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bragon

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  1. Hello, I'm french student and I work on peer to peer architectures for video game. I trying to make communications between two mangos servers. The goal is to send the state of an online player on server A to another server B. The player must became visible on B. Is it possible to create a player manualy and added in the map? maybe like that?: Player *p = new Player(myFakeSession); //initialisation of player's fields. ( for instance: p->Relocate(x,y,z) ....... ) MapManager::Instance().GetMap(p->GetMapId(), p)->AddInstanced(p)
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