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eNeRGy

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Posts posted by eNeRGy

  1. hm ok, so level 80 dungeons, in normal mode, doesn't require level 80 to enter.

    so I can't think in a way to know that instance is considered "level 80 dungeon" other than creating a new column in instance_template table with some kind of flag indicating that championing tabards are, for example (0 = not avalilable; 1 = available only in heroic; 2 = available in both difficulties), but I don't know it's worth it.

    or... wait a second... got it! Use already coded db support(with creature_onkill_reputation), and add this new feature to it:P (look at first post of this thread)

  2. that's covered by this check:

    if (mInstance->levelMin == 80)

    since its minlevel for normal mode is 80, this patch applies to this difficulty mode too

    Instance - mode - minlevel - recommended level - group size

    Halls of Lightning (NORMAL Mode) 75 (80) 5

    The Oculus (NORMAL Mode) 75 (80) 5

    Caverns of Time: Culling of Stratholme (NORMAL Mode) 75 (80) 5

    Utgarde Pinnacle (NORMAL Mode) 75 (80) 5

    so, there is something wrong, levelmin should be 75

  3. As energy pointed out, child factions still don't work and it's kinda annoying, anyone figured out a fix for that? I remember mangos fixing something related to rep some weeks ago, seems it didn't fix this issue though.

    I'll try to look at this problem. Seems like there is should be some faction flag, that tells us how to deliver reputation(to parent faction, or to all child factions)

    Btw, is that all sql we need to make all tabard reps work? Thanks for the good job :)

    Nope, this is test sql data(for 2 bosses only).

    compile error fix:

     // Northrend tabards reputation bonus
       if(HasAura(57818) && (Rep->repfaction1 == 1037) && (Rep->repfaction2 == 1052))
       {
           Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD );
           if (pItem)
               tabardFactionID = pItem->GetProto()->RequiredReputationFaction;
       }

    Thanks, first post updated.

  4. What bug does the patch fix? What features does the patch add?

    This patch adds reputation tabard "championing" for WOTLK factions

    For which repository revision was the patch created?

    8001

    Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

    Yes, this thread

    Who has been writing this patch? Please include either forum user names or email addresses.

    Me, Energy.

    Patch code(insert it into textfile and rename it to .patch, then apply):

    diff --git a/src/game/Player.cpp b/src/game/Player.cpp
    index 8126abc..9acb0af 100644
    --- a/src/game/Player.cpp
    +++ b/src/game/Player.cpp
    @@ -5731,6 +5731,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
    //Calculates how many reputation points player gains in victim's enemy factions
    void Player::RewardReputation(Unit *pVictim, float rate)
    {
    +    uint32  tabardFactionID = 0;
        if(!pVictim || pVictim->GetTypeId() == TYPEID_PLAYER)
            return;
    
    @@ -5739,11 +5740,28 @@ void Player::RewardReputation(Unit *pVictim, float rate)
        if(!Rep)
            return;
    
    +    // Northrend tabards reputation bonus
    +    if(HasAura(57818) && (Rep->repfaction1 == 1037) && (Rep->repfaction2 == 1052))
    +    {
    +        Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_TABARD );
    +        if(item)
    +            tabardFactionID = pItem->GetProto()->RequiredReputationFaction;
    +    }
    +
        if(Rep->repfaction1 && (!Rep->team_dependent || GetTeam()==ALLIANCE))
        {
    -        int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, Rep->repfaction1, false);
    +        int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, tabardFactionID == 0 ? Rep->repfaction1 : tabardFactionID, false);
            donerep1 = int32(donerep1*rate);
    -        FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(Rep->repfaction1);
    +        FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(tabardFactionID == 0 ? Rep->repfaction1 : tabardFactionID);
            uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
            if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
                GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
    @@ -5759,9 +5777,9 @@ void Player::RewardReputation(Unit *pVictim, float rate)
    
        if(Rep->repfaction2 && (!Rep->team_dependent || GetTeam()==HORDE))
        {
    -        int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, Rep->repfaction2, false);
    +        int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, tabardFactionID == 0 ? Rep->repfaction2 : tabardFactionID, false);
            donerep2 = int32(donerep2*rate);
    -        FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(Rep->repfaction2);
    +        FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(tabardFactionID == 0 ? Rep->repfaction2 : tabardFactionID);
            uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
            if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
                GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
    

    If we have correct values in `creature_onkill_reputation` table(RewOnKillRepFaction1 == 1037(Alliance Vanguard), and RewOnKillRepFaction2 == 1052(Horde Expedition)), it looks for tabard auras on player, and changing faction id if needed(tabard equipped).

    Example creature_onkill_reputation data:

    -- Loken Heroic
    INSERT INTO `creature_onkill_reputation` VALUES
    (31538, 1037, 1052, 7, 0, 250, 7, 0, 250, 1);
    -- Loken Normal
    INSERT INTO `creature_onkill_reputation` VALUES
    (28923, 1037, 1052, 7, 0, 50, 7, 0, 50, 1);
    -- Keristrasza heroic
    INSERT INTO `creature_onkill_reputation` VALUES
    (30540, 1037, 1052, 7, 0, 250, 7, 0, 250, 1);
    -- Keristrasza normal should not give any reputation
    -- INSERT INTO `creature_onkill_reputation` VALUES
    (26723, 1037, 1052, 7, 0, 50, 7, 0, 50, 1);
    

    This worked as intended for me, but there is one bug with MaNGOS's reputation system(not this patch): if faction(that we trying to increase reputation with) have child factions (i.e. Alliance Vanguard has sub-factions:Explorers' League, The Frostborn, The Silver Covenant, Valiance Expedition), that faction doesn't receive any rep, but all of child factions' reputation is being increased by same amount(250 on heroic and 50 on normal in this case).

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