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Drako

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Everything posted by Drako

  1. hi, atm I try to make the teleporter platforms in ulduar and naxxramas (and maybe also others taht I just don't know yet ) usable. the problem is a usual one... I don't know how ok, I thought of looking for the code of acherus... because there is a teleporter and it works... the problem is, in what file do I have to look. I already thought it could be a SD2 thing. but after looking into the SD2 files I just found nothing. On the other side... SD2 is only for NPCs and MoBs, right? so now my question is: where can I find the code for the acherus teleporter and how can I fix other teleporters? I also had this idea: maybe the teleporters work, but they get their coodinates from the DB and the entry are simply missing. would be nice, if you could help me again ;-) regards Drako
  2. no, because it's a spell, not a script for a creature or so
  3. maybe you could make a new gm command like: .send_query $query and than your command executes that query and sends the results to the client also as chat messages
  4. oh.. so "m_session->GetPlayer();" does not return the target, but the caster? ok... I'll just give it a try^^ thx Drako
  5. ok, now there is a new question for me... I want a command to work in this way: a Game-Master (gmlevel >= 1) can use it on other characters but a normal player should only be able to use it on himself. getting the gmlevel shouldn't be that hard, but how can I determine the "caster" of the command? so I could do something like if ((target == caster) || (gmlevel >= 1)) // OK else // no permission! like explained, the gmlevel part is easy... but the caster part... just don't know how to get a pointer to the player that casts the command :-( would be nice, if someone could show me the right way here regards Drako
  6. I looked for a way to do this as well. unfortunatly it seems that this job isn't that easy... or simply: git doesn't support that :-( I just found ways like using the git svn interface... but this just didn't work for me :-( The other way I can't remember now and also not, why I didn't try that one but ok... for especcially MaNGOS... if you want for example the rev 8587 'cause it's the last one supporting 3.1.3, you now just pull the tag v0.14 this is not that hard to do. regards Drako
  7. thank you, but I found that already ;-) I also got my command working but it's great to see that the people here are being that helpfull. I really like this forum :-) regards Drako
  8. hi, everytime a dk uses gate of acherus he gains an invisible aura that makes attacking, casting and even completing quests impossible. the simple solution would be to use .unaura all on the dk, when this happens... but that cannot be THE solution I don't know if the bug lays within the spell or if there is something else in the background but I noticed these symptoms after using that spell... so it would be nice if anyone could tell me, where and how to fix that spell... already looked at the Spell*.*-files.... but just found those Effect...-Methods. just don't now what to do :-( pls give me a hint regards Drako
  9. bump... I just inserted the two patches in my core and compiled... ok, something spawns... something invisible! and the thing is... I can't move until log off... I also cannot release the "eye of acherus" :-( than I added the entry to spell_target_positions... that didn't really do it so now I have modified my core but nothing is better now also I do not speak Russian, so I am neither able to read, what these guys on getmangos.ru write, nor am I able to register at that forum to use the downloads there because I just don't understand that test -.- questions are in Russian language -.- it would be very nice, if anyone from there who also speaks English could explain here, how to add support for the Eye of Acherus to MaNGOS. thx Drako
  10. ok, so it does, what I thought, it does, but it needs correct values in the database? hm, great^^ I hope it won't be that hard to import it to v0.14 because for now I want my server to keep to that version maybe that'll change later. regards Drako
  11. I have a little question^^ what EXACTLY does this patch fix? I first thought of something like... robbing the horse in the start zone of the dk... or maybe using the tanks in Northrend (also in Ulduar)... or enabling you to use the mammoth as 3 persons... ok... the last thing I couldn't test... but the other three things just didn't work... also with the patch... so what does this patch fix? something else I didn't imagine? or is it just not ready yet and it will do, what I thought it would? thx Drako
  12. thx, ofcourse I know C++ but MaNGOS contains soooo much files, that I sometimes need a hint, where to look for something. so I'll take a look at the files you told. regards Drako
  13. hello guys, I'm looking for a way of implementing my own gm commands to work with a little modification I've made. So is there maybe a tutorial about that topic? Or maybe you can give me some hints, what I will have to change to add custom GM commands or where I have to look (maybe it's a database thing ;-)) regards Drako
  14. I knew /g and /p but I thought there would be a server side way. If there is not, it's also ok... so this thread can be closed. thx to all of you who answered to me ;-)
  15. hi, like you all know... when you are dead you cannot say anything. that is a problem, if you are GM and not in a group nor in a guild.... and you die. in this case you can't revive yourself. so my question is: what will I have to modify, to enale talking while you are dead, specifically for special players like GMs. it would be nice, if you could give me a filename or the name of a method I should look for. regards Drako
  16. ofcourse, I know C++ and a look at the code told me, what I would have to change ;-) but thank you for your advice ;-)
  17. thanks, that helped a lot^^ the configuration file can only be used to disable the level detection of the instance itself (so everybody can go into the instance) ok... I didn't try if it also affects the meeting stone... but I don't think so so I'll look for the Gameobject.cpp and make some experiments with it to see what happens^^ rgds Drako
  18. hi there, I am very new to the MaNGOS code and I want to try something (I hope) simple. All I want to do is remove the level check at the port stones in front of instances so everybody can port everybody. I don't want you to give me a full source code ;-) just give me a hint, where I have to look. That would be fine^^ thx and cu later^^ Drako
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