Jump to content

Darky88

Members
  • Posts

    79
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Darky88's Achievements

Advanced Member

Advanced Member (3/3)

0

Reputation

  1. I added the option for save the logs in db table, its realy lazy read text logs and querys are realy powerfulls https://github.com/DarkTerror/LaPosadaDelOcio/commit/f54f1fcedd78fe7808e9d12d5907579ef0c604be
  2. @caeruleaus Can you provide the compiled files? "tiawps_decrypter.exe", "tiawps_reader.exe" And... i read "Tiawps sessionkey reader Build 12340 3.3.5" but i need work at (13329) any problem with that?
  3. yeah, i can help you now, but i dont know how to obtain/extract/get the opcodes, what is the procedure to obtain that?
  4. How i can help you in opcode sniffing? can you send me a private mensage with this info?
  5. Hi guys Is it possible to kick a player who exceeds a certain amount of latency? can someone help me to search funtions in mangos core for extract the "milliseconds of latency" for someone client and do periodic check? Thx
  6. I found a problem with the TBB At the moment i only compile on Win.
  7. src/game/PetHandler.cpp { Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid); if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber) + { + WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1)); + data << uint32(petnumber); + data << uint8(0); + _player->GetSession()->SendPacket(&data); return; + } std::string name = pet->GetName(); by nos4r2zod (extract of KAPATEJIb repo).
  8. I have the same problem.... I report on linux crash dump but the post is lost '' (new forum) This crash have my own patchs buts its the same in clean version Hilo 1 (Thread 14710): #0 WorldSession::HandleGameObjectQueryOpcode (this=0x7fc4f13fcb80, recv_data=<value optimized out>) at ../../../src/game/QueryHandler.cpp:236 IconName = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}} CastBarCaption = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xc39418 ""}} data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 10669261066477184768, _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x7fc4f13e1f80 "\\005", _M_finish = 0x9410d4696b472700 <Address 0x9410d4696b472700 out of bounds>, _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 1} Name = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7fc4e0dfa5d8 "Ooze Covered Gold Vein"}} loc_idx = <value optimized out> entryID = 73941 guid = <value optimized out> info = 0x7fc50d49ce30 #1 0x00000000007e75e8 in WorldSession::ExecuteOpcode (this=0x7fc4f13fcb80, opHandle=<value optimized out>, packet=0x7fc4f141e200) at ../../../src/game/WorldSession.cpp:873 No locales. #2 0x00000000007ea535 in WorldSession::Update (this=0x7fc4f13fcb80) at ../../../src/game/WorldSession.cpp:221 opHandle = @0x1381935800007fc5 packet = 0x7fc4f141e200 currTime = <value optimized out> #3 0x00000000007e3be2 in World::UpdateSessions (this=0x7fc518b63900, diff=104) at ../../../src/game/World.cpp:1927 itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x32, _M_cur_bucket = 0x7fc51c369b53}, <No data fields>} sess = <value optimized out> #4 0x00000000007e4494 in World::Update (this=0x7fc518b63900, diff=104) at ../../../src/game/World.cpp:1464 autobroadcaston = 1 #5 0x000000000050fccc in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 104 realCurrTime = 2202790643 realPrevTime = <value optimized out> prevSleepTime = 49 #6 0x000000000088a603 in ACE_Based::Thread::ThreadTask (param=0x7fc4f13e1ef0) at ../../../src/shared/Threading.cpp:187 _task = 0x7fc51500bd80 #7 0x00007fc51a958a04 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #8 0x00007fc519f16d4d in clone () from /lib/libc.so.6 No symbol table info available. #9 0x0000000000000000 in ?? () No symbol table info available. ----- I dont know the exact rev but ~10400 generate the bug
  9. Yeah I agree with you but.... http://www.wowwiki.com/Rage "d" and "s" equal to 0 when absorb all the damage. If "d" and "s" equal to 0 then R=0. And another thing, is official text pach note in spanish: http://forums.wow-europe.com/thread.html?topicId=7913131693&sid=4 Translate: thx i only whrite here the text of patch notes, and not tested in trial acc '' Thanx you
  10. The patch is KO... The patch notes say: Now feel like anger when the damage inflicted on you is absorbed through such a shield like Power Word: Shield. You only gain rage when absorb hits on you.... but not yours atacks absorb... Sorry for my *english*
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use