cozzmic
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Posts posted by cozzmic
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can you me say what is interfaction?
Oh yeah sorry, it is the patch which lets Ally and Horde have better interaction which each other. Healing etc.It is also known as Ally horde in same group - Core modification.
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Ambal maybe this test results aren't very objective....I need to say this patch has good influence on my server.
I'm using:
- Rev 8195
- OpenMP
- Interfaction
- Some custom code
- your Gridsearch
Well I am testing this patch with 90Yards and 16 cells in griddefines. I have to say this is working very nice! I have not that big server. 100 testers per day. But it has an uptime of 6 days now!! Sometime I have a lag-spike but thats not because of your patch. Unfortunately I had it before.
The cpu-usage is very stable. just between 20-25%!
So thanks for your work. You are on the roll!
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This patch is awesome! approx 150 testers and uptime of 5 days and counting.
It seems that the lag has gone for the most of it.
Thanx!
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That's awesome! Nice to hear that you guys are working on this. All I can say is, great job and gonna test a.s.a.p
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MySQL server ver: 5.0.67-community-nt
Same reason as DasBlub. Came with the xampp package at that time.
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Its seems to be a PHPBB3 forum that uses this skin (http://pbwow.com/forum/)
That's true. Nice skin btw, I am using it too.
looks like he is taking credit for someone else's work
Neh, I don't think it is his purpose to show off the PHPBB template. Otherwise, he is a big loser
We shall see.
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And posting in the good section maybe? Best thing for you is to read more before you ask those questions...
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rather than creating something from complete scratch
jump on the minimanager project....
Agree. So much new projects all the time and no one finishes really. Minimanager is a good project whiceh develops good in time. So, why not joining them?
just my 2cents
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i meand with that, that when you have 500+ testers/players your server has to handle much more than with 150. the question was to get it working, that does not only mean to compile it and to run it with a 'low' amount of testers.
we have also mtmaps on our testserver, with 600+ it works fine with 800+ we have laggs and with 850+ it laggs like hell, that it, what i mean.
and no, i'm not bored at all
If that justifies your bad reading, then I am happy for you.
Leak was 'quoting' a few steps on how to compile. So with a sense of logic, which you are missing probably, he wants an answer on how to compile it. If he had problems with 800+ users and Mtmaps enabled...he would probably mention that...don't you think?
Anyway, Leak if you are reading this and you need any help on this. Just give me a PM
Greetings,
Cozzmic
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with 150testers it is something completely different than with 500+...
pffft...nothing else to post? Are you bored maybe?
To clear a few thinks up for you...the question was 'Did anyone manage to get mtmaps working?' Does it matter if you have 50, 100 or 5000 testers??? Not at all...so please go play somewhere else...I am trying to help...nothing more nothing less...
150 is different then 500+....news-breaking....
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works only on *nix systems. Or in other words i managed to compile on debian under win32 i've got errors in compilation
Not true, it's working on windows as well.
Did anyone manage to get that working?Yes, I managed to get it working without any compile errors on windows (don't let my avatar confuse you ) My server is running perfectly, 150 testers, uptime 1 day...and counting! And most important almost no lag at all
Follow these steps:
1. Merge the mtmaps branch from derex into your local branch(0.12 or whatever)
2) Open World.cpp and uncomment the //#include "WorldSocket.h" line.
3) Open CliRunnable.cpp and add #include "WorldSocket.h" below #include "Common.h" line.
4) After that add MapUpdater.cpp/MapUpdater.h to game project and DelayExecutor.cpp/DelayExecutor.h to shared project.
When you follow these steps in the right order....it can't go wrong
Success,
Cozzmic
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Anyone luck with compiling one of the latest revs of branch 0.12? If yes, can you please explain what to do?
Without mtmaps de server is not stable. Mangos lags big time with 125 testers on a 1gb internetconnection. So bandwidth isn't the problem and the hardware neither.
Please help, to get rid of the Constant compiling errors in visual studio 2008....
Greetings,
Cozzmic
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How to compile mangos-0.12 branch + derex last mtmaps on Win32 VC.
1. Uncomment #include "WorldSocket.h" in \\src\\game\\World.cpp line 24
2. Add #include "WorldSocket.h" in \\src\\mangosd\\CliRunnable.cpp
3. Add the files MapUpdater.h и MapUpdater.сpp to `game` project.
4. Add the files DelayExecutor.h и DelayExecutor.сpp to `shared` project.
5. PROFIT!
I do really appreciate your help. I am at work at the moment. When I am @home, I will definately try what you advised in previous post.
I will let you know how everything develops! Thanks anyway!
edit1: Well, unfortunatly it did not work on windows with rev. 7174 from 0.12 branch. Got 4 errors now...so that's better than without your advise. Before I had 9 errors
edit2: I tried rev.7128 too but even then still 5 errors while compiling. Maybe I did something wrong...I don't know..but had no luck compiling.
I merged 0.12 branch from mangos with the mtmaps forum derex. Did the changes you advised...but unfortunately...no luck...
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http://github.com/derex/mangos/tree/mtmaps works perfectly on mangos-0.12
On which revision? I tried several revisions but still struggling sometimes with GIT. So I am not sure if I use the commands incorrectly or that I am using the wrong rev. Can you tell me which one you mean?
edit: Well, I managed to merge the mtmaps from Derex into the 0.12 branch. But I got several errors while compiling...
And have this error several times. So I assume this is not working with latest 0.12 rev (7174)Error 1 error C2059: syntax error : 'constant' \\dep\\ACE_wrappers\\ace\\OS_NS_stdlib.h 210 game
Which one is working in your opinion, scamp? I hope you know that we are trying to get it working with one of the latest 0.12 branch revisions....
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Great job guys! Up to the next Milestone! :mellow:
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Thanks for the answers guys. Yeah, I hope derex can find some of his valuable time to look at this!
--Derex if you are reading this...yes, this is a scream for help -- haha
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I hope so too because without this patch mangos lags like h*ll....at least the last time I tried. That's why I am sticking with an old revision..
Or is the big-lag-spike-thing solved in the latest Git-revisions because of maybe more async queries? Can someone confirm or disprove?
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It's a problem which came to the surface after ACE got implemented. But the problem already existed in mangos.
Anyway, I guess the devs are working on it and we should have a bit patience
Greetings,
Cozzmic
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Hmm, well...for many of us SVN was a good choice. It was clear, we had a good overview what happened and could learn very good how to code with the revisions on svn and the very good comments devs made on a commit.
BUT honestly, everything which is new, needs some time to accept. Maybe in a few weeks or months we never want to go back to svn...who knows
Greetings,
Cozzmic
[patch] Speedup grid object search
in ... acceptedOld
Posted
I assume you're gonna be on holiday....in that case enjoy it! We see you back in two weeks! Bye!