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danny1991

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  1. Mangos Version: 11327 Custom Patches: none SD2 Version: 2020 Database Name and Version : YTDB 373 I am a Dwarf Hunter level 17 and when I try taming the Goretusk it says, Invalid target for now this bug is only on Goretusk. And how you can see in this photo i'm very near to Goretusk and the ranged icons spells on the bar they are white and also can't attack it says "You cannot attack that target. Invalid target". I was trying for all Goretsuk and is don't work to attack and taming. [vladimir: and please not include screenshot]
  2. Mangos Version: 11306 Custom Patches: none SD2 Version: 2016 Database Name and Version : YTDB 372 Details: Level 8 Orc Shaman in Razormane Grounds when I was kill a mob after that every time when I try to open a Battered Chest and equip some items, that message tell me "You can't do that while in combat" but I'm not in any combat. I stay in Razor Hill 10 minutes after that I try to equip a item same message, same for Logout and Exit Game buttons.
  3. It's seems the problem is not from me. I hope will be allright.
  4. Mangos Version: 10870 Custom Patches: AHBot & ScriptDev2 SD2 Version: 1908 Database Name and Version : YTDB_0.14.0_R576 I'm Night Elf - Warrior - Level 14 and when I'm going to Darnassus to learn class skills it happen a crash. Revision: * * 10870 1ab7f02529d01e9729f0e6d6f0f98168b98f5ea7 Date 14:12:2010. Time 0:8 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ Number Of Processors: 2 Physical Memory: 2096504 KB (Available: 122948 KB) Commit Charge Limit: 4193008 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00789BC2 01:00388BC2 C:\\Mangos\\Compiled_10870\\mangosd.exe Registers: EAX:00000000 EBX:E9AF3D80 ECX:6165A214 EDX:00000000 ESI:F37056CC EDI:0000009D CS:EIP:0023:00789BC2 SS:ESP:002B:085EFC64 EBP:085EFCEC DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 00789BC2 00000000 WorldSession::SendTrainerList+212 0078B4FD 00000000 WorldSession::SendTrainerList+7D 0053C8C3 00000000 Player::OnGossipSelect+263 0078A470 00000000 WorldSession::HandleGossipSelectOptionOpcode+370 005EFF81 00000000 WorldSession::ExecuteOpcode+21 005F4919 00000000 WorldSession::Update+C9 00473598 00000000 World::UpdateSessions+98 00474FEF 00000000 World::Update+19F 00445E39 00000000 WorldRunnable::run+E9 004543E0 00000000 ACE_Based::Thread::ThreadTask+10 72F37254 00000000 ACE_OS_Thread_Adapter::invoke+74 7310C6DE 00000000 _endthreadex+3A 7310C788 00000000 _endthreadex+E4 74FA3677 00000000 BaseThreadInitThunk+12 77079D42 00000000 RtlInitializeExceptionChain+63 77079D15 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00789BC2 00000000 WorldSession::SendTrainerList+212 Local <user defined> 'guid' Local <user defined> 'strTitle' Local <user defined> 'unit' punting on symbol count_pos Local <user defined> 'data' punting on symbol fDiscountMod Local <user defined> 'cSpells' punting on symbol can_learn_primary_prof Local <user defined> 'tSpells' punting on symbol count Local <user defined> 'itr' Local <user defined> 'itr' 0078B4FD 00000000 WorldSession::SendTrainerList+7D Local <user defined> 'guid' Local <user defined> 'str' 0053C8C3 00000000 Player::OnGossipSelect+263 Local <user defined> 'pSource' punting on symbol gossipListId punting on symbol menuId Local <user defined> 'menu_item' Local <user defined> 'gossipmenu' Local <user defined> 'pMenuData' punting on symbol moneyTake punting on symbol gossipOptionId Local <user defined> 'guid' 0078A470 00000000 WorldSession::HandleGossipSelectOptionOpcode+370 Local <user defined> 'recv_data' Local <user defined> 'code' punting on symbol menuId Local <user defined> 'guid' 005EFF81 00000000 WorldSession::ExecuteOpcode+21 Local <user defined> 'opHandle' Local <user defined> 'packet' 005F4919 00000000 WorldSession::Update+C9 punting on symbol diff Local <user defined> 'updater' Local <user defined> 'packet' 00473598 00000000 World::UpdateSessions+98 punting on symbol diff Local <user defined> 'sess' Local <user defined> 'next' Local <user defined> 'updater' 00474FEF 00000000 World::Update+19F punting on symbol diff punting on symbol maxClientsNum 00445E39 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 004543E0 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 72F37254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 7310C6DE 00000000 _endthreadex+3A 7310C788 00000000 _endthreadex+E4 74FA3677 00000000 BaseThreadInitThunk+12 77079D42 00000000 RtlInitializeExceptionChain+63 77079D15 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables Update 1: I'm trying again and again a crash. I look to both files and same values but look. Revision: * * 10870 1ab7f02529d01e9729f0e6d6f0f98168b98f5ea7 Date 14:12:2010. Time 0:17 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ Number Of Processors: 2 Physical Memory: 2096504 KB (Available: 180408 KB) Commit Charge Limit: 4193008 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00789BC2 01:00388BC2 C:\\Mangos\\Compiled_10870\\mangosd.exe Registers: EAX:00000000 EBX:E8F73D80 ECX:45FF978E EDX:00000000 ESI:F37056CC EDI:0000009D CS:EIP:0023:00789BC2 SS:ESP:002B:084AFC64 EBP:084AFCEC DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 00789BC2 00000000 WorldSession::SendTrainerList+212 0078B4FD 00000000 WorldSession::SendTrainerList+7D 0053C8C3 00000000 Player::OnGossipSelect+263 0078A470 00000000 WorldSession::HandleGossipSelectOptionOpcode+370 005EFF81 00000000 WorldSession::ExecuteOpcode+21 005F4919 00000000 WorldSession::Update+C9 00473598 00000000 World::UpdateSessions+98 00474FEF 00000000 World::Update+19F 00445E39 00000000 WorldRunnable::run+E9 004543E0 00000000 ACE_Based::Thread::ThreadTask+10 72F37254 00000000 ACE_OS_Thread_Adapter::invoke+74 7310C6DE 00000000 _endthreadex+3A 7310C788 00000000 _endthreadex+E4 74FA3677 00000000 BaseThreadInitThunk+12 77079D42 00000000 RtlInitializeExceptionChain+63 77079D15 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00789BC2 00000000 WorldSession::SendTrainerList+212 Local <user defined> 'guid' Local <user defined> 'strTitle' Local <user defined> 'unit' punting on symbol count_pos Local <user defined> 'data' punting on symbol fDiscountMod Local <user defined> 'cSpells' punting on symbol can_learn_primary_prof Local <user defined> 'tSpells' punting on symbol count Local <user defined> 'itr' Local <user defined> 'itr' 0078B4FD 00000000 WorldSession::SendTrainerList+7D Local <user defined> 'guid' Local <user defined> 'str' 0053C8C3 00000000 Player::OnGossipSelect+263 Local <user defined> 'pSource' punting on symbol gossipListId punting on symbol menuId Local <user defined> 'menu_item' Local <user defined> 'gossipmenu' Local <user defined> 'pMenuData' punting on symbol moneyTake punting on symbol gossipOptionId Local <user defined> 'guid' 0078A470 00000000 WorldSession::HandleGossipSelectOptionOpcode+370 Local <user defined> 'recv_data' Local <user defined> 'code' punting on symbol menuId Local <user defined> 'guid' 005EFF81 00000000 WorldSession::ExecuteOpcode+21 Local <user defined> 'opHandle' Local <user defined> 'packet' 005F4919 00000000 WorldSession::Update+C9 punting on symbol diff Local <user defined> 'updater' Local <user defined> 'packet' 00473598 00000000 World::UpdateSessions+98 punting on symbol diff Local <user defined> 'sess' Local <user defined> 'next' Local <user defined> 'updater' 00474FEF 00000000 World::Update+19F punting on symbol diff punting on symbol maxClientsNum 00445E39 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 004543E0 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 72F37254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 7310C6DE 00000000 _endthreadex+3A 7310C788 00000000 _endthreadex+E4 74FA3677 00000000 BaseThreadInitThunk+12 77079D42 00000000 RtlInitializeExceptionChain+63 77079D15 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
  5. Revision: * * 10864 a17e4763b3089b3ce4e9a7648f9c7a372b651b90 Date 12:12:2010. Time 11:6 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ Number Of Processors: 2 Physical Memory: 2096504 KB (Available: 696776 KB) Commit Charge Limit: 4193008 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00443D58 01:00042D58 C:\\Mangos\\Compiled_10864\\mangosd.exe Registers: EAX:00000000 EBX:7128F5A0 ECX:71FEFF12 EDX:0884E260 ESI:E94BF880 EDI:75501EF4 CS:EIP:0023:00443D58 SS:ESP:002B:0884FEA0 EBP:0884FF00 DS:002B ES:002B FS:0053 GS:002B Flags:00010216 Call stack: Address Frame Function SourceFile 00443D58 00000000 FreezeDetectorRunnable::run+128 004542C0 00000000 ACE_Based::Thread::ThreadTask+10 71267254 00000000 ACE_OS_Thread_Adapter::invoke+74 7202C6DE 00000000 _endthreadex+3A 7202C788 00000000 _endthreadex+E4 75503677 00000000 BaseThreadInitThunk+12 775F9D42 00000000 RtlInitializeExceptionChain+63 775F9D15 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 00443D58 00000000 FreezeDetectorRunnable::run+128 004542C0 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 71267254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 7202C6DE 00000000 _endthreadex+3A 7202C788 00000000 _endthreadex+E4 75503677 00000000 BaseThreadInitThunk+12 775F9D42 00000000 RtlInitializeExceptionChain+63 775F9D15 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
  6. I work a lot with mangos and other emulator servers I think I do good for now, the ahbot.conf is in the folder where I have the compiled source. Ok Skirnir I will try this command thx for hint. Updated: Ok i try .ahbot and dosen't work, command dosen't exist so I think I don't install corectyl. I do like this. Download patch file then apply Addon/AHBot/ahbot.patch Compile the mangos source and then the ScriptDev2 source... I think is from ScriptDev2 or because I use the latest revision of mangos? Updated2: I try to apply patch again and I see now a error "patch failed: configure.ac:363" other error are for already existing Updated3: I research the file configure.ac and I see there are no lines to add the AHBot script and I add myself from comparison with cyberium git. Thx for all who help me, the script is working fine now
  7. Ok this are the configuration. for AHBot I don't think you need the mangos and realmd one?! Is no connection between this two. I see another command .ahbotoptions and in game is not working. ################################################ # MANGOS Auction House Bot Configuration file # ################################################ [AhbotConf] ConfVersion=2010102201 ################################################################################################################### # AUCTION HOUSE BOT SETTINGS # # AuctionHouseBot.Alliance.Items.Amount.Ratio # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH # Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) # # AuctionHouseBot.Horde.Items.Amount.Ratio # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH # Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) # # AuctionHouseBot.Neutral.Items.Amount.Ratio # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH # Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) # # AuctionHouseBot.Alliance.Items.Amount.Ratio # Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH # Default 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section) # AuctionHouseBot.Buyer.Enabled # Enable/Disable the part of AHBot that buys items from players # Default 0 (disabled) # # AuctionHouseBot.Name # If you want show other name in place of "AHBot" to auction house, just type it between the quote # Default: "AhBot" ("AhBot" name) # # AuctionHouseBot.MinTime # Minimum time for the new auction # Default 1 (Hour) # # AuctionHouseBot.MaxTime # Maximum time for the new auction # Default 72 (Hours) # # AuctionHouseBot.Items.Vendor # Include items that can be bought from vendors. # Default 0 # # AuctionHouseBot.Items.Loot # Include items that can be looted or fished for. # Default 1 # # AuctionHouseBot.Items.Misc # Include misc. items. # Default 0 # # AuctionHouseBot.Bind.* # Indicates which bonding types to allow the bot to put up for auction # No - Items that don't bind Default 1 (Allowed) # Pickup - Items that bind on pickup Default 0 (Not Allowed) # Equip - Items that bind on equip Default 1 (Allowed) # Use - Items that bind on use Default 1 (Allowed) # Quest - Quest Items Default 0 (Not Allowed) # # AuctionHouseBot.LockBox.Enabled # Enable or not lockbox in auctionhouse # Default 0 (Disabled) # # AuctionHouseBot.ItemsPerCycle.Boost # This value is used to fill DB faster than normal when there is more than this value missed items. # Normaly this value is used only first start of the server with empty auction table. # Default 1000 # # AuctionHouseBot.ItemsPerCycle.Normal # This value is used to fill DB normal way with less cpu/db using. # Normaly this value is used always when auction table is already initialised. # Default 20 # # AuctionHouseBot.BuyPrice.Seller # Should the Seller use BuyPrice or SellPrice to determine Bid Prices # Default 1 (use SellPrice) # # AuctionHouseBot.Alliance.Price.Ratio # Define the price of selled item here for the Alliance Auction House # Default 100 # # AuctionHouseBot.Horde.Price.Ratio # Define the price of selled item here for the Horde Auction House # Default 100 # # AuctionHouseBot.Alliance.Price.Ratio # Define the price of selled item here for the Neutral Auction House # Default 100 # # AuctionHouseBot.Items.ItemLevel.* # Prevent seller from listing items below/above this item level # Default 0 (Disabled) # # AuctionHouseBot.Items.ReqLevel.* # Prevent seller from listing items below/above this required level # Default 0 (Disabled) # # AuctionHouseBot.Items.ReqSkill.* # Prevent seller from listing items below/above this skill level # Default 0 (Disabled) # # AuctionHouseBot.Items.Amount.* # Define here for every items quality how many item you whant to be show in Auction House # This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define exact amount of # items will be show on Auction House # Default 0, 2000, 2500, 1500, 1000, 0, 0 (grey, white, green, blue, purple, orange, yellow) # # AustionHouseBot.Class.* # Here you can set the class of items you prefer to be show on AH # These value is preference value, it's not percentage. So the maximum is 10. # The minimum is 0 (disabled). # Default 6,4,8,3,8,1,2,10,1,6,1,1,1,5,3 # # ################################################################################################################### AuctionHouseBot.Seller.Enabled = 1 AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 AuctionHouseBot.Horde.Items.Amount.Ratio = 100 AuctionHouseBot.Neutral.Items.Amount.Ratio = 100 AuctionHouseBot.Name = "AhBot" AuctionHouseBot.MinTime = 1 AuctionHouseBot.MaxTime = 72 AuctionHouseBot.Items.Vendor = 1 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 1 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 0 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 0 AuctionHouseBot.LockBox.Enabled = 0 AuctionHouseBot.ItemsPerCycle.Boost = 1000 AuctionHouseBot.ItemsPerCycle.Normal = 20 AuctionHouseBot.BuyPrice.Seller = 1 AuctionHouseBot.Alliance.Price.Ratio = 200 AuctionHouseBot.Horde.Price.Ratio = 200 AuctionHouseBot.Neutral.Price.Ratio = 200 AuctionHouseBot.Items.ItemLevel.Min = 0 AuctionHouseBot.Items.ItemLevel.Max = 0 AuctionHouseBot.Items.ReqLevel.Min = 0 AuctionHouseBot.Items.ReqLevel.Max = 0 AuctionHouseBot.Items.ReqSkill.Min = 0 AuctionHouseBot.Items.ReqSkill.Max = 0 AuctionHouseBot.Items.Amount.Grey = 0 AuctionHouseBot.Items.Amount.White = 2000 AuctionHouseBot.Items.Amount.Green = 2500 AuctionHouseBot.Items.Amount.Blue = 1500 AuctionHouseBot.Items.Amount.Purple = 1000 AuctionHouseBot.Items.Amount.Orange = 0 AuctionHouseBot.Items.Amount.Yellow = 0 AuctionHouseBot.Class.Consumable = 6 AuctionHouseBot.Class.Container = 4 AuctionHouseBot.Class.Weapon = 8 AuctionHouseBot.Class.Gem = 3 AuctionHouseBot.Class.Armor = 8 AuctionHouseBot.Class.Reagent = 1 AuctionHouseBot.Class.Projectile = 2 AuctionHouseBot.Class.TradeGood = 10 AuctionHouseBot.Class.Generic = 1 AuctionHouseBot.Class.Reciepe = 6 AuctionHouseBot.Class.Quiver = 1 AuctionHouseBot.Class.Quest = 1 AuctionHouseBot.Class.Key = 1 AuctionHouseBot.Class.Misc = 5 AuctionHouseBot.Class.Glyph = 3 ################################################################################################################### # Buyer config # # AuctionHouseBot.Buyer.Enabled # General enable or disable AuctionHouseBot Buyer fonctionality # Default 1 (Enabled) # # AuctionHouseBot.Buyer.FACTION.Enabled # Enable or disable buyer independently by faction # # AuctionHouseBot.BuyPrice.Buyer # Should the Buyer use BuyPrice or SellPrice to determine Bid Prices # Default 0 (use SellPrice) # # AuctionHouseBot.Buyer.Recheck.Interval # This specify time interval (in minute) between two evaluation of the same selled item. # The less this value is, the more you give chance for item to be buyed by ahbot. # Default 20 (20min.) # # AuctionHouseBot.Buyer.Alliance.Chance.Ratio # When the evaluation of the entry is done you will have "x" chance for this entry to be buyed. # The chance ratio is simply (x/chance ratio) # For ex : If the evaluation give you 5000(maximum chance) chance and ratio is set 3 # you will have 5000 chance on 15000(3*5000) random number # This for every faction independently # Default 3 (literaly 1 chance by 3) # ################################################################################################################### AuctionHouseBot.Buyer.Enabled = 1 AuctionHouseBot.Buyer.Alliance.Enabled = 1 AuctionHouseBot.Buyer.Horde.Enabled = 1 AuctionHouseBot.Buyer.Neutral.Enabled = 1 AuctionHouseBot.Buyer.Buyprice = 1 AuctionHouseBot.Buyer.Recheck.Interval = 20 AuctionHouseBot.Buyer.Alliance.Chance.Ratio = 3 AuctionHouseBot.Buyer.Horde.Chance.Ratio = 3 AuctionHouseBot.Buyer.Neutral.Chance.Ratio = 3
  8. Yes I find this patch smart idea but I think I did not set well or I think it does not work properly. I applied this patch in the game command .auction works (I think it's the patch command), but nothing happens when you put in auction does not sell or buy.
  9. I tried again but still gives me error and the latest version 10818. I would like to think it's a problem with me? Or still not resolved. 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 1>Assembling... 1>'ml.exe' is not recognized as an internal or external command, 1>operable program or batch file. 1>Project : error PRJ0019: A tool returned an error code from "Assembling..." 1>Build log was saved at "file://c:\\Mangos\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm" 1>tbb - 1 error(s), 0 warning(s) 2>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 2>Assembling... 2>'ml.exe' is not recognized as an internal or external command, 2>operable program or batch file. 2>Project : error PRJ0019: A tool returned an error code from "Assembling..." 2>Build log was saved at "file://c:\\Mangos\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm" 2>tbbmalloc - 1 error(s), 0 warning(s) 3>------ Build started: Project: shared, Configuration: Release Win32 ------ 3>Extract revision 3>Build log was saved at "file://c:\\Mangos\\win\\VC90\\shared__Win32_Release\\BuildLog.htm" 3>shared - 0 error(s), 0 warning(s) 4>------ Build started: Project: realmd, Configuration: Release Win32 ------ 4>Linking... 4>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 4>Build log was saved at "file://c:\\Mangos\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm" 4>realmd - 1 error(s), 0 warning(s) 5>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 5>Linking... 5>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 5>Build log was saved at "file://c:\\Mangos\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 5>mangosd - 1 error(s), 0 warning(s) 6>------ Build started: Project: script, Configuration: Release Win32 ------ 6>Linking... 6>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 6>Build log was saved at "file://c:\\Mangos\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 6>script - 1 error(s), 0 warning(s) ========== Build: 1 succeeded, 5 failed, 6 up-to-date, 0 skipped ==========
  10. Thanks very much for your time and response, I hope the problem will be solved quickly. Yet there is a solution to this problem? Even without compiling the source? Can I copy a source already compiled a little more than this? It would be helpful if I receive a response. Thank you very much.
  11. Mangos Version: 10792 Custom Patches: no SD2 Version: not yet Database Name and Version : none Ok I fallow this tutorial "World of Warcraft Server for Windows - Installation Guide" and when I need to compile the project is sending to me this type of errors. 1>------ Rebuild All started: Project: tbb, Configuration: Release Win32 ------ 1>Deleting intermediate and output files for project 'tbb', configuration 'Release|Win32' 2>------ Rebuild All started: Project: ACE_Wrappers, Configuration: Release Win32 ------ 2>Deleting intermediate and output files for project 'ACE_Wrappers', configuration 'Release|Win32' 1>Assembling... 1>'ml.exe' is not recognized as an internal or external command, 1>operable program or batch file. 1>Project : error PRJ0019: A tool returned an error code from "Assembling..." 1>Build log was saved at "file://c:\\Mangos\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm" 1>tbb - 1 error(s), 0 warning(s) 2>Compiling... 3>------ Rebuild All started: Project: tbbmalloc, Configuration: Release Win32 ------ 3>Deleting intermediate and output files for project 'tbbmalloc', configuration 'Release|Win32' 3>Assembling... 2>XTI_ATM_Mcast.cpp 3>'ml.exe' is not recognized as an internal or external command, 3>operable program or batch file. 3>Project : error PRJ0019: A tool returned an error code from "Assembling..." 2>XML_Svc_Conf.cpp 3>Build log was saved at "file://c:\\Mangos\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm" 3>tbbmalloc - 1 error(s), 0 warning(s) 4>------ Rebuild All started: Project: genrevision, Configuration: Release Win32 ------ 4>Deleting intermediate and output files for project 'genrevision', configuration 'Release|Win32' 4>Compiling... 4>genrevision.cpp 2>WIN32_Proactor.cpp 2>WIN32_Asynch_IO.cpp 4>Linking... 4>Generating code 4>Finished generating code 4>Embedding manifest... 4>Build log was saved at "file://c:\\Mangos\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm" 4>genrevision - 0 error(s), 0 warning(s) 5>------ Rebuild All started: Project: zlib, Configuration: Release Win32 ------ 5>Deleting intermediate and output files for project 'zlib', configuration 'Release|Win32' 5>Compiling... 5>adler32.c 5>zutil.c 5>uncompr.c 5>trees.c 5>inftrees.c 5>inflate.c 5>inffast.c 5>infback.c 5>gzio.c 5>example.c 5>deflate.c 5>crc32.c 5>compress.c 5>Creating library... 5>Build log was saved at "file://c:\\Mangos\\win\\VC90\\zlib__Win32_Release\\BuildLog.htm" 5>zlib - 0 error(s), 0 warning(s) 6>------ Rebuild All started: Project: framework, Configuration: Release Win32 ------ 6>Deleting intermediate and output files for project 'framework', configuration 'Release|Win32' 6>Compiling... 6>MemoryManagement.cpp 6>EventProcessor.cpp 6>ObjectLifeTime.cpp 2>WFMO_Reactor.cpp 6>Creating library... 6>Build log was saved at "file://c:\\Mangos\\win\\VC90\\framework__Win32_Release\\BuildLog.htm" 6>framework - 0 error(s), 0 warning(s) 7>------ Rebuild All started: Project: g3dlite, Configuration: Release Win32 ------ 7>Deleting intermediate and output files for project 'g3dlite', configuration 'Release|Win32' 2>UUID.cpp 7>Compiling... 7>AABox.cpp 7>Vector2.cpp 2>UTF8_Encoding_Converter.cpp 2>UTF32_Encoding_Converter.cpp 2>UTF16_Encoding_Converter.cpp 2>UPIPE_Stream.cpp 7>UprightFrame.cpp 2>UPIPE_Connector.cpp 7>TextOutput.cpp 7>TextInput.cpp 2>UPIPE_Acceptor.cpp 2>UNIX_Addr.cpp 2>TTY_IO.cpp 7>Sphere.cpp 2>TSS_Adapter.cpp 2>Trace.cpp 7>RegistryUtil.cpp 7>ReferenceCount.cpp 2>TP_Reactor.cpp 2>Token_Request_Reply.cpp 2>Token_Manager.cpp 7>Ray.cpp 2>Token_Invariants.cpp 2>Token_Collection.cpp 2>Token.cpp 7>Random.cpp 7>Quat.cpp 7>MemoryManager.cpp 2>TLI_Stream.cpp 2>TLI_Connector.cpp 2>TLI_Acceptor.cpp 7>Matrix4.cpp 7>Log.cpp 2>TLI.cpp 2>Timeprobe.cpp 2>Time_Value.cpp 7>LineSegment.cpp 2>Throughput_Stats.cpp 2>Thread_Semaphore.cpp 7>Line.cpp 7>Cylinder.cpp 2>Thread_Mutex.cpp 2>Thread_Manager.cpp 7>CoordinateFrame.cpp 2>Thread_Hook.cpp 7>CollisionDetection.cpp 2>Thread_Exit.cpp 2>Thread_Control.cpp 7>Capsule.cpp 2>Thread_Adapter.cpp 7>BinaryOutput.cpp 2>Thread.cpp 7>BinaryInput.cpp 2>Task.cpp 2>System_Time.cpp 7>BinaryFormat.cpp 2>Synch_Options.cpp 2>Svc_Conf_y.cpp 7>Any.cpp 2>Svc_Conf_Lexer.cpp 7>stringutils.cpp 2>SV_Shared_Memory.cpp 7>prompt.cpp 7>g3dfnmatch.cpp 2>SV_Semaphore_Simple.cpp 7>g3dmath.cpp 7>fileutils.cpp 2>SV_Semaphore_Complex.cpp 2>SV_Message_Queue.cpp 2>SV_Message.cpp 7>debugAssert.cpp 2>SUN_Proactor.cpp 7>Vector4.cpp 2>String_Base_Const.cpp 2>Stats.cpp 2>Stack_Trace.cpp 7>Vector3.cpp 2>SString.cpp 7>Triangle.cpp 2>SPIPE_Stream.cpp 2>SPIPE_Connector.cpp 7>System.cpp 2>SPIPE_Addr.cpp 7>Plane.cpp 2>SPIPE_Acceptor.cpp 7>Port System::memcpy SIMD to all platforms 7>Port System::memfill SIMD to all platforms 2>SPIPE.cpp 7>Matrix3.cpp 7>format.cpp 2>SOCK_Stream.cpp 2>SOCK_SEQPACK_Connector.cpp 7>Crypto.cpp 7>Box.cpp 2>SOCK_SEQPACK_Association.cpp 2>SOCK_SEQPACK_Acceptor.cpp 2>SOCK_Netlink.cpp 7>Creating library... 2>SOCK_IO.cpp 7>Build log was saved at "file://c:\\Mangos\\win\\VC90\\g3dlite__Win32_Release\\BuildLog.htm" 7>g3dlite - 0 error(s), 0 warning(s) 2>SOCK_Dgram_Mcast.cpp 2>SOCK_Dgram_Bcast.cpp 2>SOCK_Dgram.cpp 2>SOCK_Connector.cpp 2>Sock_Connect.cpp 2>SOCK_CODgram.cpp 2>SOCK_Acceptor.cpp 2>SOCK.cpp 2>Signal.cpp 2>Sig_Handler.cpp 2>Sig_Adapter.cpp 2>Shared_Object.cpp 2>Shared_Memory_SV.cpp 2>Shared_Memory_Pool.cpp 2>Shared_Memory_MM.cpp 2>Shared_Memory.cpp 2>Service_Types.cpp 2>Service_Repository.cpp 2>Service_Object.cpp 2>Service_Manager.cpp 2>Service_Gestalt.cpp 2>Service_Config.cpp 2>Semaphore.cpp 2>Select_Reactor_Base.cpp 2>Sched_Params.cpp 2>Sbrk_Memory_Pool.cpp 2>Sample_History.cpp 2>RW_Thread_Mutex.cpp 2>RW_Process_Mutex.cpp 2>RW_Mutex.cpp 2>Remote_Tokens.cpp 2>Remote_Name_Space.cpp 2>Registry_Name_Space.cpp 2>Registry.cpp 2>Recyclable.cpp 2>Recursive_Thread_Mutex.cpp 2>Read_Buffer.cpp 2>Reactor_Timer_Interface.cpp 2>Reactor_Notification_Strategy.cpp 2>Reactor_Impl.cpp 2>Reactor.cpp 2>Profile_Timer.cpp 2>Process_Semaphore.cpp 2>Process_Mutex.cpp 2>Process_Manager.cpp 2>Process.cpp 2>Proactor_Impl.cpp 2>Proactor.cpp 2>Priority_Reactor.cpp 2>POSIX_Proactor.cpp 2>POSIX_CB_Proactor.cpp 2>POSIX_Asynch_IO.cpp 2>Pipe.cpp 2>Ping_Socket.cpp 2>PI_Malloc.cpp 2>Parse_Node.cpp 2>Pagefile_Memory_Pool.cpp 2>OS_TLI.cpp 2>OS_Thread_Adapter.cpp 2>OS_QoS.cpp 2>OS_NS_wctype.cpp 2>OS_NS_wchar.cpp 2>OS_NS_unistd.cpp 2>OS_NS_time.cpp 2>OS_NS_Thread.cpp 2>OS_NS_sys_wait.cpp 2>OS_NS_sys_utsname.cpp 2>OS_NS_sys_uio.cpp 2>OS_NS_sys_time.cpp 2>OS_NS_sys_stat.cpp 2>OS_NS_sys_socket.cpp 2>OS_NS_sys_shm.cpp 2>OS_NS_sys_sendfile.cpp 2>OS_NS_sys_select.cpp 2>OS_NS_sys_resource.cpp 2>OS_NS_sys_msg.cpp 2>OS_NS_sys_mman.cpp 2>OS_NS_stropts.cpp 2>OS_NS_strings.cpp 2>OS_NS_string.cpp 2>OS_NS_stdlib.cpp 2>OS_NS_stdio.cpp 2>OS_NS_signal.cpp 2>OS_NS_regex.cpp 2>OS_NS_pwd.cpp 2>OS_NS_poll.cpp 2>OS_NS_netdb.cpp 2>OS_NS_math.cpp 2>OS_NS_fcntl.cpp 2>OS_NS_errno.cpp 2>OS_NS_dlfcn.cpp 2>OS_NS_dirent.cpp 2>OS_NS_ctype.cpp 2>OS_NS_arpa_inet.cpp 2>OS_main.cpp 2>OS_Log_Msg_Attributes.cpp 2>OS_Errno.cpp 2>Object_Manager_Base.cpp 2>Object_Manager.cpp 2>Obchunk.cpp 2>NT_Service.cpp 2>Notification_Strategy.cpp 2>Notification_Queue.cpp 2>Netlink_Addr.cpp 2>Naming_Context.cpp 2>Name_Space.cpp 2>Name_Request_Reply.cpp 2>Name_Proxy.cpp 2>Mutex.cpp 2>Multihomed_INET_Addr.cpp 2>Msg_WFMO_Reactor.cpp 2>Monitor_Size.cpp 2>Monitor_Point_Registry.cpp 2>Monitor_Control_Types.cpp 2>Monitor_Control_Action.cpp 2>Monitor_Base.cpp 2>Monitor_Admin_Manager.cpp 2>Monitor_Admin.cpp 2>MMAP_Memory_Pool.cpp 2>Method_Request.cpp 2>Message_Queue_Vx.cpp 2>Message_Queue_NT.cpp 2>Message_Queue.cpp 2>Message_Block.cpp 2>MEM_Stream.cpp 2>MEM_SAP.cpp 2>Mem_Map.cpp 2>MEM_IO.cpp 2>MEM_Connector.cpp 2>MEM_Addr.cpp 2>MEM_Acceptor.cpp 2>Manual_Event.cpp 2>Malloc_Allocator.cpp 2>Malloc.cpp 2>LSOCK_Stream.cpp 2>LSOCK_Dgram.cpp 2>LSOCK_Connector.cpp 2>LSOCK_CODgram.cpp 2>LSOCK_Acceptor.cpp 2>LSOCK.cpp 2>Logging_Strategy.cpp 2>Log_Record.cpp 2>Log_Msg_UNIX_Syslog.cpp 2>Log_Msg_NT_Event_Log.cpp 2>Log_Msg_IPC.cpp 2>Log_Msg_Callback.cpp 2>Log_Msg_Backend.cpp 2>Log_Msg.cpp 2>Lock.cpp 2>Local_Tokens.cpp 2>Local_Name_Space.cpp 2>Local_Memory_Pool.cpp 2>Lib_Find.cpp 2>IPC_SAP.cpp 2>IOStream.cpp 2>IO_SAP.cpp 2>IO_Cntl_Msg.cpp 2>Init_ACE.cpp 2>INET_Addr.cpp 2>ICMP_Socket.cpp 2>High_Res_Timer.cpp 2>Hashable.cpp 2>Handle_Set.cpp 2>Handle_Ops.cpp 2>gethrtime.cpp 2>Get_Opt.cpp 2>Functor_String.cpp 2>Functor.cpp 2>Framework_Component.cpp 2>Flag_Manip.cpp 2>Filecache.cpp 2>File_Lock.cpp 2>FILE_IO.cpp 2>FILE_Connector.cpp 2>FILE_Addr.cpp 2>FILE.cpp 2>FIFO_Send_Msg.cpp 2>FIFO_Send.cpp 2>FIFO_Recv_Msg.cpp 2>FIFO_Recv.cpp 2>FIFO.cpp 2>Event_Handler.cpp 2>Event.cpp 2>Encoding_Converter_Factory.cpp 2>Encoding_Converter.cpp 2>Dynamic_Service_Dependency.cpp 2>Dynamic_Service_Base.cpp 2>Dynamic_Message_Strategy.cpp 2>Dynamic.cpp 2>Dump.cpp 2>DLL_Manager.cpp 2>DLL.cpp 2>Dirent_Selector.cpp 2>Dirent.cpp 2>Dev_Poll_Reactor.cpp 2>DEV_IO.cpp 2>DEV_Connector.cpp 2>DEV_Addr.cpp 2>DEV.cpp 2>Date_Time.cpp 2>Countdown_Time.cpp 2>Copy_Disabled.cpp 2>Containers.cpp 2>Connection_Recycling_Strategy.cpp 2>Configuration_Import_Export.cpp 2>Configuration.cpp 2>Condition_Thread_Mutex.cpp 2>Condition_Recursive_Thread_Mutex.cpp 2>Codeset_Registry_db.cpp 2>Codeset_Registry.cpp 2>Codeset_IBM1047.cpp 2>Codecs.cpp 2>Cleanup.cpp 2>CDR_Stream.cpp 2>CDR_Size.cpp 2>CDR_Base.cpp 2>Capabilities.cpp 2>Basic_Types.cpp 2>Basic_Stats.cpp 2>Based_Pointer_Repository.cpp 2>Base_Thread_Adapter.cpp 2>Barrier.cpp 2>Auto_Event.cpp 2>Atomic_Op.cpp 2>ATM_Stream.cpp 2>ATM_QoS.cpp 2>ATM_Params.cpp 2>ATM_Connector.cpp 2>ATM_Addr.cpp 2>ATM_Acceptor.cpp 2>Asynch_Pseudo_Task.cpp 2>Asynch_IO_Impl.cpp 2>Asynch_IO.cpp 2>Assert.cpp 2>Argv_Type_Converter.cpp 2>Addr.cpp 2>Active_Map_Manager.cpp 2>Activation_Queue.cpp 2>ace_wchar.cpp 2>ACE_crc_ccitt.cpp 2>ACE_crc32.cpp 2>ACE.cpp 2>Compiling... 2>Rtems_init.c 2>Atomic_Op_Sparc.c 2>Compiling resources... 2>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 2>Copyright (C) Microsoft Corporation. All rights reserved. 2>Linking... 2> Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp 2>Embedding manifest... 2>Build log was saved at "file://c:\\Mangos\\win\\VC90\\ace__Win32_Release\\BuildLog.htm" 2>ACE_Wrappers - 0 error(s), 0 warning(s) 8>------ Rebuild All started: Project: shared, Configuration: Release Win32 ------ 8>Deleting intermediate and output files for project 'shared', configuration 'Release|Win32' 8>Performing Build SystemConfig.h 8> 1 file(s) copied. 8>Extract revision 8>Compiling... 8>Database.cpp 8>Threading.cpp 8>ServiceWin32.cpp 8>Common.cpp 8>Sha1.cpp 8>SARC4.cpp 8>HMACSHA1.cpp 8>BigNumber.cpp 8>AuthCrypt.cpp 8>Config.cpp 8>Util.cpp 8>ProgressBar.cpp 8>MemoryLeaks.cpp 8>Log.cpp 8>DBCFileLoader.cpp 8>SQLStorage.cpp 8>SqlOperations.cpp 8>SqlDelayThread.cpp 8>QueryResultMysql.cpp 8>Field.cpp 8>DatabaseMysql.cpp 8>Creating library... 8>Build log was saved at "file://c:\\Mangos\\win\\VC90\\shared__Win32_Release\\BuildLog.htm" 8>shared - 0 error(s), 0 warning(s) 9>------ Rebuild All started: Project: realmd, Configuration: Release Win32 ------ 9>Deleting intermediate and output files for project 'realmd', configuration 'Release|Win32' 10>------ Rebuild All started: Project: game, Configuration: Release Win32 ------ 10>Deleting intermediate and output files for project 'game', configuration 'Release|Win32' 9>Compiling... 9>WheatyExceptionReport.cpp 9>RealmList.cpp 10>Compiling... 10>pchdef.cpp 9>PatchHandler.cpp 9>Main.cpp 9>BufferedSocket.cpp 9>AuthSocket.cpp 9>Compiling resources... 9>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 9>Copyright (C) Microsoft Corporation. All rights reserved. 9>Linking... 9>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 9>Build log was saved at "file://c:\\Mangos\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm" 9>realmd - 1 error(s), 0 warning(s) 10>Compiling... 10>AccountMgr.cpp 10>WorldModel.cpp 10>VMapManager2.cpp 10>VMapFactory.cpp 10>TileAssembler.cpp 10>ModelInstance.cpp 10>MapTree.cpp 10>BIH.cpp 10>ThreatManager.cpp 10>HostileRefManager.cpp 10>GroupReference.cpp 10>FollowerReference.cpp 10>PlayerDump.cpp 10>CharacterDatabaseCleaner.cpp 10>Level3.cpp 10>Level2.cpp 10>Level1.cpp 10>Level0.cpp 10>debugcmds.cpp 10>WorldSocketMgr.cpp 10>WorldSocket.cpp 10>WorldSession.cpp 10>Opcodes.cpp 10>DBCStores.cpp 10>Vehicle.cpp 10>Unit.cpp 10>TotemAI.cpp 10>Totem.cpp 10>TemporarySummon.cpp 10>StatSystem.cpp 10>SpellMgr.cpp 10>SocialMgr.cpp 10>ReputationMgr.cpp 10>ReactorAI.cpp 10>Player.cpp 10>PetAI.cpp 10>Pet.cpp 10>ObjectPosSelector.cpp 10>ObjectMgr.cpp 10>ObjectGuid.cpp 10>ObjectAccessor.cpp 10>Object.cpp 10>NullCreatureAI.cpp 10>LootMgr.cpp 10>ItemEnchantmentMgr.cpp 10>Item.cpp 10>Guild.cpp 10>GuardAI.cpp 10>GMTicketMgr.cpp 10>GameObject.cpp 10>DynamicObject.cpp 10>CreatureEventAIMgr.cpp 10>CreatureEventAI.cpp 10>CreatureAISelector.cpp 10>CreatureAIRegistry.cpp 10>CreatureAI.cpp 10>Creature.cpp 10>Corpse.cpp 10>Camera.cpp 10>Calendar.cpp 10>Bag.cpp 10>AuctionHouseMgr.cpp 10>ArenaTeam.cpp 10>AggressorAI.cpp 10>WaypointMovementGenerator.cpp 10>TargetedMovementGenerator.cpp 10>RandomMovementGenerator.cpp 10>PointMovementGenerator.cpp 10>MovementGenerator.cpp 10>MotionMaster.cpp 10>IdleMovementGenerator.cpp 10>HomeMovementGenerator.cpp 10>FleeingMovementGenerator.cpp 10>DestinationHolder.cpp 10>ConfusedMovementGenerator.cpp 10>World.cpp 10>Weather.cpp 10>WaypointManager.cpp 10>VoiceChatHandler.cpp 10>UpdateData.cpp 10>UnitAuraProcHandler.cpp 10>Transports.cpp 10>TradeHandler.cpp 10>TaxiHandler.cpp 10>SpellHandler.cpp 10>SpellEffects.cpp 10>SpellAuras.cpp 10>Spell.cpp 10>SkillHandler.cpp 10>SkillExtraItems.cpp 10>SkillDiscovery.cpp 10>ScriptCalls.cpp 10>QuestHandler.cpp 10>QuestDef.cpp 10>QueryHandler.cpp 10>PoolManager.cpp 10>PetitionsHandler.cpp 10>PetHandler.cpp 10>ObjectGridLoader.cpp 10>NPCHandler.cpp 10>MovementHandler.cpp 10>MiscHandler.cpp 10>MapManager.cpp 10>Map.cpp 10>Mail.cpp 10>LootHandler.cpp 10>LFGHandler.cpp 10>ItemHandler.cpp 10>InstanceSaveMgr.cpp 10>InstanceData.cpp 10>GuildHandler.cpp 10>GroupHandler.cpp 10>Group.cpp 10>GridStates.cpp 10>GridNotifiers.cpp 10>GridMap.cpp 10>GossipDef.cpp 10>GMTicketHandler.cpp 10>GameEventMgr.cpp 10>DuelHandler.cpp 10>CombatHandler.cpp 10>ChatHandler.cpp 10>Chat.cpp 10>CharacterHandler.cpp 10>ChannelMgr.cpp 10>ChannelHandler.cpp 10>Channel.cpp 10>CalendarHandler.cpp 10>BattleGroundWS.cpp 10>BattleGroundSA.cpp 10>BattleGroundRV.cpp 10>BattleGroundRL.cpp 10>BattleGroundRB.cpp 10>BattleGroundNA.cpp 10>BattleGroundMgr.cpp 10>BattleGroundIC.cpp 10>BattleGroundHandler.cpp 10>BattleGroundEY.cpp 10>BattleGroundDS.cpp 10>BattleGroundBE.cpp 10>BattleGroundAV.cpp 10>BattleGroundAB.cpp 10>BattleGroundAA.cpp 10>BattleGround.cpp 10>AuctionHouseHandler.cpp 10>ArenaTeamHandler.cpp 10>AchievementMgr.cpp 10>Creating library... 10>Build log was saved at "file://c:\\Mangos\\win\\VC90\\game__Win32_Release\\BuildLog.htm" 10>game - 0 error(s), 0 warning(s) 11>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------ 11>Deleting intermediate and output files for project 'mangosd', configuration 'Release|Win32' 11>Compiling... 11>WorldRunnable.cpp 11>WheatyExceptionReport.cpp 11>stdsoap2.cpp 11>soapServer.cpp 11>soapC.cpp 11>RASocket.cpp 11>Master.cpp 11>MaNGOSsoap.cpp 11>Main.cpp 11>CliRunnable.cpp 11>Compiling resources... 11>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 11>Copyright (C) Microsoft Corporation. All rights reserved. 11>Linking... 11>LINK : fatal error LNK1181: cannot open input file '..\\..\\dep\\lib\\win32_release\\tbbmalloc.lib' 11>Build log was saved at "file://c:\\Mangos\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm" 11>mangosd - 1 error(s), 0 warning(s) 12>------ Rebuild All started: Project: script, Configuration: Release Win32 ------ 12>Deleting intermediate and output files for project 'script', configuration 'Release|Win32' 12>Compiling... 12>sc_defines.cpp 12>sc_default.cpp 12>system.cpp 12>ScriptMgr.cpp 12>Linking... 12>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 12>Build log was saved at "file://c:\\Mangos\\win\\VC90\\script__Win32_Release\\BuildLog.htm" 12>script - 1 error(s), 0 warning(s) ========== Rebuild All: 7 succeeded, 5 failed, 0 skipped ========== Is a problem from project or is just me?
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