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cristinel

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Posts posted by cristinel

  1. Mangos Version: 10824

    Custom Patches: rsa's branch

    SD2 Version: 1895

    Database Name and Version : YTDB 574

    How it SHOULD work: "Permanently enchants your weapon to sometimes grant Blood Reserve when striking an enemy or inflicting damage with bleed attacks. When you fall below 35% health, Blood Reserve restores 360 to 440 health. Lasts 20 sec and stacks up to 5 times."

    How it DOES work: It gives you two much heal and you almost cannot die...

  2. cyberium, about your implementation there's a couple of things (info i got from retail players)

    regarding patch 4.0.x (i believe this has been used before) to do some dungeons using the dungeon finder tool you must meet the dungeonfinder-instance-itemlevel requirements.

    the item-level of a player is calculated every time a player obtains a piece of gear or equips an item from his bag, note that this average will not lower when you unequip gear, it should be stored in DB and will always be the max-average of your gear, this is the system retail matches groups even for BGs (you dont usually do BGs with ppl with an "Extreme gear gap" compared to yours)

    The message: " You must obtain a better gear " was there before patch 4.0.x .

    And yeah you will not be put in a BG where you have GS like 4.8 with players that have GS 5.7+

    If you need more information about the retail please tell me and i can inform you ;)

  3. " So, when is the release of Cataclysm?

    Now that Patch 4.0.1 is on PTR, I get a lot of mails asking for a release date and I guess I can answer that without too much risk now.

    Keep in mind that Blizzard didn't announce it because the release can still be postponed, but as far as I know the target release date for Cataclysm is the first week of November (that would be November 2, if you like numbers). The first part of the Cataclysm prologue started exactly 8 weeks before that and the next part of the pre-Cataclysm event will probably happen in 2 or 4 weeks depending on their schedule.

    You got your answer, and hopefully people won't yell at me if something goes wrong. "

    Source MMO-Champion

  4. Mangos Version: 9788

    Custom Patches: insiders42 branch

    SD2 Version: 1670

    Database Name and Version : YTDB 544

    How it SHOULD work: If you have 2 professions and you enchant an armor or something else when you unlearn one of your profession the enchant must disappear from items.

    How it DOES work: If you have 2 professions and you enchant an armor or something else when you unlearn one of your profession the enchant it's not disappearing from items. And you can stack like this more than two professions on items.

  5. I used this patch: Vehicles

    patch was built w/mangos 9788 what mangos build of insider42 was it ??? darkrulerz has a branch of vehicles in his mangos repo that vehicles w/ insider42 it has all the fixes and oculus quest implented will need some megre errors fixs maybe if i get sometime tonight ill grab . update it and put it somewhere for the community to enjoy it

    i have insider42 9788 revision.

    And darkrulerz repo gives me a crash on death knight start zone...

  6. iceis2 i have applied your vehicles patch on my source i use insiders42 branch and i have this compilation error:

    Compiling...
    sc_defines.cpp
    sc_default.cpp
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier
    system.cpp
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier
    ScriptMgr.cpp
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1354) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1355) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1356) : error C2065: 'm_auraUpdateMask' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1842) : error C2065: 'm_vehicleGUID' : undeclared identifier
    d:\\server\\mangos - copy\\src\\game\\Unit.h(1843) : error C2065: 'm_vehicleGUID' : undeclared identifier
    

    I used this patch: Vehicles

  7. it should be limited by diminishing to 10 kills, each giving 10% maxhonorperplayerkill less than than previous. after that, for next 24h they should not reward honor for each other

    can you help me to do that or just tell me where i can finde in codes...

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