durbatuluk
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Posts posted by durbatuluk
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Anyone have the same error? And if yes how did you solve this? Thx
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Update for newest pls... Cant compile it maybe this related to this patch:
MiscHandler.cpp: In member function â€void WorldSession::HandleTogglePvP(WorldPacket&)’: MiscHandler.cpp:566: error: â€class Player’ has no member named â€GetOutdoorPvP’ MiscHandler.cpp: In member function â€void WorldSession::HandleZoneUpdateOpcode(WorldPacket&)’: MiscHandler.cpp:587: error: no matching function for call to â€Player::SendInitWorldStates(bool, uint32&)’ Player.h:1778: note: candidates are: void Player::SendInitWorldStates() MiscHandler.cpp: In member function â€void WorldSession::HandleAreaTriggerOpcode(WorldPacket&)’: MiscHandler.cpp:1024: error: â€class Player’ has no member named â€GetOutdoorPvP’ make[3]: *** [MiscHandler.o] Error 1 make[3]: *** Waiting for unfinished jobs.... make[3]: Leaving directory `/home/xxx/MaNGOS/sources/src/game'
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So can i remove this part?
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And is that part really necessary??
@@ -18130,3 +18298,5 @@ return false; } + +
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yes with 6669 but using also ace, arena
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Cant compile :
Hunk #11 FAILED at 18358. 1 out of 11 hunks FAILED -- saving rejects to file src/game/Player.cpp.rej
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This does not repairs this spell tested on 6643. still bugged :-(
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Compiled fine but not working any more with newest revision doesnt work capturing...
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Please update for newest revision ...
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You are right :-) and i have problems also with makefile - posted in ace net patch thread.
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Can you make it compatible with ACE netcode patch?
Hunk #5 succeeded at 1095 (offset 8 lines). 1 out of 5 hunks FAILED -- saving rejects to file win/VC80/game.vcproj.rej
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isnt already one patch in svn?
6493 * Implement mangosd.conf option ( CharacterPerRealm? ) for set characters amount limit for account at specific realm. Patch provided by bloutix.
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And fixes for daily quest for thi patch should be done in Database or scripts?
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this is something with fires and so? when you are too close fires it damage you... too big radius is there any patch to set it lower?
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Still the same errors - but i dont apply patch twice only what i have is arena patch...
And there is files like OutdoorPvPEP.cpp a and so where can i download them?
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:Pre;overflow:auto'> then mv -f ".deps/OutdoorPvP.Tpo" ".deps/OutdoorPvP.Po"; else rm -f ".deps/OutdoorPvP.Tpo"; exit 1; fi
OutdoorPvP.cpp:737: error: redefinition of âOutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP*)â
OutdoorPvP.cpp:11: error: âOutdoorPvPObjective::OutdoorPvPObjective(OutdoorPvP*)â previously defined here
OutdoorPvP.cpp:744: error: redefinition of âbool OutdoorPvPObjective::HandlePlayerEnter(Player*)â
OutdoorPvP.cpp:18: error: âvirtual bool OutdoorPvPObjective::HandlePlayerEnter(Player*)â previously defined here
OutdoorPvP.cpp:763: error: redefinition of âvoid OutdoorPvPObjective::HandlePlayerLeave(Player*)â
OutdoorPvP.cpp:37: error: âvirtual void OutdoorPvPObjective::HandlePlayerLeave(Player*)â previously defined here
OutdoorPvP.cpp:776: error: redefinition of âvoid OutdoorPvPObjective::HandlePlayerActivityChanged(Player*)â
OutdoorPvP.cpp:50: error: âvirtual void OutdoorPvPObjective::HandlePlayerActivityChanged(Player*)â previously defined here
OutdoorPvP.cpp:2901: error: redefinition of âbool OutdoorPvP::HandleAreaTrigger(Player*, uint32)â
OutdoorPvP.cpp:723: error: âvirtual bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)â previously defined here
...
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make[2]: *** [OutdoorPvP.o] Error 1
make[2]: Leaving directory `/home/durbatuluk/MaNGOS/sources/src/game'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/home/durbatuluk/MaNGOS/sources/src'
make: *** [install-recursive] Error 1
</div>
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Lots of errors during compiling (using arena.patch)
OutdoorPvP.cpp:2620: error: redefinition of â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’ OutdoorPvP.cpp:1312: error: â€bool OutdoorPvP::HandleCapturePointEvent(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2630: error: redefinition of â€bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’ OutdoorPvP.cpp:668: error: â€virtual bool OutdoorPvP::HandleGossipOption(Player*, uint64, uint32)’ previously defined here OutdoorPvP.cpp:2640: error: redefinition of â€bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’ OutdoorPvP.cpp:678: error: â€virtual bool OutdoorPvP::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here OutdoorPvP.cpp:2650: error: redefinition of â€bool OutdoorPvP::HandleDropFlag(Player*, uint32)’ OutdoorPvP.cpp:688: error: â€virtual bool OutdoorPvP::HandleDropFlag(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2660: error: redefinition of â€bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’ OutdoorPvP.cpp:698: error: â€virtual bool OutdoorPvPObjective::HandleGossipOption(Player*, uint64, uint32)’ previously defined here OutdoorPvP.cpp:2665: error: redefinition of â€bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’ OutdoorPvP.cpp:703: error: â€virtual bool OutdoorPvPObjective::CanTalkTo(Player*, Creature*, GossipOption&)’ previously defined here OutdoorPvP.cpp:2670: error: redefinition of â€bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’ OutdoorPvP.cpp:708: error: â€virtual bool OutdoorPvPObjective::HandleDropFlag(Player*, uint32)’ previously defined here OutdoorPvP.cpp:2675: error: redefinition of â€int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’ OutdoorPvP.cpp:713: error: â€virtual int32 OutdoorPvPObjective::HandleOpenGo(Player*, uint64)’ previously defined here OutdoorPvP.cpp:2685: error: redefinition of â€bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’ OutdoorPvP.cpp:723: error: â€virtual bool OutdoorPvP::HandleAreaTrigger(Player*, uint32)’ previously defined here
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I hope for update as well...
[not working] Outdoor Pvp
in OldCore modifications
Posted
Is it ok that after restart it disappear capturing the towers to neutral?