Etznab
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Everything posted by Etznab
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Currently the problem remains (3 weeks have passed). Did you receive any confirmation and/or estimate? Would normally mail them myself but since this is not my project i have no real say in it.
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Hi, For me the Github Network Graph for MaNGOS stalls at commit 7835(41a2c9a64a36e61fd67623e974633fda7d7f8b76). The graph will alwasy show "This graph is out of date. We are showing you a cached version while we bring it up to date." and not update no matter how long i wait(several days). I want to be sure this is not a problem at my end, although i have tried using the graph from multiple location/computers with the same result (no updates). Maybe a admin needs to kick the Github graph in some way, since other projects at Github don't seem to have this problem (eg the graph updates). Thank you for reading.
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I would love to see which solution u have. Thx in advance
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Hi, I am trying to create a wowhead like system where u visually can see where a creature/gameobject/player is spawned/located. Calculating the zone specific coordinates goes fine using the formula's from the core. My main problem which sounds easy is getting the zoneid, i thought using the values from the WorldMapArea and matching those against the coordinates in the database would get me the zone. After this i have been browsing through the code and bumped into the grid system which is way to large for my simple needs. A good read of the core maybe would give me the awnser but i am not that familiar with it so it would take me a long time. Therefore i ask if there is some sort of formula to get the zoneid from the coordiantes stored in the database. ps: already searched several times with no usable results, if there is an awnser post the link please.
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Patch [SQL] rename TABLE character_tutorial TO account_tutorial
Etznab replied to a topic in ... rejectedOld
My main reason for the renaming: * this table does not contain any character related data. About the clarity, there is a table named "account_data" this table does almost the same thing as character_tutorial: * keep track of account specific info for the current realm. This to me makes no sence to have 2 tables with different pretext that do the same: * account_data * character_tutorial In my view all tables that store the same (related) data, should for the sake of consistency have the same pretext example: * account_ (data, tutorial) * arena_ (team, team_member, team_stats) * character_ (achievement, achievement_progress, action, etc) * etc My C++ skills are louzy so the patch i created could use cleanups. Hoping i could clarify my view and reasoning. Etznab -
* What bug does the patch fix? What features does the patch add? In previous commits the tutorial relation has been changed from character to account. The table name (character_tutorial) was not changed to reflect changes inside the table (account_tutorial). * For which repository revision was the patch created? [7208] aab9a8d92f542fb7fd34b19a5d5a0e77ee8a8177 * Is there a thread in the bug report section or at lighthouse? No * Who has been writing this patch? Etznab Patch C++: http://pastebin.com/f76ef9dab Patch SQL: RENAME TABLE character_tutorial TO account_tutorial;
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