I pushed the liquid changes.
* Liquid is NOT handled for WMOs, so buildings and most instances haven't changed * I haven't implemented pathfinding into the aggro/target selection algorithm. This means that monsters still default to the old way if there is no complete path to the target. However, monsters will go around lava, deep water, and the like if there is a path. * There seems to be a memory leak in the generator. Not a critical problem, but I would like to spend some time fixing it. * I changed the map extractor again (tiny bug fix), so you need to recompile and rerun if you have some spare CPU cycles please test the generator with different parameters. I didn't have time recently to do exhaustive testing.
Thanks in advance for any bug reports. Going to be on vacation for a week, but I'll check in.