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dlxxxko

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  1. I want do object activation after some time ... Thats all ... (open doors, break icewall)
  2. Thanks for your reply. I think this is not problem becouse function Update() works me I make debug and it write printf("one %d", SendObjPkg); approximately every one second with nuber one >>> correct value .... But function HandleGameObject(222224,true); do nothing but it passed with no error... Your help is for me a bit difficualt can you give me some example? Thanks you !
  3. Please I need one small help if someone want to help me :tinysmile_fatgrin_t I make script with extern variable (uint32) in boss script and I want to open object when this variable get some number. I tested it external variable is OK, and get in instance script right value too but it doesn't do anything :tinysmile_shutup_t2. Instance script #include "ScriptedPch.h" #include "halls_of_reflection.h" #define MAX_ENCOUNTER 3 [color="red"]extern int SendObjPkg;[/color] /* Halls of Reflection encounters: 0- Falric 1- Marwyn 2- The Lich King */ struct instance_halls_of_reflection : public ScriptedInstance { instance_halls_of_reflection(Map* pMap) : ScriptedInstance(pMap) {Initialize();}; uint64 uiFalric; uint64 uiMarwyn; uint64 uiLichKing; uint32 m_auiEncounter[MAX_ENCOUNTER]; void Initialize() { uiFalric = 0; uiMarwyn = 0; uiLichKing = 0; for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) m_auiEncounter[i] = NOT_STARTED; } void OnCreatureCreate(Creature* pCreature, bool add) { switch(pCreature->GetEntry()) { case CREATURE_FALRIC: uiFalric = pCreature->GetGUID(); break; case CREATURE_MARWYN: uiMarwyn = pCreature->GetGUID(); break; case CREATURE_LICHKING: uiLichKing = pCreature->GetGUID(); break; } } void OnGameObjectCreate(GameObject* pGo, bool add) { } // Here is my action ========================================= void Update(uint32 diff) { if (SendObjPkg == 1) { HandleGameObject(222223,true); printf("one %d", SendObjPkg); } if (SendObjPkg == 2) { HandleGameObject(222224,true); printf("two %d", SendObjPkg); } if (SendObjPkg == 3) { HandleGameObject(222224,false); printf("three %d", SendObjPkg); } if (SendObjPkg == 4) { HandleGameObject(222223,false); printf("four %d", SendObjPkg); } } // ===================================================== void SetData(uint32 type, uint32 data) { } uint32 GetData(uint32 type) { switch(type) { case DATA_FALRIC_EVENT: return m_auiEncounter[0]; case DATA_MARWYN_EVENT: return m_auiEncounter[1]; case DATA_LICHKING_EVENT: return m_auiEncounter[2]; } return 0; } /* uint64 GetData64(uint32 identifier) { switch(identifier) { } return 0; } */ std::string GetSaveData() { OUT_SAVE_INST_DATA; std::ostringstream saveStream; saveStream << "H R " << m_auiEncounter[0] << " " << m_auiEncounter[1] << m_auiEncounter[2]; OUT_SAVE_INST_DATA_COMPLETE; return saveStream.str(); } void Load(const char* in) { if (!in) { OUT_LOAD_INST_DATA_FAIL; return; } OUT_LOAD_INST_DATA(in); char dataHead1, dataHead2; uint16 data0, data1, data2; std::istringstream loadStream(in); loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2; if (dataHead1 == 'H' && dataHead2 == 'R') { m_auiEncounter[0] = data0; m_auiEncounter[1] = data1; m_auiEncounter[2] = data2; for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) if (m_auiEncounter[i] == IN_PROGRESS) m_auiEncounter[i] = NOT_STARTED; } else OUT_LOAD_INST_DATA_FAIL; OUT_LOAD_INST_DATA_COMPLETE; } }; InstanceData* GetInstanceData_instance_halls_of_reflection(Map* pMap) { return new instance_halls_of_reflection(pMap); } void AddSC_instance_halls_of_reflection() { Script *newscript; newscript = new Script; newscript->Name = "instance_halls_of_reflection"; newscript->GetInstanceData = &GetInstanceData_instance_halls_of_reflection; newscript->RegisterSelf(); } Thanks for Everything ...
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