Hello,
I'm french student and I work on peer to peer architectures for video game.
I trying to make communications between two mangos servers.
The goal is to send the state of an online player on server A to another server B. The player must became visible on B.
Is it possible to create a player manualy and added in the map?
maybe like that?:
Player *p = new Player(myFakeSession);
//initialisation of player's fields. ( for instance: p->Relocate(x,y,z) ....... )
MapManager::Instance().GetMap(p->GetMapId(), p)->AddInstanced(p)