ganyamdc
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Posts posted by ganyamdc
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You need to edit spell.dbc
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still need to read every log text, anyway, thx
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No.
I mean in the ChangeLog file, I can see the game features and server features of every mangos version(like mangos 0.11, mangos 0.10). but to a single feature, I don't know it is provided in which exactly commit. so I can't get the exactly commit log text, beacause there are so many commit log.
I can get the diff only when I know which commit.
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when I read changelog, I can get the game feature and server feature that improved. but I don't know how to find the implement code. for the familiar feature, I can find the place. but the unfamiliars, I don't know how to begin.
Can every feature provide the mainly related revisions number? It will help me a lot. thx
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Now I know how to use git, thx
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anyway, I need to read the manual of git. although I don't understand why. I can't even get a revision number!
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how do u do the test. is there really 1250 guys in the server? or u have developed a self client that can play automatically with script?
I want to test it by myself, but large ammount of connection with game activity is difficult to get.
leak, Can u help?
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in WorldSocket::handle_output function, code block
else if (n < send_len) //now n > 0
{
m_OutBuffer->rd_ptr (static_cast<size_t> (n));
// move the data to the base of the buffer
m_OutBuffer->crunch ();
crunch call means move the data to the base.
I think it's needed to move the data in WorldSocket::m_PacketQueue to the left space of m_OutBuffer, to fill m_OutBuffer. if don't, new data need sent will be put in it, and send before the data in WorldSocket::m_PacketQueue. That's incorrect.
I wonder why?
A suggestion:Make item_template avalible to reload
in OldGeneral discussion
Posted
I have done this reload. Just player need to relogin to reload his item.
to creature, I reload all the creatures again.