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Darky88

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Posts posted by Darky88

  1. TBB Concurrent Vectors -> http://pastebin.com/MA8vaejA

    Best regards

    I found a problem with the TBB

    9> SpellAuras.cpp

    9>..\\..\\src\\game\\Spell.cpp(1354): error C2446: ==' : no hay conversión de 'Spell::TargetInfo *' en 'Spell::GOTargetInfo *'

    9> Los tipos señalados no están relacionados; la conversión requiere reinterpret_cast, conversión de estilo de C o conversión de estilo de función

    9>..\\..\\src\\game\\Spell.cpp(1354): error C2440: '==' : no se puede realizar la conversión de 'Spell::TargetInfo *' a 'Spell::GOTargetInfo *'

    if (this->m_spellInfo->Id <= 0 || this->m_spellInfo->Id > MAX_SPELL_ID || m_spellInfo->Id == 32 || m_spellInfo->Id == 80)

    return;

    if (!target || target == (TargetInfo*)0x10 || target->processed)

    return;

    At the moment i only compile on Win.

  2. src/game/PetHandler.cpp

    {
        Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
        if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
    +    {
    +        WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1));
    +        data << uint32(petnumber);
    +        data << uint8(0);
    +        _player->GetSession()->SendPacket(&data);
            return;
    +    }
    
        std::string name = pet->GetName();
    

    by nos4r2zod (extract of KAPATEJIb repo).

  3. I have the same problem....

    I report on linux crash dump but the post is lost ¬¬'' (new forum)

    This crash have my own patchs buts its the same in clean version

    Hilo 1 (Thread 14710):
    #0  WorldSession::HandleGameObjectQueryOpcode (this=0x7fc4f13fcb80, 
       recv_data=<value optimized out>) at ../../../src/game/QueryHandler.cpp:236
           IconName = {static npos = 18446744073709551615, 
             _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}}
           CastBarCaption = {static npos = 18446744073709551615, 
             _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}}
           data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, 
               _wpos = 10669261066477184768, 
               _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
                   _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
                     _M_start = 0x7fc4f13e1f80 "\\005", 
                     _M_finish = 0x9410d4696b472700 <Address 0x9410d4696b472700 out of bounds>, _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 1}
           Name = {static npos = 18446744073709551615, 
             _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, 
               _M_p = 0x7fc4e0dfa5d8 "Ooze Covered Gold Vein"}}
           loc_idx = <value optimized out>
           entryID = 73941
           guid = <value optimized out>
           info = 0x7fc50d49ce30
    #1  0x00000000007e75e8 in WorldSession::ExecuteOpcode (this=0x7fc4f13fcb80, 
       opHandle=<value optimized out>, packet=0x7fc4f141e200)
       at ../../../src/game/WorldSession.cpp:873
    No locales.
    #2  0x00000000007ea535 in WorldSession::Update (this=0x7fc4f13fcb80)
       at ../../../src/game/WorldSession.cpp:221
           opHandle = @0x1381935800007fc5
           packet = 0x7fc4f141e200
           currTime = <value optimized out>
    #3  0x00000000007e3be2 in World::UpdateSessions (this=0x7fc518b63900, diff=104)
       at ../../../src/game/World.cpp:1927
           itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x32, 
               _M_cur_bucket = 0x7fc51c369b53}, <No data fields>}
           sess = <value optimized out>
    #4  0x00000000007e4494 in World::Update (this=0x7fc518b63900, diff=104)
       at ../../../src/game/World.cpp:1464
           autobroadcaston = 1
    #5  0x000000000050fccc in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 104
           realCurrTime = 2202790643
           realPrevTime = <value optimized out>
           prevSleepTime = 49
    #6  0x000000000088a603 in ACE_Based::Thread::ThreadTask (param=0x7fc4f13e1ef0)
       at ../../../src/shared/Threading.cpp:187
           _task = 0x7fc51500bd80
    #7  0x00007fc51a958a04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #8  0x00007fc519f16d4d in clone () from /lib/libc.so.6
    No symbol table info available.
    #9  0x0000000000000000 in ?? ()
    No symbol table info available.

    -----

    This problem dont exist in older revisions (rev 10100 for example)

    Best regards

    I dont know the exact rev but ~10400 generate the bug

  4. Then why did my warrior gain rage when hitting shielded target? 7~9 rage per fully absorbed hit and 7~9 rage per clean hit...? Tested on two 3.3.5 Trial accounts a few weeks ago.

    Yeah I agree with you but....

    http://www.wowwiki.com/Rage

    eb6869018ccbd3aeb3c6809accde91.png

    "d" and "s" equal to 0 when absorb all the damage. If "d" and "s" equal to 0 then R=0.

    And another thing, is official text pach note in spanish:

    http://forums.wow-europe.com/thread.html?topicId=7913131693&sid=4

    * Ahora ganas ira cuando el daño infringido sobre ti es absorbido por medio de un escudo tal como Palabra de poder: escudo.

    Translate:

    Now feel like anger when the damage inflicted on you is absorbed by

    through such a shield like Power Word: Shield.

    thx i only whrite here the text of patch notes, and not tested in trial acc ¬¬''

    Thanx you

  5. ./src/game/Camera.cpp
    In file included from ../../../src/game/GridNotifiers.h:26,
                    from ../../../src/game/GridNotifiersImpl.h:22,
                    from ../../../src/game/Camera.cpp:2:
    ../../../src/game/Corpse.h:50: error: expected class-name before '{' token
    In file included from ../../../src/game/GridNotifiers.h:29,
                    from ../../../src/game/GridNotifiersImpl.h:22,
                    from ../../../src/game/Camera.cpp:2:
    ../../../src/game/GameObject.h:580: error: expected class-name before '{' token
    

    Error persist with updated code.

  6. Thx

    I like 2vs2 team or 3vs3 team or 5vs5 team.... if one player leave the arena team, all the players of team loss the team... "disband".

    I do that

    void ArenaTeam::DelMember(uint64 guid)
    {
       for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
       {
           if (itr->guid == guid)
           {
               m_members.erase(itr);
               break;
           }
       }
    
       if(Player *player = sObjectMgr.GetPlayer(guid))
       {
           player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
           // delete all info regarding this team
           for(int i = 0; i < ARENA_TEAM_END; ++i)
               player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
       }
    
    [color="#00AA00"]    CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", GetId());
       CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", GetId());
       CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", GetId());[/color]
    }
    

    But no refresh in-game "obiously", i need help with this...

    Sorry for my english ¬¬''

  7. Hi guys, i have extrange error

    (gdb) thread apply all backtrace full
    
    Thread 9 (Thread 10498):
    #0  0x00007fbbe711f0cb in ?? ()
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 8 (Thread 10547):
    #0  0x00007fbbe66d67d1 in ?? ()
    No symbol table info available.
    #1  0x00007fbbe7117940 in ?? ()
    No symbol table info available.
    #2  0x00007fbbd90a2910 in ?? ()
    No symbol table info available.
    #3  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 7 (Thread 10545):
    #0  0x00007fbbe711c5a9 in ?? ()
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    ---Type <return> to continue, or q <return> to quit---
    Thread 6 (Thread 10497):
    #0  0x00007fbbe711c5a9 in ?? ()
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 5 (Thread 10495):
    #0  0x00007fbbe66d2d5a in ?? ()
    No symbol table info available.
    #1  0x00007fbbe71183a5 in ?? ()
    No symbol table info available.
    #2  0x0000000000000050 in ?? ()
    No symbol table info available.
    #3  0x0000000000001000 in ?? ()
    No symbol table info available.
    #4  0x00007fff8d996590 in ?? ()
    No symbol table info available.
    #5  0x0000000000801000 in ?? ()
    No symbol table info available.
    #6  0x0000000000f36e60 in ?? ()
    No symbol table info available.
    #7  0x00007fbbe8774c82 in ?? ()
    No symbol table info available.
    ---Type <return> to continue, or q <return> to quit---
    #8  0x0000000000f010f0 in ?? ()
    No symbol table info available.
    #9  0x00007fbbe879b3cb in ?? ()
    No symbol table info available.
    #10 0x0000000000f01118 in ?? ()
    No symbol table info available.
    #11 0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 4 (Thread 10544):
    #0  0x00007fbbe711c5a9 in ?? ()
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 3 (Thread 10499):
    #0  0x00007fbbe711f0cb in ?? ()
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 2 (Thread 10543):
    #0  0x00007fbbe711c5a9 in ?? ()
    ---Type <return> to continue, or q <return> to quit---
    No symbol table info available.
    #1  0x0000000000000000 in ?? ()
    No symbol table info available.
    
    Thread 1 (Thread 10546):
    #0  0x00007fbbe663fa87 in ?? ()
    No symbol table info available.
    #1  0x000000000089a65a in ?? ()
    No symbol table info available.
    #2  0x0000000000000001 in ?? ()
    No symbol table info available.
    #3  0x0000000000000002 in ?? ()
    No symbol table info available.
    #4  0x0000000000000020 in ?? ()
    No symbol table info available.
    #5  0x0000000200000000 in ?? ()
    No symbol table info available.
    #6  0x0000000000000000 in ?? ()
    No symbol table info available.
    (gdb) 
    

    2010-05-16 18:44:49 >> Loaded 29 transports
    2010-05-16 18:44:49 Deleting expired bans...
    2010-05-16 18:44:49 Calculate next daily quest reset time...
    2010-05-16 18:44:49 Calculate next weekly quest reset time...
    2010-05-16 18:44:49 Calculate random battleground reset time...
    2010-05-16 18:44:49 Starting objects Pooling system...
    2010-05-16 18:44:49 Pool handling system initialized, 5558 pools spawned.
    2010-05-16 18:44:49 Starting Game Event system...
    2010-05-16 18:44:49 GameEvent 35 "Edge of Madness, Gri'lek" started.
    2010-05-16 18:44:49 GameEvent 44 "Thrallmar Demon Attack" started.
    2010-05-16 18:44:49 Next game event check in 12 seconds.
    2010-05-16 18:44:49 Game Event system initialized.
    2010-05-16 18:44:49 Player::DeleteOldChars: Deleting all characters which have been deleted 186 days before...
    2010-05-16 18:44:49 Starting Autobroadcast system by Xeross...
    2010-05-16 18:44:49 WORLD: World initialized
    2010-05-16 18:44:49 SERVER STARTUP TIME: 0 minutes 7 seconds
    

    Some idea?

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