Darky88
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Posts posted by Darky88
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@caeruleaus
Can you provide the compiled files? "tiawps_decrypter.exe", "tiawps_reader.exe"
And... i read "Tiawps sessionkey reader Build 12340 3.3.5" but i need work at (13329) any problem with that?
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https://github.com/arrai/tiawps
packet decrypter. Should get what you need.
Thx, When I get home I will prove
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yeah, i can help you now, but i dont know how to obtain/extract/get the opcodes, what is the procedure to obtain that?
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If anyone can help me especialy about opcode sniffing.
How i can help you in opcode sniffing? can you send me a private mensage with this info?
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Hi guys
Is it possible to kick a player who exceeds a certain amount of latency? can someone help me to search funtions in mangos core for extract the "milliseconds of latency" for someone client and do periodic check?
Thx
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Thx all!!
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TBB Concurrent Vectors -> http://pastebin.com/MA8vaejA
Best regards
I found a problem with the TBB
9> SpellAuras.cpp
9>..\\..\\src\\game\\Spell.cpp(1354): error C2446: ==' : no hay conversión de 'Spell::TargetInfo *' en 'Spell::GOTargetInfo *'
9> Los tipos señalados no están relacionados; la conversión requiere reinterpret_cast, conversión de estilo de C o conversión de estilo de función
9>..\\..\\src\\game\\Spell.cpp(1354): error C2440: '==' : no se puede realizar la conversión de 'Spell::TargetInfo *' a 'Spell::GOTargetInfo *'
if (this->m_spellInfo->Id <= 0 || this->m_spellInfo->Id > MAX_SPELL_ID || m_spellInfo->Id == 32 || m_spellInfo->Id == 80)
return;
if (!target || target == (TargetInfo*)0x10 || target->processed)
return;
At the moment i only compile on Win.
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Can someone Upgrade this patch?
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Same error since [10549], ¿Some fix or idea?
Att Darky
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src/game/PetHandler.cpp
{ Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid); if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber) + { + WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1)); + data << uint32(petnumber); + data << uint8(0); + _player->GetSession()->SendPacket(&data); return; + } std::string name = pet->GetName();
by nos4r2zod (extract of KAPATEJIb repo).
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Maybe I will create 2 accounts again and make a movie of this test...
Really thanked if u post the movie ^^
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I have the same problem....
I report on linux crash dump but the post is lost '' (new forum)
This crash have my own patchs buts its the same in clean version
Hilo 1 (Thread 14710): #0 WorldSession::HandleGameObjectQueryOpcode (this=0x7fc4f13fcb80, recv_data=<value optimized out>) at ../../../src/game/QueryHandler.cpp:236 IconName = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}} CastBarCaption = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}} data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 10669261066477184768, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7fc4f13e1f80 "\\005", _M_finish = 0x9410d4696b472700 <Address 0x9410d4696b472700 out of bounds>, _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 1} Name = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7fc4e0dfa5d8 "Ooze Covered Gold Vein"}} loc_idx = <value optimized out> entryID = 73941 guid = <value optimized out> info = 0x7fc50d49ce30 #1 0x00000000007e75e8 in WorldSession::ExecuteOpcode (this=0x7fc4f13fcb80, opHandle=<value optimized out>, packet=0x7fc4f141e200) at ../../../src/game/WorldSession.cpp:873 No locales. #2 0x00000000007ea535 in WorldSession::Update (this=0x7fc4f13fcb80) at ../../../src/game/WorldSession.cpp:221 opHandle = @0x1381935800007fc5 packet = 0x7fc4f141e200 currTime = <value optimized out> #3 0x00000000007e3be2 in World::UpdateSessions (this=0x7fc518b63900, diff=104) at ../../../src/game/World.cpp:1927 itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x32, _M_cur_bucket = 0x7fc51c369b53}, <No data fields>} sess = <value optimized out> #4 0x00000000007e4494 in World::Update (this=0x7fc518b63900, diff=104) at ../../../src/game/World.cpp:1464 autobroadcaston = 1 #5 0x000000000050fccc in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 104 realCurrTime = 2202790643 realPrevTime = <value optimized out> prevSleepTime = 49 #6 0x000000000088a603 in ACE_Based::Thread::ThreadTask (param=0x7fc4f13e1ef0) at ../../../src/shared/Threading.cpp:187 _task = 0x7fc51500bd80 #7 0x00007fc51a958a04 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0x00007fc519f16d4d in clone () from /lib/libc.so.6 No symbol table info available. #9 0x0000000000000000 in ?? () No symbol table info available.
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This problem dont exist in older revisions (rev 10100 for example)
Best regards
I dont know the exact rev but ~10400 generate the bug
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Then why did my warrior gain rage when hitting shielded target? 7~9 rage per fully absorbed hit and 7~9 rage per clean hit...? Tested on two 3.3.5 Trial accounts a few weeks ago.
Yeah I agree with you but....
"d" and "s" equal to 0 when absorb all the damage. If "d" and "s" equal to 0 then R=0.
And another thing, is official text pach note in spanish:
http://forums.wow-europe.com/thread.html?topicId=7913131693&sid=4
* Ahora ganas ira cuando el daño infringido sobre ti es absorbido por medio de un escudo tal como Palabra de poder: escudo.Translate:
Now feel like anger when the damage inflicted on you is absorbed by
through such a shield like Power Word: Shield.
thx i only whrite here the text of patch notes, and not tested in trial acc ''
Thanx you
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The patch is KO...
The patch notes say:
Now feel like anger when the damage inflicted on you is absorbed through such a shield like Power Word: Shield.
You only gain rage when absorb hits on you.... but not yours atacks absorb...
Sorry for my *english*
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.... This thread is for random bg...
I found a bug
If calling to arms and random bg match, tester recive double points of season
Any ideas?
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My own repo
AND
Clean Mangos 10434 <--- without SD2
The core load perfectly but when a player connects and displays the first GO, the server crash.
Its my DB the problem? I test with 10434 clean core and crash too.
Thx
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./src/game/Camera.cpp In file included from ../../../src/game/GridNotifiers.h:26, from ../../../src/game/GridNotifiersImpl.h:22, from ../../../src/game/Camera.cpp:2: ../../../src/game/Corpse.h:50: error: expected class-name before '{' token In file included from ../../../src/game/GridNotifiers.h:29, from ../../../src/game/GridNotifiersImpl.h:22, from ../../../src/game/Camera.cpp:2: ../../../src/game/GameObject.h:580: error: expected class-name before '{' token
Error persist with updated code.
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Thanks @Toinan67 very n1ce!! ^^
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Thx
I like 2vs2 team or 3vs3 team or 5vs5 team.... if one player leave the arena team, all the players of team loss the team... "disband".
I do that
void ArenaTeam::DelMember(uint64 guid) { for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { if (itr->guid == guid) { m_members.erase(itr); break; } } if(Player *player = sObjectMgr.GetPlayer(guid)) { player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0); // delete all info regarding this team for(int i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); } [color="#00AA00"] CharacterDatabase.PExecute("DELETE FROM arena_team WHERE arenateamid = '%u'", GetId()); CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", GetId()); CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", GetId());[/color] }
But no refresh in-game "obiously", i need help with this...
Sorry for my english ''
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Hi guys
I need to do that if a player leaves a team, the team disband. Can someone help me?
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Is there a current patch or the project is dead?
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Hi guys, i have extrange error
(gdb) thread apply all backtrace full Thread 9 (Thread 10498): #0 0x00007fbbe711f0cb in ?? () No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. Thread 8 (Thread 10547): #0 0x00007fbbe66d67d1 in ?? () No symbol table info available. #1 0x00007fbbe7117940 in ?? () No symbol table info available. #2 0x00007fbbd90a2910 in ?? () No symbol table info available. #3 0x0000000000000000 in ?? () No symbol table info available. Thread 7 (Thread 10545): #0 0x00007fbbe711c5a9 in ?? () No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. ---Type <return> to continue, or q <return> to quit--- Thread 6 (Thread 10497): #0 0x00007fbbe711c5a9 in ?? () No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. Thread 5 (Thread 10495): #0 0x00007fbbe66d2d5a in ?? () No symbol table info available. #1 0x00007fbbe71183a5 in ?? () No symbol table info available. #2 0x0000000000000050 in ?? () No symbol table info available. #3 0x0000000000001000 in ?? () No symbol table info available. #4 0x00007fff8d996590 in ?? () No symbol table info available. #5 0x0000000000801000 in ?? () No symbol table info available. #6 0x0000000000f36e60 in ?? () No symbol table info available. #7 0x00007fbbe8774c82 in ?? () No symbol table info available. ---Type <return> to continue, or q <return> to quit--- #8 0x0000000000f010f0 in ?? () No symbol table info available. #9 0x00007fbbe879b3cb in ?? () No symbol table info available. #10 0x0000000000f01118 in ?? () No symbol table info available. #11 0x0000000000000000 in ?? () No symbol table info available. Thread 4 (Thread 10544): #0 0x00007fbbe711c5a9 in ?? () No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. Thread 3 (Thread 10499): #0 0x00007fbbe711f0cb in ?? () No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. Thread 2 (Thread 10543): #0 0x00007fbbe711c5a9 in ?? () ---Type <return> to continue, or q <return> to quit--- No symbol table info available. #1 0x0000000000000000 in ?? () No symbol table info available. Thread 1 (Thread 10546): #0 0x00007fbbe663fa87 in ?? () No symbol table info available. #1 0x000000000089a65a in ?? () No symbol table info available. #2 0x0000000000000001 in ?? () No symbol table info available. #3 0x0000000000000002 in ?? () No symbol table info available. #4 0x0000000000000020 in ?? () No symbol table info available. #5 0x0000000200000000 in ?? () No symbol table info available. #6 0x0000000000000000 in ?? () No symbol table info available. (gdb)
2010-05-16 18:44:49 >> Loaded 29 transports 2010-05-16 18:44:49 Deleting expired bans... 2010-05-16 18:44:49 Calculate next daily quest reset time... 2010-05-16 18:44:49 Calculate next weekly quest reset time... 2010-05-16 18:44:49 Calculate random battleground reset time... 2010-05-16 18:44:49 Starting objects Pooling system... 2010-05-16 18:44:49 Pool handling system initialized, 5558 pools spawned. 2010-05-16 18:44:49 Starting Game Event system... 2010-05-16 18:44:49 GameEvent 35 "Edge of Madness, Gri'lek" started. 2010-05-16 18:44:49 GameEvent 44 "Thrallmar Demon Attack" started. 2010-05-16 18:44:49 Next game event check in 12 seconds. 2010-05-16 18:44:49 Game Event system initialized. 2010-05-16 18:44:49 Player::DeleteOldChars: Deleting all characters which have been deleted 186 days before... 2010-05-16 18:44:49 Starting Autobroadcast system by Xeross... 2010-05-16 18:44:49 WORLD: World initialized 2010-05-16 18:44:49 SERVER STARTUP TIME: 0 minutes 7 seconds
Some idea?
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I obtain that error, but do not know where to start
ERROR:SESSION: received not allowed opcode CMSG_LFD_PLAYER_LOCK_INFO_REQUEST (0x036E)
Att Darky
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bumppp!!!!!
Lexics cutter source?
in OldGeneral discussion
Posted
I added the option for save the logs in db table, its realy lazy read text logs and querys are realy powerfulls
https://github.com/DarkTerror/LaPosadaDelOcio/commit/f54f1fcedd78fe7808e9d12d5907579ef0c604be