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Gamba88

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  1. Mangos Version: 11377 Custom Patches: none SD2 Version: 1994 Database Name and Version : YTDB_0.14.2_R593_MaNGOS_R11346_SD2_R2025_ACID_R308_RuDB_R38.8 How it SHOULD work: Glyph of mend pet should increase pet's happiness How it DOES work: it seems that this glyph is not working.
  2. i am getting the same problem: 5>------ Inizio compilazione: Progetto: g3dlite, Configurazione: Release Win32 ------ 1> generating tbb.def file 1> win32-tbb-export.def 2> genrevision.cpp 3> adler32.c 3> compress.c 3> crc32.c 3> deflate.c 3> example.c 3> gzio.c 4> ACE.cpp 3> infback.c 4> ACE_crc32.cpp 4> ACE_crc_ccitt.cpp 4> ace_wchar.cpp 5> AABox.cpp 5> Box.cpp 5> Crypto.cpp 5> format.cpp 5> Matrix3.cpp 3> inffast.c 4> Activation_Queue.cpp 4> Active_Map_Manager.cpp 5> Plane.cpp 4> Addr.cpp 4> Argv_Type_Converter.cpp 5> RegistryUtil.cpp 5> System.cpp 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: errore imprevisto dell'attività "CustomBuild". 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: System.IO.IOException: Il processo non può accedere al file 'C:\\Users\\Giuseppe\\AppData\\Local\\Temp\\9f6230b6c74f4c6fad0bfe3c9db2cc94.cmd' perché è in uso da un altro processo. 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in System.IO.File.Delete(String path) 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in Microsoft.Build.Utilities.ToolTask.Execute() 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in Microsoft.Build.CPPTasks.TrackedVCToolTask.Execute() 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() 1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppCommon.targets(151,5): error MSB4018: in Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask, Boolean& taskResult) can still compile other projects of course, but at the end i get ========== Compilazione: 10 completate, 1 non riuscite, 0 aggiornate, 0 ignorate ========== ( 10 completed, 1 not completed). i am using vc++2010 express on win7 64 bit, i am getting this problem after updating the source, previous compiles where fine. i followed the guide step by step and i am not new to Mangos. --edit-- i made a bit of cleaning with ccleaner (both registry and hard drive ) and now the build was successful. still don't get why this error occurs, i found some posts also on other forums but without a real solution.
  3. thanks laise for applying this patch and thanks to ceris for writing it, of course
  4. bump bump bump this works fine on last rev.
  5. what should it check also? The class? or if the weapon is equipped in the main hand?
  6. ah ok now i understand thanks for the explanation and good work with this patch, i hope it'll be applied soon
  7. mh? ok, i'm a newbie in looking into mangos code and i trust you when you say what 1.45 represents 159.5 with daggers but why is also 1.44 with ghostly stryke? this spell should cause 180% of weapon damage so it should be higher than hemo's 1.45.... i apologize for all these questions, this is only for learning a bit of how mangos source works..
  8. you downloaded from svn?? svn version of mangos is for the burning crusade it's about a year older than the current one
  9. i had this problem some time ago and i found that i was using an outdated ad.exe...but i see that you're using latest mangos source. have you tried to move your mangos dir to another place? try to put it in C:\\Mangos and see what happens...or wait for a new commit and try to re-download the whole source...
  10. lol yeah i knew this fact 'cause i was following mangos timeline some time ago
  11. bump bump edit - one question: why, for hemorrage,, damage percent is 1.44f? i think this means damage is 144% with a dagger equipped..shouldn't it be 159.5%? and 180% for ghostly stryke?
  12. oh ok so patch changes are still under review. thanks for answering
  13. hi, i'm not a noob in the world of emulation servers, i've used arcemu and mangos since 2008 but i've always used precompiled cores... in these days i've compiled my first mangos core ( fortunately all was fine and it's running without a problem..wow ). I have been away from mangos forum for a while, and i have a simple question ( don't know if this is the right place to post it ): have 3.3.3 spells and talents changes been implemented yet? i am referring, for example, at rogue's subtlety changes in damage calculation with daggers equipped. cheers and keep up the good work
  14. that's my idea too...anyway....BUMP, what's wrong with this patch? maybe it's not "perfectly clean" but it works thrown ( and shadow dance....and many other class spells ) are bugged since a lot of time ago...i am not flaming, this is only a "prayer"...please, implement this fix :(
  15. christmas came twice this winter thanks to all mangos developers from italy ^^
  16. happy new year to the whole MaNGOS community! cheers
  17. this fix works fine without errors on latest revision.
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