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Electros

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Everything posted by Electros

  1. one thing was forgotten - change rev , but anyway, good job!
  2. i tryed it and with other databases, i dont think that can be db issue, but if it is db issue, then all dbases team must redone all npcs speed
  3. mangos: 9203 sd2: 1544 db: ytdb 529 npcs dont have normal speed and they are walking only., on 9192 they have normal speed
  4. any news? whats exectly will with open maps2? does wintergarasp work?
  5. server crashes, then i accepting quest into realm of shadows Revision: * * 9025 7c01548e2ecf9259d4a2c38fc6ab6428da3209e7 Date 20:12:2009. Time 15:42 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz Number Of Processors: 2 Physical Memory: 1046956 KB (Available: 69928 KB) Commit Charge Limit: 2518648 KB *** Operation System *** Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 00408059 01:00007059 D:\\server\\server\\mangos\\mangosd.exe Registers: EAX:00000000 EBX:73B3B218 ECX:0000002C EDX:0000002C ESI:00000000 EDI:0087B740 CS:EIP:001B:00408059 SS:ESP:0023:07F0E5B4 EBP:07F0E5C0 DS:0023 ES:0023 FS:003B GS:0000 Flags:00010297 Call stack: Address Frame Function SourceFile 00408059 00000000 Creature::GetPetAutoSpellOnPos+29 0086DDCD 00000000 PetAI::UpdateAI+5ED 006540C5 00000000 Creature::Update+505 0066A372 00000000 Vehicle::Update+22 004C3A7F 00000000 MaNGOS::ObjectUpdater::Visit+6F 004C3A02 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+12 004C2FB0 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<Corpse,TypeNull> >+10 004C2A33 00000000 VisitorHelper<MaNGOS::ObjectUpdater,Player,TypeList<Creature,TypeList<Corpse,TypeNull> > >+23 004C2490 00000000 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeNull> > > >+10 004BDCE2 00000000 Map::Visit<MaNGOS::SingleThreaded<ACE_RW_Thread_Mutex>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeNull> > > > >+102 004B8616 00000000 Cell::Visit<MaNGOS::SingleThreaded<ACE_RW_Thread_Mutex>::Lock,MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<Player,TypeList<Creature,TypeList<Corpse,TypeNull> > > > >+56 0049EF04 00000000 Map::Update+374 00613938 00000000 MapManager::Update+128 005F7D1B 00000000 World::Update+77B 00430A8E 00000000 WorldRunnable::run+8E 0087B759 00000000 ACE_Based::Thread::ThreadTask+19 00A914D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 78543433 00000000 _endthreadex+44 785434C7 00000000 _endthreadex+D8 7C80B729 00000000 GetModuleFileNameA+1BA Call stack: Address Frame Function SourceFile 7C90E514 00000000 KiFastSystemCallRet+0 7C802542 00000000 WaitForSingleObject+12 00A49C64 00000000 __WSAFDIsSet+FFFFFFFFFFF84BEC 00AB64DA 00000000 __WSAFDIsSet+FFFFFFFFFFFF1462 00AB269F 00000000 __WSAFDIsSet+FFFFFFFFFFFED627 0061061A 00000000 WorldSocketMgr::Wait+4A 73D69D04 00000000 0000:00000000 73D69D04 00000000 0000:00000000 6C696146 00000000
  6. mangos rev 9025 udb dbase rev 386 custom patches: scriptdev2, kaxias dual spec, kaxias announce, valhalla vehicles platform: windows xp how it should work? Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. How it DOES work not drawing the target toward the death knight and not forcing the enemy to attack the death knight for 3 sec.
  7. in valhalla project is small sql typo in vehicles vv_vehicle_test_data.sql in 63 line you forgot to put ";" in the end.
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