Furious-Py
-
Posts
49 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by Furious-Py
-
-
Well the bug is fixed, but now i have this hack reported "The Hitchhiker's Hack" teoricaly it remove the cool down time.. i didnt try it but i founded it in google
Just to let you know about it.. maybe is a way to stop it in the new CD system...
Salute
-
Repacks are not supported, bug reports from anything but a clean source are pretty useless.
I know that... becouse of that i writed this: "It works in a custom repack with the 10.449 revision, can anyone confirm this in a clear mangos compilation ??"
My custom pack dont touch the spells and CD system, and thats the reason of my post...
Anyway, tks a lot for the comment, i have now merged with the last mangos revision and testing
-
these and similar exploits/ hacks should be fixed with http://github.com/mangos/mangos/commit/defa0629fee1de9fa8fe2b77f2d014ff702ee110
Tks i will try it
-
I have been reported with this exploit... tested at least in hunters it works
The players are doing this macros
/cast !Auto shot
/cast Multi-Shot
/script UIErrorsFrame:Clear()
and then can shot without cool down time between the shots
It works in a custom repack with the 10.449 revision, can anyone confirm this in a clear mangos compilation ??
-
Great... nice
-
Tks TheLuda
10 Euros paypal 5J5145580H539173T
-
-
Delete SpellAuras.cpp and do again the git pull
-
Working
btw, dont use <snip> and </snip> tags... just
SERVERALERT:
msg
-
If is some way to do a .reset stats for offline users will be great too... i can do a program to do it for all users via soap or even telnet
-
Hi i have a problem with some characters, maybe becouse my characters DB is really old...
I already have the cleanup characters db activated in the config.
Some characters have bad stats, like Hitpoins, mana, etc. and have differences with other new characters in the same lvl at the same race, class and without equip or items.
If i do a .reset level and then .level 79 (in lvl 80 cases) then the stats go to normal for that character.
Then the solution in my case is unlevel the character to 1, and the levelup the character to his level again.
But i cant do this one by one for all the characters... i mean.. i dont want to are a lot.
I used at_login=20 for reset talents and is a charm...
Isnt there any way to do the reset stats for all characters like at_login thing ? (reset spells is not my solution)
Any help ?
-
Create a file name like this loop_mangos.sh give him execute permission
#!/bin/bash
while :
do
echo "MaNGOS daemon restarted"
echo `date` >> /opt/mangos2/crash.log &
sleep 4
/opt/mangos2/bin/mangos-worldd -c /opt/mangos2/etc/mangosd.conf 2>&1 | tail -n 30 >> /opt/mangos2/crash.log
echo " " >> /opt/mangos2/crash.log &
pid=`ps ax | awk '($5 ~ /mangos-worldd/) { print $1 }'`
wait $pid
sleep 2
echo `date` ", MaNGOS daemon crashed and restarted." >> /opt/mangos2/serverlog
sleep 10
mv /opt/mangos2/Server.log "/opt/mangos2/Server-`date +%Y-%m-%d-%H:%M:%S`.log"
done
this will create a "serverlog" file with data like when the server crashed, and a file "crash.log" with data like whi the server is crashed (console output i think)
for realmd something like this: loop_realmd.sh
#!/bin/bash
err=1
until [ $err == 0 ];
do
sleep 10
/opt/mangos2/bin/mangos-realmd -c /opt/mangos2/etc/realmd.conf
done
You have to change the directories
you can call this files from /etc/rc.d/rc.local then you have an auto restart from pc restart too
-
I have errors:
make[5]: *** [Database.o] Error 1
make[5]: Leaving directory `/root/mangos/objdir/src/shared/Database'
make[4]: *** [all-recursive] Error 1
make[4]: Leaving directory `/root/mangos/objdir/src/shared'
make[3]: *** [all] Error 2
make[3]: Leaving directory `/root/mangos/objdir/src/shared'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/root/mangos/objdir/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/root/mangos/objdir'
make: *** [all] Error 2
This is a reply for and old post, but i have the same error in my server... i found the solution
In some files, in my case src/shared/Database/DatabaseMysql.cpp, are codes like this "#ifdef MANGOS_DEBUG" and "#endif"
This is NOT COMPATIBLE with CentOs Linux... i think # y for comment, isnt ?? well is better to use //
In CentOs the # character for comments is not compatible (im not a c++ programmer)
Read the error, see what file and in what line is the error, go to the line and search something like this
I hope this help some CentOs user in the world
-
PACK Selector git
Same problem here but 10 o 12 times a day
Setting player home position: mapid is: 0, zoneid is 1519, X is -8868.889648, Y is 677.174011, Z is 97.903702mangos-worldd: ../../../src/game/Object.h:474: Map* WorldObject::GetMap() const: Assertion `"m_currMap" && 0' failed.
../../../src/game/Object.h:474: Error: Assertion in GetMap failed: m_currMap
Stack Trace:
/opt/mangos/bin/mangos-worldd(_ZN6Player10LoadFromDBEjP14SqlQueryHolder+0x9c0) [0x839f6c0]
/opt/mangos/bin/mangos-worldd(_ZN12WorldSession17HandlePlayerLoginEP16LoginQueryHolder+0xa1) [0x8532c51]
/opt/mangos/bin/mangos-worldd(_ZN6MaNGOS15_IQueryCallbackINS_9_CallbackI16CharacterHandlerP11QueryResultP14SqlQueryHoldervvEEE7ExecuteEv+0x3d) [0x853b5dd]
/opt/mangos/bin/mangos-worldd(_ZN14SqlResultQueue6UpdateEv+0x1e) [0x855f3ee]
/opt/mangos/bin/mangos-worldd(_ZN5World6UpdateEj+0x1c6) [0x84973e6]
/opt/mangos/bin/mangos-worldd(_ZN13WorldRunnable3runEv+0xba) [0x814354a]
/opt/mangos/bin/mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1d) [0x85667cd]
/lib/libACE-5.7.8.so(_ZN21ACE_OS_Thread_Adapter6invokeEv+0x67) [0x1fd427]
/lib/libACE-5.7.8.so(ace_thread_adapter+0x11) [0x1a8d71]
/lib/libpthread.so.0 [0xd79832]
/lib/libc.so.6(clone+0x5e) [0xccee0e]
-
Hi, i readed this:
at_login This field is a bitmask controlling different actions taken once a player logs in with the character. * 1 = Force character to change name * 2 = Reset spells (professions as well) * 4 = Reset talents * 8 = Character Customization enabled * 16 = Reset pet talents For multiple actions, add values together.
Well i whant to make a litle cleanup in the characters, they have spells and talents bugged, they dont must have some spells and some talents...
If i do at_login=22 i will do a Reset Spells and professions, reset talents and reset pet talents
My question is... they will loose all the learned spells ? or only the non original class and race ?
And if i whant a stats recalcutation of all the characters, how can i do it ?? some characters has wrong HP and mana for example
All this errors are becouse my server has a 3 years old character database
-
uff you're right, im using selector repack sory
Then no hearthstone...
Vladimir i dont have to post bugs if im using modified sources ? or is permitted if i declare what repack im using ?
-
Version: Selector repack from git://github.com/selector/WK.git
Players are using .st in BG to go with the flag to the cementery... it is a anoying bug...
Solved disabling unstuck but... it is a bug
Maybe this happen in oficial mangos too
-
be carefull you can have players into instances, BGs or without homebind yet
Select the guid characters not in character_homebind
maybe is better set the homebind to tanaris for everyone, and alert the players to set they home position before use the HearthStone
-
REPACK: Selector
It seems some characters dont have the Home Position well declared, then a crash error restart the server.
Log:
Setting player home position: mapid is: 1, zoneid is 215, X is -2917.000000, Y is -257.000000, Z is 53.000000 mangos-worldd: ../../../src/game/Object.h:474: Map* WorldObject::GetMap() const: Assertion `"m_currMap" && 0' failed. ../../../src/game/Object.h:474: Error: Assertion in GetMap failed: m_currMap Stack Trace: /opt/mangos3/bin/mangos-worldd(_ZN6Player10LoadFromDBEjP14SqlQueryHolder+0x9c0) [0x8396070] /opt/mangos3/bin/mangos-worldd(_ZN12WorldSession17HandlePlayerLoginEP16LoginQueryHolder+0xa1) [0x8532061] /opt/mangos3/bin/mangos-worldd(_ZN6MaNGOS15_IQueryCallbackINS_9_CallbackI16CharacterHandlerP11QueryResultP14SqlQueryHoldervvEEE7ExecuteEv+0x3d) [0x853a9ed] /opt/mangos3/bin/mangos-worldd(_ZN14SqlResultQueue6UpdateEv+0x1e) [0x855e7be] /opt/mangos3/bin/mangos-worldd(_ZN5World6UpdateEj+0x1c6) [0x8496816] /opt/mangos3/bin/mangos-worldd(_ZN13WorldRunnable3runEv+0xba) [0x81435aa] /opt/mangos3/bin/mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1d) [0x8565b9d] /opt/mangos3/lib/libACE-5.6.6.so(_ZN21ACE_OS_Thread_Adapter6invokeEv+0x67) [0xda20d7] /opt/mangos3/lib/libACE-5.6.6.so(ace_thread_adapter+0x11) [0xd4e601] /lib/libpthread.so.0 [0x196832] /lib/libc.so.6(clone+0x5e) [0x2e5e0e]
-
I have a lot of crashes with this log...
What can i do about it ?? some idea ??
Setting player home position: mapid is: 1, zoneid is 215, X is -2917.000000, Y is -257.000000, Z is 53.000000 mangos-worldd: ../../../src/game/Object.h:474: Map* WorldObject::GetMap() const: Assertion `"m_currMap" && 0' failed. ../../../src/game/Object.h:474: Error: Assertion in GetMap failed: m_currMap Stack Trace: /opt/mangos3/bin/mangos-worldd(_ZN6Player10LoadFromDBEjP14SqlQueryHolder+0x9c0) [0x8396070] /opt/mangos3/bin/mangos-worldd(_ZN12WorldSession17HandlePlayerLoginEP16LoginQueryHolder+0xa1) [0x8532061] /opt/mangos3/bin/mangos-worldd(_ZN6MaNGOS15_IQueryCallbackINS_9_CallbackI16CharacterHandlerP11QueryResultP14SqlQueryHoldervvEEE7ExecuteEv+0x3d) [0x853a9ed] /opt/mangos3/bin/mangos-worldd(_ZN14SqlResultQueue6UpdateEv+0x1e) [0x855e7be] /opt/mangos3/bin/mangos-worldd(_ZN5World6UpdateEj+0x1c6) [0x8496816] /opt/mangos3/bin/mangos-worldd(_ZN13WorldRunnable3runEv+0xba) [0x81435aa] /opt/mangos3/bin/mangos-worldd(_ZN9ACE_Based6Thread10ThreadTaskEPv+0x1d) [0x8565b9d] /opt/mangos3/lib/libACE-5.6.6.so(_ZN21ACE_OS_Thread_Adapter6invokeEv+0x67) [0xda20d7] /opt/mangos3/lib/libACE-5.6.6.so(ace_thread_adapter+0x11) [0xd4e601] /lib/libpthread.so.0 [0x196832] /lib/libc.so.6(clone+0x5e) [0x2e5e0e]
EDIT:
SOLVED
include directory wasnt deleted, in the new make install it must be deleted if you use --disable-buildin-ace
if not, you will have conflict
-
Is only my server o anyone have the same problem ??
My Mangos build is MaNGOS_R9773
My players stays in connecting msg when try to enter into the server, some of they can join, but just 6 to 10 ppl... the rest cant join..
The mangosd process is using 90% of cpu, normaly it use 16%
If i restart the server, i have the same problem again and again
Update:
Ok i found the problem, was an attack from the ip: 190.15.198.202
Is a server called Mendoza WoW.. nice isnt :mad:
-
SO: Linux CentOS
Mangos Version: YTDB_0.11.0_R539_MaNGOS_R9600_SD2_R1643_ACID_R303_RuDB_R35.0
The server crash when character die
BuildPlayerRepop: player Strom(107341) already has a corpse
mangos-worldd: ../../../src/game/Player.cpp:4171: void Player::BuildPlayerRepop(): Assertion `false' failed.
Seems to be only in the Bloodmyst Isle zone
Already tried truncate corpses table
-
LINUX SERVER
Hi with linux we have a problem, the case sensitive Mail table for example is mail in linux, the web did not reconize this.
Mangos in Linux server.
Manager in W2k3 server.
MySql
[Ubuntu] Server Help
in OldInstallation, configuration & upgrades
Posted
In my case:
You can also use this configure line
Change the dir=/opt/mangos directory to your desired path
You must have installed ACE_wrapper for use " --disable-builtin-ace" if you havent ACE instaled, then remove that
You must have all the required libraries...
Here you have a nice tutorial, and is the same for mangos:
http://www.trinitycore.info/index.php?title=Installing_TrinityCore_on_recent_Linux-based_systems
I recomend you to remove the disable builtin ace for the begining and when is working try to use the external ACE in your system
For Q #2 i will like an answer too i dont know how to do it... but isnt with configure flag, you must use another way to start the server with external program that capture the output of mangos binary