fullburned
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Posts posted by fullburned
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Works fine on my test server, had no complaints from users. Hope someone can review it.
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@Atømic thx, i've missed that, first post updated with new link.
Have you tested it ingame? I've written the same exact thing essentially, but it kept proccing Blessing of Light instead of the effect.Be sure to put the code under SPELLFAMILY_PALADIN case.
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Maybe these sql changes can help.
DELETE FROM `creature_template` WHERE `entry` IN (38292,38271,38273);INSERT INTO `creature_template` (`entry`,`modelid1`,`faction_A`,`faction_H`,`unit_class`) VALUES
(38292,31015,35,35,1),
(38271,31015,35,35,1),
(38273,31182,35,35,1); -- Aim of the Iron Dwarves proc and correct skin
-- not sure why adding the above 3 lines instead of 2 worked for me though
DELETE FROM `creature_model_info` WHERE `modelid`=31015;
INSERT INTO `creature_model_info` (`modelid`) VALUES
(31015);
DELETE FROM `creature_model_info` WHERE `modelid`=31182;
INSERT INTO `creature_model_info` (`modelid`) VALUES
(31182);
Source: http://code.google.com/p/trinitycore/source/detail?r=2db20d21cc
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Huh, wrong dbc data, i guess.
I've looked at spells description and suddenly noticed:
Description: Your melee attacks have a chance to trigger Invigoration, granting you $71882s1 energy, ${$71883m1/10} rage, or $71881s1 mana every 2 sec for $71882d.So these 8 (2 for 2k, 2 for war, 2 for rogue, 2 for manausers; 2 because there's a heroic version of this item) spells should actually proc according to players class.
You can find these spells on wowhead, just search Invigoration.
Though, I'm not skilled enough to write a patch.
And about wowhead... seems that they have correct dbc (or someone provided them with it). Description of spell is just "Server-side script".
Ok, I've written a patch, will publish it after testing.
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I still get "if (target->processed)" crashes.
So the solution with using tbb::concurrent_vector doesn't help.
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Simple hot-fix is ...
//check caster for combat if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo) && m_spellInfo->Id != 18461 && !m_caster->isIgnoreUnitState(m_spellInfo)) return SPELL_FAILED_AFFECTING_COMBAT;
Doesn't help.
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This patch bugs Vanish http://www.wowhead.com/?spell=26889, when you use vanish in combat doesn't enter you in stealth only does vanish efect.
Before this patch vanish works ok, after this patch vanish fail.
Please find a solution.
Aw, I have the same bug but I'm not sure if this patch causes this. Will try soon without it=\\
At least I'm not alone:rolleyes:
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Bump:)
After 2 months of testing no bugs were spotted.
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No, trinity core ... is a leach of MaNGOS core, from the beginning until now...initial rev in repo from Trinity Core was a MaNGOS rev leeched (with some of custom patches from this forum included) and every important fix from MaNGOS was leeched too by Trinity Core even every version's switch...they aren't better than MaNGOS Dev even Trinity Core exist only due MaNGOS Dev and this great community...
Trinity Core has that freatures because they leech every commit from MaNGOS so...with leeching those commits from MaNGOS they have free time to do that kind of freatures...again only possible due MaNGOS leechs.
But quest related scripts is job of ScriptDev2 not MaNGOS Core...and just for note Trinity Core leechs ScriptDev2 work too in the same way.
So think twice before say such crap.
Holly wars FTW!
P.S. This thread is about vehicles patch for mangos
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I know it's useless but I'll give a try.
Have anyone come across efficient way to know vehicle id of some creature? Or maybe it's possible to know the actual visual view of vehicle from vehicle.dbc without sniffing data from off server?
Or maybe someone can explain how to properly use .debug spawnvehicle command?
That's seems to be one of the main troubles for me now, I have data for 5 quests but without knowing vehicle id for npc it's useless:(
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I think that would be useful to you, thats patch for aura 262 that was made 3 months ago:)
http://getmangos.org/forum/showpost.php?p=276528&postcount=26
At least you can take changes for sudden death - that would make your patch more complete
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ok, in the YTDB forum I read, that the I of Acherus would need Vehicle support to work...
is that correct?
does that mean I have to apply both patches (Vihicle Support and Eye of Acherus) to my core to make it work?
You needn't vehicle support to make this spell work... It's based on mindcontrolling summoned creature.
But you'll need script support to do it more offlike. You see, the eye of acherus flies to scarlet base without your help, so mostly this feature needs a script.
And the last thing, the patch from griffonheart is really outdated and refused to work for me long time ago
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@Lightguard
Sql query worked for me(for a character that learned it before). Can this be included to git or is it a hack, looks realy confusing
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DELETE FROM `creature_template_addon` WHERE `entry` IN (28670, 28312, 32629, 28319, 32627, 28094, 29929, 28782);
I think this query should be added to vvv_vehicle_test_data.sql before adding new values to creature_template_addon. The reason for this: if you revert structure changes for `creature_template_addon` and then again try to run vvv_vehicle_test_data.sql, the queries like "INSERT IGNORE INTO creature_template_addon" won't work.
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Seems that really vehicle spells aren't working anymore=\\
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thank you,
i will run a testcompile first and then upload it.. outdoor-0.12 gets fixed in a few minutes too
edit: i'm not sure if this is my problem or mangos-0.12 but for outdoor-0.12 i get
"make[3]: *** No rule to make target `2008_12_22_01_mangos_creature_equip_template.sql', needed by `all-am'. Stop." so i couldn't run a testcompile..
i have currently not much time to investigate, so maybe some can test it for me
That's mangos-0.12 problem, only on unix again:) You should remove trailing backslashes...
diff --git a/sql/updates/Makefile.am b/sql/updates/Makefile.am index fd7292a..ae9f46f 100644 --- a/sql/updates/Makefile.am +++ b/sql/updates/Makefile.am @@ -91,7 +91,7 @@ pkgdata_DATA = \\ 051_8158_01_mangos_playercreateinfo_action.sql \\ 052_8072_01_characters_characters.sql \\ 052_8072_02_characters_characters.sql \\ - 053_8190_01_mangos_creature_template.sql \\ + 053_8190_01_mangos_creature_template.sql \\ README ## Additional files to include when running 'make dist' @@ -162,5 +162,5 @@ EXTRA_DIST = \\ 051_8158_01_mangos_playercreateinfo_action.sql \\ 052_8072_01_characters_characters.sql \\ 052_8072_02_characters_characters.sql \\ - 053_8190_01_mangos_creature_template.sql \\ + 053_8190_01_mangos_creature_template.sql \\ README
outdoor pvp code compiles fine, though.
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I not find original post at mangos.ru (a.k.a getmangos.ru). Please provided URL to original post/thread in like cases.
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Oh yeah, stupid mistake .
Thanks, I will correct it and create a new paste.
New paste in first post.
Oh, and I forgot to mention - it crashes even without that mistake... and with this check too:
if(plr && plr->GetBoundInstance(GetId(), GetSpawnMode()))
Backtrace is mostly the same...
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WIth this patch server crashes every 5min.
BT: http://paste2.org/p/198687
The first visible error in the code: "bool instanceHasId" is defined twice
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2ChanfF07
You can look in http://www.wowhead.com/?spell=20577 code, maybe it will help you;)
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2charlie2025
Please backport last commit to outdoor_0.12 branch, it has the same compile errors=)
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Hi, recently I've seen too many spam in logs:
ERROR:EffectTriggerSpell of spell 29534: triggering unknown spell id 31247
ERROR:Player::ModifyFactionReputation: Can't update reputation of Player for unknown faction (faction template id) #609.
The thing is that this is some reward spell for Outdoor pvp in Silithus. But that's not not the main problem... I had reports in the same time that players can farm honor along with this rewards with only mouse clicking.
I've just removed this spell along with honor rewards from sources... hope someone can fix this problem properly=\\
That's the buggy piece of code, I'm taling about:
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2przemratajczak
I got a huge spam too... And at the moment when it happens players report that half of their spells/talents doesn't work.
Got mangos 0.12 r7374 mtmaps,procflag,av,outdoor pvp,speehack fix and a few other little patches...
The part of code with ProcDamageAndSpellFor is rewrited in mangos 0.13.
The only idea that comes to me head - to replace
sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor"); if (procSpell) sLog.outError(" Spell %u", procSpell->Id);
with
sLog.outDebug("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor"); if (procSpell) sLog.outDebug(" Spell %u", procSpell->Id);
But that's not the best solution=(
[battleground]Alterac Valley
in OldBug reports
Posted
Up. Problem still exists.