durbatuluk
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Everything posted by durbatuluk
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Is it ok that after restart it disappear capturing the towers to neutral?
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Anyone have the same error? And if yes how did you solve this? Thx
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Update for newest pls... Cant compile it maybe this related to this patch: MiscHandler.cpp: In member function â€void WorldSession::HandleTogglePvP(WorldPacket&)’: MiscHandler.cpp:566: error: â€class Player’ has no member named â€GetOutdoorPvP’ MiscHandler.cpp: In member function â€void WorldSession::HandleZoneUpdateOpcode(WorldPacket&)’: MiscHandler.cpp:587: error: no matching function for call to â€Player::SendInitWorldStates(bool, uint32&)’ Player.h:1778: note: candidates are: void Player::SendInitWorldStates() MiscHandler.cpp: In member function â€void WorldSession::HandleAreaTriggerOpcode(WorldPacket&)’: MiscHandler.cpp:1024: error: â€class Player’ has no member named â€GetOutdoorPvP’ make[3]: *** [MiscHandler.o] Error 1 make[3]: *** Waiting for unfinished jobs.... make[3]: Leaving directory `/home/xxx/MaNGOS/sources/src/game'
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So can i remove this part?
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And is that part really necessary?? @@ -18130,3 +18298,5 @@ return false; } + +
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yes with 6669 but using also ace, arena
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Cant compile : Hunk #11 FAILED at 18358. 1 out of 11 hunks FAILED -- saving rejects to file src/game/Player.cpp.rej
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This does not repairs this spell tested on 6643. still bugged :-(
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Compiled fine but not working any more with newest revision doesnt work capturing...
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Please update for newest revision ...
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You are right :-) and i have problems also with makefile - posted in ace net patch thread.
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Can you make it compatible with ACE netcode patch? Hunk #5 succeeded at 1095 (offset 8 lines). 1 out of 5 hunks FAILED -- saving rejects to file win/VC80/game.vcproj.rej
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isnt already one patch in svn? 6493 * Implement mangosd.conf option ( CharacterPerRealm? ) for set characters amount limit for account at specific realm. Patch provided by bloutix.
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And fixes for daily quest for thi patch should be done in Database or scripts?
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[patch] Aoe Target Should Be Based On Caster, Not Original Caster
durbatuluk replied to a topic in ... under reviewOld
this is something with fires and so? when you are too close fires it damage you... too big radius is there any patch to set it lower? -
Still the same errors - but i dont apply patch twice only what i have is arena patch... And there is files like OutdoorPvPEP.cpp a and so where can i download them? <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'> then mv -f ".deps/OutdoorPvP.Tpo" ".deps/OutdoorPvP.Po"; else rm -f ".deps/OutdoorPvP.Tpo"; exit 1; fi OutdoorPvP.cpp:737: error: redefinition of âOutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP*)â OutdoorPvP.cpp:11: error: âOutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP*)â previously defined here OutdoorPvP.cpp:744: error: redefinition of âbool OutdoorPvPObjective::HandlePlayerEnter(Player*)â OutdoorPvP.cpp:18: error: âvirtual bool OutdoorPvPObjective::HandlePlayerEnter(Player*)â previously defined here OutdoorPvP.cpp:763: error: redefinition of âvoid OutdoorPvPObjective::HandlePlayerLeave(Player*)â OutdoorPvP.cpp:37: error: âvirtual void OutdoorPvPObjective::HandlePlayerLeave(Player*)â previously defined here OutdoorPvP.cpp:776: error: redefinition of âvoid OutdoorPvPObjective::HandlePlayerActivityChanged(Player*)â OutdoorPvP.cpp:50: error: âvirtual void OutdoorPvPObjective::HandlePlayerActivityChanged(Player*)â previously defined here OutdoorPvP.cpp:2901: error: redefinition of âbool OutdoorPvP::HandleAreaTrigger(Player*, uint32)â OutdoorPvP.cpp:723: error: âvirtual bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)â previously defined here ... ... ... ... make[2]: *** [OutdoorPvP.o] Error 1 make[2]: Leaving directory `/home/durbatuluk/MaNGOS/sources/src/game' make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory `/home/durbatuluk/MaNGOS/sources/src' make: *** [install-recursive] Error 1 </div>
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Lots of errors during compiling (using arena.patch) OutdoorPvP.cpp:2620: error: redefinition of â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’ OutdoorPvP.cpp:1312: error: â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2630: error: redefinition of â€bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’ OutdoorPvP.cpp:668: error: â€virtual bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’ previously defined here OutdoorPvP.cpp:2640: error: redefinition of â€bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’ OutdoorPvP.cpp:678: error: â€virtual bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here OutdoorPvP.cpp:2650: error: redefinition of â€bool OutdoorPvP::HandleDropFlag(Player*, uint32)’ OutdoorPvP.cpp:688: error: â€virtual bool OutdoorPvP::HandleDropFlag(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2660: error: redefinition of â€bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’ OutdoorPvP.cpp:698: error: â€virtual bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’ previously defined here OutdoorPvP.cpp:2665: error: redefinition of â€bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’ OutdoorPvP.cpp:703: error: â€virtual bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here OutdoorPvP.cpp:2670: error: redefinition of â€bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’ OutdoorPvP.cpp:708: error: â€virtual bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2675: error: redefinition of â€int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’ OutdoorPvP.cpp:713: error: â€virtual int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’ previously defined here OutdoorPvP.cpp:2685: error: redefinition of â€bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’ OutdoorPvP.cpp:723: error: â€virtual bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’ previously defined here
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I hope for update as well...
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