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Gamba88

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Posts posted by Gamba88

  1. Mangos Version: 11377

    Custom Patches: none

    SD2 Version: 1994

    Database Name and Version : YTDB_0.14.2_R593_MaNGOS_R11346_SD2_R2025_ACID_R308_RuDB_R38.8

    How it SHOULD work: Glyph of mend pet should increase pet's happiness

    How it DOES work: it seems that this glyph is not working.

  2. i am getting the same problem:

    5>------ Inizio compilazione: Progetto: g3dlite, Configurazione: Release Win32 ------
    1>  generating tbb.def file
    1>  win32-tbb-export.def
    2>  genrevision.cpp
    3>  adler32.c
    3>  compress.c
    3>  crc32.c
    3>  deflate.c
    3>  example.c
    3>  gzio.c
    4>  ACE.cpp
    3>  infback.c
    4>  ACE_crc32.cpp
    4>  ACE_crc_ccitt.cpp
    4>  ace_wchar.cpp
    5>  AABox.cpp
    5>  Box.cpp
    5>  Crypto.cpp
    5>  format.cpp
    5>  Matrix3.cpp
    3>  inffast.c
    4>  Activation_Queue.cpp
    4>  Active_Map_Manager.cpp
    5>  Plane.cpp
    4>  Addr.cpp
    4>  Argv_Type_Converter.cpp
    5>  RegistryUtil.cpp
    5>  System.cpp
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: errore imprevisto dell'attività "CustomBuild".
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: System.IO.IOException: Il processo non può accedere al file 'C:\\Users\\Giuseppe\\AppData\\Local\\Temp\\9f6230b6c74f4c6fad0bfe3c9db2cc94.cmd' perché è in uso da un altro processo.
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in System.IO.File.Delete(String path)
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in Microsoft.Build.Utilities.ToolTask.Execute()
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in Microsoft.Build.CPPTasks.TrackedVCToolTask.Execute()
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute()
    1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018:    in Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask, Boolean& taskResult)

    can still compile other projects of course, but at the end i get ========== Compilazione: 10 completate, 1 non riuscite, 0 aggiornate, 0 ignorate ========== ( 10 completed, 1 not completed). i am using vc++2010 express on win7 64 bit, i am getting this problem after updating the source, previous compiles where fine. i followed the guide step by step and i am not new to Mangos.

    --edit--

    i made a bit of cleaning with ccleaner (both registry and hard drive ) and now the build was successful. still don't get why this error occurs, i found some posts also on other forums but without a real solution.

  3. mh? ok, i'm a newbie in looking into mangos code and i trust you when you say what 1.45 represents 159.5 with daggers :) but why is also 1.44 with ghostly stryke? this spell should cause 180% of weapon damage so it should be higher than hemo's 1.45....

    i apologize for all these questions, this is only for learning a bit of how mangos source works..:)

  4. hi, i'm not a noob in the world of emulation servers, i've used arcemu and mangos since 2008 :) but i've always used precompiled cores... in these days i've compiled my first mangos core ( fortunately all was fine and it's running without a problem..wow xD ). I have been away from mangos forum for a while, and i have a simple question ( don't know if this is the right place to post it ):

    have 3.3.3 spells and talents changes been implemented yet? i am referring, for example, at rogue's subtlety changes in damage calculation with daggers equipped.

    cheers and keep up the good work :)

  5. Time for a bump. I would love to see #1 priority for all class spells before you guys dedicate your time for implementing spells for bosses...

    that's my idea too...anyway....BUMP, what's wrong with this patch? maybe it's not "perfectly clean" but it works o.O thrown ( and shadow dance....and many other class spells ) are bugged since a lot of time ago...i am not flaming, this is only a "prayer"...please, implement this fix :(:(:(

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