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crackm

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Everything posted by crackm

  1. crackm

    Closed UDB?

    402 is released by now, so you guys are welcome to test and give comments/bugreports/suggest fixes and such. PS: No we are not closing udb!
  2. crackm

    Closed UDB?

    It was online for few hours and it will be up soonish
  3. crackm

    Closed UDB?

    UDB ist back online at the same URL.
  4. yes some of the error's exist in 392 due to mangos updates in betweenthe releases, those will be corrected. The others as Vladimir was describing small glitches in the code.
  5. Ohh yeah missed that part is kinda working now. Thx for pointing at it.
  6. Doesnt solves the issue with blank target 72 like 39161
  7. If its hardcoded forget about the spell_area-table.
  8. 1. Besecly first thing to do it to list all arenas, which does need that spell on entering. 2. Second thing always need to be done is to investigate if it does realy works on blizz, atleast that never harmed anyone. 3 . Next thing to do is to write the needed query's. DELETE FROM `spell_area` WHERE spell=32727; INSERT INTO `spell_area` VALUES (32727, xx_areaid_of_areana_xxx, 0, 0, 0, 0, 0, 2, 1); Ofc if you want to make severals zones using that spell you need to enlarge that query. If you have done the second step and got some proves, you can ofc report that issue on your DB-Providers site.
  9. If you have an empty spell_aura-table then you have done something really wrong due to the fact that UDB 382 does have 111 entrys in it. Yes, but to buff something on a player which enters some area is managed by core + spell_area, not a blank core. http://wiki.udbforums.org/index.php/Spell_area in you case you would need to use autocast=1.
  10. Which arena are you talking about ? If the spell is casted on entering some special area I would check spell_area table.
  11. ok since I wrote some simular patch here some info: These spell mana tap was removed on blizz since 3.0.2, its now a part of the spell Arcane Torrent. Some sources: http://forums.worldofwarcraft.com/thread.html;jsessionid=57EB2471F82D6FB76DAE9DC03C1254F2.app23_02?topicId=9679949429&sid=1 http://www.wowhead.com/?spell=28734#comments <-- every poster since 3.0.2 says its removed. The other possible sorces says the seam.
  12. I know but there are some works under multi-thread mangos so just w8 and see.
  13. I have also seen some server with 11k+ population on but it was not mangos. Probebly it does not uses that much memory but have other issues.
  14. Version 7553, udb 370 sd2 947 crash logs: http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_18-11-8%5D.txt http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_18-28-14%5D.txt http://crackm.cr.funpic.de/crash/mangosd.exe_[27-3_18-40-18].txt http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_18-4-58%5D.txt http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_18-6-48%5D.txt http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_19-47-28%5D.txt http://crackm.cr.funpic.de/crash/mangosd.exe_%5B27-3_20-22-48%5D.txt Crash in moust of cases after Recieved CMSG_GOSSIP_HELLO So can someone tell me why all the new versions crash?
  15. hi, is I have a question conserning respawn rates is there any option how to low them down since they are a way not to be blizzlike they are much faster. Is there an option in mangos.conf? Thx in advance. Solved myself already.
  16. Good work indeed but terrain is sometimes unpredictable since you do not see creatures some times.
  17. Crash on 7320 with sd2 895 UDB 11.0 368. http://crackm.cr.funpic.de/mangosd.exe_[23-2_22-30-50].txt Its a way to long to post it here therefore the link. The mangos.exe crashs because some problems with sd2. Incompatible?
  18. small queston is it possible to load all of the maps into ram so mangos will need less time to find and load them. if yes how since it would realm speed up mangos? Btw.: did someone tested the difference in speed betweeen 32bit and 64 bit compile? if yes would be nice to know.
  19. it does work on both rank 3-1 and 0 (player) too.
  20. the thing is that even if you dont have an lvl 55 character you can create several dk's thats a wierd thing as i think.
  21. the thing is that the configurations are corrent: HeroicCharactersPerRealm = 1 MinLevelForHeroicCharacterCreating = 55 SkipCinematics = 0 MaxPlayerLevel = 80 StartPlayerLevel = 1 StartHeroicPlayerLevel = 55 But still it does not work as it should.
  22. There are currently two teams released a db but all need to be updated with the swl on of mangos the one is fdb: http://svn.assembla.com/svn/fdb-public/ There you can find the compiled core and the db but the db need to be updated with the sql which are in the package with the core. The other one is psmdb http://svn.assembla.com/svn/psmdb_wotlk/ no core in the folder but should have the fitting database there. The stuff they support is named in http://svn.assembla.com/svn/psmdb_wotlk/Information/Supported_Revisions.txt
  23. Did that stuff works on any server? I tryed with no luck used release 6940 and the default configuration. The stuff got more shity now i could create more than one dk on one account without and lvl 55 charater. Did someone have the seam problem?
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