cozzmic
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Everything posted by cozzmic
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I assume you're gonna be on holiday....in that case enjoy it! We see you back in two weeks! Bye!
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Oh yeah sorry, it is the patch which lets Ally and Horde have better interaction which each other. Healing etc.It is also known as Ally horde in same group - Core modification.
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Ambal maybe this test results aren't very objective....I need to say this patch has good influence on my server. I'm using: - Rev 8195 - OpenMP - Interfaction - Some custom code - your Gridsearch Well I am testing this patch with 90Yards and 16 cells in griddefines. I have to say this is working very nice! I have not that big server. 100 testers per day. But it has an uptime of 6 days now!! Sometime I have a lag-spike but thats not because of your patch. Unfortunately I had it before. The cpu-usage is very stable. just between 20-25%! So thanks for your work. You are on the roll!
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This patch is awesome! approx 150 testers and uptime of 5 days and counting. It seems that the lag has gone for the most of it. Thanx!
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That's awesome! Nice to hear that you guys are working on this. All I can say is, great job and gonna test a.s.a.p
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MySQL server ver: 5.0.67-community-nt Same reason as DasBlub. Came with the xampp package at that time.
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[Web Application] : Revolution CP - RevoCP - Complete Server Website
cozzmic replied to a topic in OldGeneral discussion
That's true. Nice skin btw, I am using it too. Neh, I don't think it is his purpose to show off the PHPBB template. Otherwise, he is a big loser We shall see. -
help: how can I send my words to all the players
cozzmic replied to a topic in OldGeneral discussion
And posting in the good section maybe? Best thing for you is to read more before you ask those questions... -
[Web Application] : Revolution CP - RevoCP - Complete Server Website
cozzmic replied to a topic in OldGeneral discussion
Agree. So much new projects all the time and no one finishes really. Minimanager is a good project whiceh develops good in time. So, why not joining them? just my 2cents -
If that justifies your bad reading, then I am happy for you. Leak was 'quoting' a few steps on how to compile. So with a sense of logic, which you are missing probably, he wants an answer on how to compile it. If he had problems with 800+ users and Mtmaps enabled...he would probably mention that...don't you think? Anyway, Leak if you are reading this and you need any help on this. Just give me a PM Greetings, Cozzmic
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pffft...nothing else to post? Are you bored maybe? To clear a few thinks up for you...the question was 'Did anyone manage to get mtmaps working?' Does it matter if you have 50, 100 or 5000 testers??? Not at all...so please go play somewhere else...I am trying to help...nothing more nothing less... 150 is different then 500+....news-breaking....
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Not true, it's working on windows as well. Yes, I managed to get it working without any compile errors on windows (don't let my avatar confuse you ) My server is running perfectly, 150 testers, uptime 1 day...and counting! And most important almost no lag at all Follow these steps: 1. Merge the mtmaps branch from derex into your local branch(0.12 or whatever) 2) Open World.cpp and uncomment the //#include "WorldSocket.h" line. 3) Open CliRunnable.cpp and add #include "WorldSocket.h" below #include "Common.h" line. 4) After that add MapUpdater.cpp/MapUpdater.h to game project and DelayExecutor.cpp/DelayExecutor.h to shared project. When you follow these steps in the right order....it can't go wrong Success, Cozzmic
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Anyone luck with compiling one of the latest revs of branch 0.12? If yes, can you please explain what to do? Without mtmaps de server is not stable. Mangos lags big time with 125 testers on a 1gb internetconnection. So bandwidth isn't the problem and the hardware neither. Please help, to get rid of the Constant compiling errors in visual studio 2008.... Greetings, Cozzmic
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I do really appreciate your help. I am at work at the moment. When I am @home, I will definately try what you advised in previous post. I will let you know how everything develops! Thanks anyway! edit1: Well, unfortunatly it did not work on windows with rev. 7174 from 0.12 branch. Got 4 errors now...so that's better than without your advise. Before I had 9 errors edit2: I tried rev.7128 too but even then still 5 errors while compiling. Maybe I did something wrong...I don't know..but had no luck compiling. I merged 0.12 branch from mangos with the mtmaps forum derex. Did the changes you advised...but unfortunately...no luck...
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On which revision? I tried several revisions but still struggling sometimes with GIT. So I am not sure if I use the commands incorrectly or that I am using the wrong rev. Can you tell me which one you mean? edit: Well, I managed to merge the mtmaps from Derex into the 0.12 branch. But I got several errors while compiling... And have this error several times. So I assume this is not working with latest 0.12 rev (7174)Which one is working in your opinion, scamp? I hope you know that we are trying to get it working with one of the latest 0.12 branch revisions....
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Great job guys! Up to the next Milestone! :mellow:
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Multithreaded maps performance discussion
cozzmic replied to Auntie Mangos's topic in OldGeneral discussion
Thanks for the answers guys. Yeah, I hope derex can find some of his valuable time to look at this! --Derex if you are reading this...yes, this is a scream for help -- haha -
Multithreaded maps performance discussion
cozzmic replied to Auntie Mangos's topic in OldGeneral discussion
I hope so too because without this patch mangos lags like h*ll....at least the last time I tried. That's why I am sticking with an old revision.. Or is the big-lag-spike-thing solved in the latest Git-revisions because of maybe more async queries? Can someone confirm or disprove? -
Lag / Ace / Multithreaded - Help !
cozzmic replied to Auntie Mangos's topic in OldGeneral discussion
It's a problem which came to the surface after ACE got implemented. But the problem already existed in mangos. Anyway, I guess the devs are working on it and we should have a bit patience Greetings, Cozzmic -
Hmm, well...for many of us SVN was a good choice. It was clear, we had a good overview what happened and could learn very good how to code with the revisions on svn and the very good comments devs made on a commit. BUT honestly, everything which is new, needs some time to accept. Maybe in a few weeks or months we never want to go back to svn...who knows Greetings, Cozzmic
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