CharlesPs
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Everything posted by CharlesPs
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Nice to see AHBOT in core
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Cyberium, I think your work is great, all the creators of this nice mod are great, and I'm sure you will improve your sources to be accepted in core. Sry my bad eng
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blueboy, may you make a diff file or patch file to apply only your modifications. Or may you make a tut for do'it by myself. Thnks Sry for my bad eng
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[dev] Faction / race change (full core side)
CharlesPs replied to Auntie Mangos's topic in OldCore modifications
hello man, may U post a .diff please? -
But the goul have mana, can we makeit have energy?
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try this: summon->addspell(*******l); summon-> ToggleAutocast(*******); may this solve it, I think
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Hi, I've got the same problem, so when I aply this patch, death bug was solved. diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d8773cd..33a4341 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1271,6 +1271,11 @@ void Player::Update( uint32 p_time ) RegenerateAll(); } + if (!isAlive() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) + { + SetHealth(0); + } + if (m_deathState == JUST_DIED) { KillPlayer(); try it
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Hi guys, I had modificated a patch found at http://www.getmangos.eu/community/showthread.php?t=10909. --- src/game/Player.cpp.orig 2009-11-08 23:48:49.000000000 +0100 +++ src/game/Player.cpp 2009-11-08 23:45:29.000000000 +0100 @@ -2362,6 +2362,39 @@ // XP resting bonus for kill uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; + // thnks + + float xpmod = 1.0f; + uint32 itemSpell = 0; + for(int i=0; i < EQUIPMENT_SLOT_END; ++i) + { + if(m_items[i]) + { + itemSpell = m_items[i]->GetProto()->Spells->SpellId; + if (itemSpell == 57353) + { + xpmod += 0.1f; + } + } + } + + xp = uint32(xp * xpmod); SendLogXPGain(xp,victim,rested_bonus_xp); uint32 curXP = GetUInt32Value(PLAYER_XP); @@ -2378,8 +2411,7 @@ level = getLevel(); nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP); } - - SetUInt32Value(PLAYER_XP, newXP); + SetUInt32Value(PLAYER_XP, newXP ); } // Update player to next level There's one problem, I tested with char level 1 versus wolf level 1, and results: without items - 50xp with 1 item - 60xp with 2 items - 66xp I think anyone of you can modify again and make it perfect. Thnks and sorry for my bad english, I'm from PERU. Sry if this post is in bad section. So please move it.
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