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Rev: 6216 What this patch fixes: invalid position at creating dynamic object Index: src/game/DynamicObject.cpp === --- src/game/DynamicObject.cpp.orig 2008-07-02 14:37:03.000000000 +0700 +++ src/game/DynamicObject.cpp 2008-07-02 14:35:30.000000000 +0700 @@ -60,7 +60,7 @@ SetInstanceId(caster->GetInstanceId()); WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId()); - Relocate(x,y,x,0); + Relocate(x,y,z,0); if(IsPositionValid()) { P.S.> I also think, that we must not check ispositionvalid() here, it's necessary for some spells such as conscecration, but it's only my opinion
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Hello. After blind and other flee effects the character can fall through textures and die, when his z-coord < 500.0f (from MovementHandler.cpp): if(movementInfo.z < -500.0f) { if(GetPlayer()->InBattleGround() && GetPlayer()->GetBattleGround() && GetPlayer()->GetBattleGround()->HandlePlayerUnderMap(_player)) { // do nothing, the handle already did if returned true } else { if(GetPlayer()->isAlive()) GetPlayer()->EnvironmentalDamage(GetPlayer()->GetGUID(),DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); GetPlayer()->BuildPlayerRepop(); GetPlayer()->RepopAtGraveyard(); } } But when he appears at graveyard, he stays and can't move or take other actions. Inserting some clearUnitState-s does nothing. How to fix this bug? Is there some patches, fixing it? Also, I have next question: why after blind character can move underground? I have vmaps enabled. In FleeingMovementGeneratos.cpp I tried to add after if( !(new_z - z) || distance / fabs(new_z - z) > 1.0f) { float new_z_left = _map->GetHeight(temp_x + 1.0f*cos(angle+M_PI/2),temp_y + 1.0f*sin(angle+M_PI/2),z,true); float new_z_right = _map->GetHeight(temp_x + 1.0f*cos(angle-M_PI/2),temp_y + 1.0f*sin(angle-M_PI/2),z,true); if(fabs(new_z_left - new_z) < 1.2f && fabs(new_z_right - new_z) < 1.2f) { x = temp_x; y = temp_y; z = new_z; next lines: float zz = _map->GetHeight(temp_x, temp_y, MAX_HEIGHT); if(z < zz) z = zz + 1; On my oppinion this step must make unavailable to fall through world while fleeing, but really it does nothing. Please, help me, if anybody can read, what i wrote =) Thanks.
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