cristinel
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Posts posted by cristinel
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Mangos Version: 10824
Custom Patches: rsa's branch
SD2 Version: 1895
Database Name and Version : YTDB 574
How it SHOULD work: "Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times."
How it DOES work: It gives you two much heal and you almost cannot die...
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cyberium, about your implementation there's a couple of things (info i got from retail players)
regarding patch 4.0.x (i believe this has been used before) to do some dungeons using the dungeon finder tool you must meet the dungeonfinder-instance-itemlevel requirements.
the item-level of a player is calculated every time a player obtains a piece of gear or equips an item from his bag, note that this average will not lower when you unequip gear, it should be stored in DB and will always be the max-average of your gear, this is the system retail matches groups even for BGs (you dont usually do BGs with ppl with an "Extreme gear gap" compared to yours)
The message: " You must obtain a better gear " was there before patch 4.0.x .
And yeah you will not be put in a BG where you have GS like 4.8 with players that have GS 5.7+
If you need more information about the retail please tell me and i can inform you
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A lot of OP things and some annoying thing's like the raid members frame, new currency, etc... the rest of it it's fine!
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Nice script!
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" So, when is the release of Cataclysm?
Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.
Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.
You got your answer, and hopefully people won't yell at me if something goes wrong. "
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I just wanna ask where i can find the crash logs on linux... i just started with linux and i don't know where is the crash log, or how to enable the logs.
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i cannot see characters... also i am on trinity and my server is on unix
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i have used the version for windows and after i compile everything i have to extract again the vmaps???
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i can confirm this and also you can make duels like in dun morogh.
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does some one have a work patch or repo for inseders42 brach cuz i have problems now with dual spec and vehicles thay cannot swich between the specs.
yeah the bug is when i use the server files with vehicles...
Thank You!
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Mangos Version: 9788
Custom Patches: insiders42 branch
SD2 Version: 1670
Database Name and Version : YTDB 544
How it SHOULD work: If you have 2 professions and you enchant an armor or something else when you unlearn one of your profession the enchant must disappear from items.
How it DOES work: If you have 2 professions and you enchant an armor or something else when you unlearn one of your profession the enchant it's not disappearing from items. And you can stack like this more than two professions on items.
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I used this patch: Vehicles
patch was built w/mangos 9788 what mangos build of insider42 was it ??? darkrulerz has a branch of vehicles in his mangos repo that vehicles w/ insider42 it has all the fixes and oculus quest implented will need some megre errors fixs maybe if i get sometime tonight ill grab . update it and put it somewhere for the community to enjoy it
i have insider42 9788 revision.
And darkrulerz repo gives me a crash on death knight start zone...
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iceis2 i have applied your vehicles patch on my source i use insiders42 branch and i have this compilation error:
Compiling... sc_defines.cpp sc_default.cpp d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier system.cpp d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier ScriptMgr.cpp d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier
I used this patch: Vehicles
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patch for 9788 inside my patches repo of git ill be makiing varoius patches as i can but my focus is my dev for hellscream
http://github.com/GMHAZE/mangos-patches also i just added a patch for flying mounts patch 9789 anywhere with transform item sql
vehicles are working without crashes?
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i have tested with 5 vs 5 and when the people are pressing the join battle you are not teleported ... So you cannot go in random...
and also if you join a normal bg you don't get teleported in...
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i will test later cuz they don't wanna join any battleground they prefer to stay in Gurubashi....
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Now i found this one
When you press the button for queue and than you teleport in other place with a teleporter you are out of queue and you need to relog to join again.
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Thank You for the fast update i will test it
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found a problem you cannot join random battleground with a single player only if you are in group and the leader press join as group...
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oh.... can you please update for me and for other people i will apreciate that
And nice work.
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rev8
Random Battleground now works
i make it properly and i hope vladimir get it for mangos core no hacks therory
oh on your git repo you have only the rev 4
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and there is no way to stop this???
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it should be limited by diminishing to 10 kills, each giving 10% maxhonorperplayerkill less than than previous. after that, for next 24h they should not reward honor for each other
can you help me to do that or just tell me where i can finde in codes...
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The big Problem is the Vehicle Patch is fully broken, we need complet new Patch.
That's not good...
And the crash with dk start zone it's still there in the source...
World of Warcraft Armory
in Old3rd party projects
Posted
One bug that i found is that in Achievements of a character you cannot see Feats of Strength achievements.
The rest works so fine