough ... I need some people that know very good c++ to team up and make good modification .... Now I have some free time and I will see what to do ..
  3. Mec I don't know about your error at me it's working alright ... with linux and windows ... and I'm based linux windows ... to 0
  4. #0 0xb6eb20d0 in free () from /lib/libc.so.6 #1 0xb7853849 in ACE_Thread_Manager::wait_task (this=0xa7ca3710, task=0xa745d354) at ../../../../dep/ACE_wrappers/ace/OS_NS_Thread.inl:2794 #2 0xb784f377 in ACE_Task_Base::wait (this=0x75e0) at ../../../../dep/ACE_wrappers/ace/Task.cpp:90 #3 0x0839799e in WorldSocketMgr::Wait (this=0xa745d314) at ../../../src/game/WorldSocketMgr.cpp:102 #4 0x0810bbde in Master::Run (this=0x8584740) at ../../../src/mangosd/Master.cpp:319 #5 0x0810b310 in main (argc=3, argv=0xbfe25104) at ../../../src/mangosd/Main.cpp:174 0xb7853849 in ACE_Thread_Manager::wait_task (this=0xa7ca3710, task=0xa745d354) at ../../../../dep/ACE_wrappers/ace/OS_NS_Thread.inl:2794 i = -1224830988 copy_count = 1 result = <value optimized out> #2 0xb784f377 in ACE_Task_Base::wait (this=0x75e0) at ../../../../dep/ACE_wrappers/ace/Task.cpp:90 No locals. #3 0x0839799e in WorldSocketMgr::Wait (this=0xa745d314) at ../../../src/game/WorldSocketMgr.cpp:102 i = 0 #4 0x0810bbde in Master::Run (this=0x8584740) at ../../../src/mangosd/Master.cpp:319 pidfile = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x8565c3c ""}} world_thread = {m_iThreadId = 2803891088, m_hThreadHandle = 2803891088, m_task = 0xa745cff0, static m_ThreadStorage = { _vptr.ACE_TSS = 0x84e75f0, keylock_ = {lock_ = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\\0' <repeats 23 times>, ---Type <return> to continue, or q <return> to quit--- __align = 0}, removed_ = false}, once_ = true, key_ = 3}, static m_TpEnum = {m_priority = {0, 0, 0, 0, 0, 0, 0}}} cliThread = (ACE_Based::Thread *) 0xa74341f8 rar_thread = {m_iThreadId = 2787113872, m_hThreadHandle = 2787113872, m_task = 0xa745d0e8, static m_ThreadStorage = {_vptr.ACE_TSS = 0x84e75f0, keylock_ = {lock_ = {__data = {__lock = 0, __count = 0, __owner = 0, __kind = 0, __nusers = 0, {__spins = 0, __list = {__next = 0x0}}}, __size = '\\0' <repeats 23 times>, __align = 0}, removed_ = false}, once_ = true, key_ = 3}, static m_TpEnum = {m_priority = {0, 0, 0, 0, 0, 0, 0}}} freeze_thread = (ACE_Based::Thread *) 0xa745d228 wsport = <value optimized out> bind_ip = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb4311e6c "0.0.0.0"}} #5 0x0810b310 in main (argc=3, argv=0xbfe25104) at ../../../src/mangosd/Main.cpp:174 cfg_file = 0xbfe2660b "/opt/prometeum/etc/mangosd.conf" c = <value optimized out>
  5. git://github.com/bloddy/WoW-Romania.git Debug core Patch that it has AuctionHouseBot Dual Talent Specialization Anticheat Chat Lexic Vehicules ScriptDev Included.. Someone who know c++ and have experince with linux please send me a pm with your debug. Linux:Kernel CPU:..... and other I need some test Credit's goes to NumNut,Insider42.... and others I don't know everyone It's not copied or something like that..
  6. Well from GDB debugger I've got this ... if (pos >= CREATURE_MAX_SPELLS || m_charmInfo->GetCharmSpell(pos)->GetACT_ENABLED) This line from Creature.h it's getting me a crash at 20-45 minutes ...
  7. Death Knight after used the path not working. Shadow Realm .. and other.It's an sql problem or core ?
  8. This patch not working with latest revision and I think won't work either with dual talent specialization.
  9. Make a clean compile.Or reset the git may be your problem
  10. Ok I Have my own server and other .. command .st or .start teleports me to the nearest graveyard.... Here it's the chat.cpp http://pastebin.com/m63b23a9f How can I Edit to work correct ?
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