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Caskast

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Posts posted by Caskast

  1. Hi, I have recently had to swap our servers to a 64 bit server, Were running Microsoft Server 2008 64bit, Now when i try to compile on, Release, x64bit here is what i get

    1>------ Skipped Build: Project: tbb ------
    1> 
    2>------ Skipped Build: Project: ACE_Wrappers ------
    2> 
    3>------ Skipped Build: Project: g3dlite ------
    3> 
    4>------ Skipped Build: Project: tbbmalloc ------
    4> 
    5>------ Skipped Build: Project: zlib ------
    5> 
    6>------ Skipped Build: Project: framework ------
    6> 
    7>------ Build started: Project: genrevision, Configuration: Release Win32 ------
    7>Compiling...
    7>genrevision.cpp
    7>Linking...
    7>Generating code
    7>Finished generating code
    7>Embedding manifest...
    7>Build log was saved at "file://c:\\Users\\Administrator\\Desktop\\Server Folder\\ZZZ -SERVER STUFF\\CORES\\255_Mangos_Offical\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm"
    7>genrevision - 0 error(s), 0 warning(s)
    8>------ Skipped Build: Project: shared ------
    8> 
    9>------ Skipped Build: Project: realmd ------
    9> 
    10>------ Skipped Build: Project: game ------
    10> 
    11>------ Skipped Build: Project: mangosd ------
    11> 
    12>------ Skipped Build: Project: script ------
    12> 
    ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 11 skipped ==========
    

    It compiled fine on our 32Bit operating system, Im using

    Visual Studio C++ 2010 Express, And ive also tryed Visual Studio C++ 2008 Express, Can anyone please help?

    P.S 7>------ Build started: Project: genrevision, Configuration: Release Win32 ------ Will not set to 64 Bit in the config menu..

  2. What do you mean additem = 4 Head GM = 4? I never said that. I said i had to put SEC_ADMINISTRATOR = 13, as the highest level, because its an Identifier from what i gather (I dont really know much about C++)

    Change SEC_GM To, SEC_GAMEMASTER I had problems changing default ones, since they are identified throughout all of the .cpps and stuff

  3. Hi,

    I am having problems setting gm levels, with my new command levels,

    Common.h

    enum AccountTypes
    {
    SEC_PLAYER = 0,
    SEC_VIPONE = 1,
    SEC_VIPTWO = 2,
    SEC_VIPTHREE = 3,
    SEC_MODERATOR = 4,
    SEC_GAMEMASTER = 5,
    SEC_DEVELOPER = 6,
    SEC_HGM = 7,
    SEC_ADMINISTRATOR = 8,
    SEC_HEADSTAFF = 9,
    SEC_ENGINEER = 10,
    SEC_ASSISTANT  = 11,
    SEC_COOWNER  = 12,
    SEC_OWNER = 13,
    SEC_CONSOLE = 14      // must be always last in list, accounts must have less security level always also
    };
    

    My account is level 13 gmlevel, and it shows as 8, Could anybody tell me why?

    (EDIT) I just tested it, and every security level from 0 - 8 works, So is there somthing, somwhere in the core limiting it to 8 security levels?,

    P.S It was working on our other servers, but the core was customized and already compiled - _ -

  4. Hi, I was'nt sure where to post this, as i dont know whether it requires C++, Or DB.

    I would like to Uninstance Karazhan, By that i mean Open it so all players can get in without being in a group, could anyone shed some light on this situation?

    Thanks,

  5. Hello, I'm new to MaNGOS and the whole Emu thing, So in my mall ive decided i have waay too many vendors for different class's ect.. So i was wondering if i could script one vendor to hold like, all types of T8 but.. so Say a warrior goes to the vendor he see's only his class gear not major spam, If anyone could help me it would be much appreciated :)

    Thank's in advance

    Caskast

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