Lots of errors during compiling (using arena.patch)
OutdoorPvP.cpp:2620: error: redefinition of â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’
OutdoorPvP.cpp:1312: error: â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’ previously defined here
OutdoorPvP.cpp:2630: error: redefinition of â€bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’
OutdoorPvP.cpp:668: error: â€virtual bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’ previously defined here
OutdoorPvP.cpp:2640: error: redefinition of â€bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’
OutdoorPvP.cpp:678: error: â€virtual bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here
OutdoorPvP.cpp:2650: error: redefinition of â€bool OutdoorPvP::HandleDropFlag(Player*, uint32)’
OutdoorPvP.cpp:688: error: â€virtual bool OutdoorPvP::HandleDropFlag(Player*, uint32)’ previously defined here
OutdoorPvP.cpp:2660: error: redefinition of â€bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’
OutdoorPvP.cpp:698: error: â€virtual bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’ previously defined here
OutdoorPvP.cpp:2665: error: redefinition of â€bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’
OutdoorPvP.cpp:703: error: â€virtual bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here
OutdoorPvP.cpp:2670: error: redefinition of â€bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’
OutdoorPvP.cpp:708: error: â€virtual bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’ previously defined here
OutdoorPvP.cpp:2675: error: redefinition of â€int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’
OutdoorPvP.cpp:713: error: â€virtual int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’ previously defined here
OutdoorPvP.cpp:2685: error: redefinition of â€bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’
OutdoorPvP.cpp:723: error: â€virtual bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’ previously defined here