codhringer
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Negative. Afaik Rupture works well and crits. Mutilate is MAYBE a bit underpowered but it's now more playable than it was 7 months ago. I'm not 100% sure but the things have changed in January of current year allowing skilled rogues to play that build. I haven't achieved 80 lvl yet, but as soon I do that I will report about damage, comparing to official server movies.
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[fixed] Overkill does not disappear after 20 seconds
codhringer replied to Auntie Mangos's topic in OldBug reports
It works well for me. -
Oddly, seems to have started working yesterday. nvm, can be closed now.
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Version: UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677 How it SHOULD work: Whenever any of rogue's finishing moves misses (miss, block, parry, dodge) it just consumes required amount of energy. How it DOES work: Whenever any of rogue's finishing moves misses (miss, block, parry, dodge) it consumes required amount of energy AND all combo points stored at the current target. There aren't many bugs more annoying and lowering our fighting abilities than this one.
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Version: UDB 0.12.0 (390) for MaNGOS 9763 with SD2 SQL for rev. 1677 How it SHOULD work: Rogue talenthttp://www.wowhead.com/spell=51636 - whenever we crit we should have got a 33/66/100% to generate 2 energy. How it DOES work: Energy is generated, but then it randomly disappears during a fight, often "destroying" more energy than gained (+2), so with that talent we are very likely to be out of energy than w/o it. It should be an essential source of energy in Assasination tree, generating big amounts of energy (just look at the end-game crit chances and wowhead comments) Hope I helped.
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No, no, and another time - NO! That added dmg isn't reduced by the off hand penalty, nor by the armor, so anytime and anywhere you should be able to attack for at least 181 dmg with each hand. Moreover, when you 've got Dual Wield Specialization, your dmg bonus from Mutilate for off hand is also increased. Seal Fate works properly, adding a combo point after a crit of any hand while using Mutilate, whereas Cold Blood procs only on main hand, or even don't procs.
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Mangos Version: 8798 SD2 Version: 1495 Database Name and Version : UDB 0.11.6 (385) How it SHOULD work: strikes an opponent with both weapons with increased damage for each hand, and another increase against poisoned targets How it DOES work: it does very low damage; using Mutilate with http://www.wowhead.com/?spell=14177 makes it crit only with main hand. link: http://www.wowhead.com/?spell=1329 << from talent tree triggered effects: http://www.wowhead.com/?spell=5374, http://www.wowhead.com/?spell=27576 and "Add Combo Points Value: 2" (from wowhead.com) 80 lvl rank of Mutilate - http://www.wowhead.com/?spell=48666 How it works on official server: 4-6k crits on 80lvl, and 3-5k on 70lvl with 70lvl's Mutilate equipped with s2/s3 daggers (~1600ap). How it works on Mangos: Even with s4 daggers and 2k ap it crits for not more than 2k (not each weapon, MH+OH) Some suggestions/ideas: - check if "% weapon damage plus an additional x with each weapon" is applied and isn't reduced by the armor, as it shouldn't be [reduced]; - check if http://www.wowhead.com/?spell=14072 works for Mutilate - check if "20% bonus damage against posioned targets" works
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